/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gstdwriteoverlayobject.h" #include "gstdwritebitmappool.h" #include "gstdwrite-renderer.h" #include "gstdwrite-effect.h" #include #include GST_DEBUG_CATEGORY_STATIC (dwrite_overlay_object_debug); #define GST_CAT_DEFAULT dwrite_overlay_object_debug /* *INDENT-OFF* */ using namespace Microsoft::WRL; struct GstDWriteOverlayObjectPrivate { GstDWriteOverlayObjectPrivate () { gst_video_info_init (&info); gst_video_info_init (&bgra_info); gst_video_info_init (&layout_info); } ~GstDWriteOverlayObjectPrivate () { ClearResource (true); gst_clear_caps (&outcaps); gst_clear_object (&device); } void ClearResource (bool hard) { if (hard) blend_mode = GstDWriteBlendMode::NOT_SUPPORTED; g_clear_pointer (&overlay_rect, gst_video_overlay_rectangle_unref); gst_clear_buffer (&layout_buf); layout = nullptr; if (layout_pool) { gst_buffer_pool_set_active (layout_pool, FALSE); gst_clear_object (&layout_pool); } if (blend_pool) { gst_buffer_pool_set_active (blend_pool, FALSE); gst_clear_object (&blend_pool); } gst_clear_object (&pre_conv); gst_clear_object (&blend_conv); gst_clear_object (&post_conv); } GstVideoInfo info; GstVideoInfo bgra_info; GstVideoInfo layout_info; GstD3D11Device *device = nullptr; GstCaps *outcaps = nullptr; ComPtr d2d_factory; ComPtr dwrite_factory; ComPtr layout; ComPtr renderer; GstDWriteBlendMode blend_mode = GstDWriteBlendMode::NOT_SUPPORTED; GstBufferPool *layout_pool = nullptr; GstBufferPool *blend_pool = nullptr; GstBuffer *layout_buf = nullptr; /* Convert input texture to BGRA */ GstD3D11Converter *pre_conv = nullptr; /* Blend converted BGRA texture with rendered text texture */ GstD3D11Converter *blend_conv = nullptr; /* Convert blended texture to original format */ GstD3D11Converter *post_conv = nullptr; GstVideoOverlayRectangle *overlay_rect = nullptr; gboolean is_d3d11 = FALSE; gboolean attach_meta = FALSE; gboolean use_bitmap = FALSE; std::recursive_mutex ctx_lock; }; /* *INDENT-ON* */ struct _GstDWriteOverlayObject { GstObject parent; GstDWriteOverlayObjectPrivate *priv; }; static void gst_dwrite_overlay_object_finalize (GObject * object); #define gst_dwrite_overlay_object_parent_class parent_class G_DEFINE_TYPE (GstDWriteOverlayObject, gst_dwrite_overlay_object, GST_TYPE_OBJECT); static void gst_dwrite_overlay_object_class_init (GstDWriteOverlayObjectClass * klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); object_class->finalize = gst_dwrite_overlay_object_finalize; GST_DEBUG_CATEGORY_INIT (dwrite_overlay_object_debug, "dwriteoverlayobject", 0, "dwriteoverlayobject"); } static void gst_dwrite_overlay_object_init (GstDWriteOverlayObject * self) { self->priv = new GstDWriteOverlayObjectPrivate (); } static void gst_dwrite_overlay_object_finalize (GObject * object) { GstDWriteOverlayObject *self = GST_DWRITE_OVERLAY_OBJECT (object); delete self->priv; G_OBJECT_CLASS (parent_class)->finalize (object); } static void gst_dwrite_overlay_object_decide_blend_mode (GstDWriteOverlayObject * self) { GstDWriteOverlayObjectPrivate *priv = self->priv; if (priv->attach_meta) { if (priv->is_d3d11) priv->blend_mode = GstDWriteBlendMode::ATTACH_TEXTURE; else priv->blend_mode = GstDWriteBlendMode::ATTACH_BITMAP; return; } if (!priv->is_d3d11) { priv->blend_mode = GstDWriteBlendMode::SW_BLEND; return; } /* Decide best blend mode to use based on format */ switch (GST_VIDEO_INFO_FORMAT (&priv->info)) { case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_VUYA: case GST_VIDEO_FORMAT_RGBA64_LE: case GST_VIDEO_FORMAT_RGB10A2_LE: /* Alpha aware formats */ priv->blend_mode = GstDWriteBlendMode::BLEND; break; case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21: case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_GRAY8: case GST_VIDEO_FORMAT_AYUV: case GST_VIDEO_FORMAT_RGBP: case GST_VIDEO_FORMAT_BGRP: case GST_VIDEO_FORMAT_GBR: case GST_VIDEO_FORMAT_GBRA: /* 8bits formats */ priv->blend_mode = GstDWriteBlendMode::CONVERT; break; case GST_VIDEO_FORMAT_P010_10LE: case GST_VIDEO_FORMAT_P012_LE: case GST_VIDEO_FORMAT_P016_LE: case GST_VIDEO_FORMAT_I420_10LE: case GST_VIDEO_FORMAT_I420_12LE: case GST_VIDEO_FORMAT_I422_10LE: case GST_VIDEO_FORMAT_I422_12LE: case GST_VIDEO_FORMAT_Y444_10LE: case GST_VIDEO_FORMAT_Y444_12LE: case GST_VIDEO_FORMAT_Y444_16LE: case GST_VIDEO_FORMAT_GRAY16_LE: case GST_VIDEO_FORMAT_AYUV64: case GST_VIDEO_FORMAT_GBR_10LE: case GST_VIDEO_FORMAT_GBR_12LE: case GST_VIDEO_FORMAT_GBRA_10LE: case GST_VIDEO_FORMAT_GBRA_12LE: /* high bitdept formats */ priv->blend_mode = GstDWriteBlendMode::CONVERT_64; break; default: /* d3d11 blending is not supported, fallback to software blending */ priv->blend_mode = GstDWriteBlendMode::SW_BLEND; break; } } static gboolean is_subsampled_yuv (const GstVideoInfo * info) { if (!GST_VIDEO_INFO_IS_YUV (info)) return FALSE; for (guint i = 0; i < GST_VIDEO_MAX_COMPONENTS; i++) { if (info->finfo->w_sub[i] != 0 || info->finfo->h_sub[i] != 0) return TRUE; } return FALSE; } static GstD3D11Converter * gst_dwrite_overlay_object_create_converter (GstDWriteOverlayObject * self, const GstVideoInfo * in_info, const GstVideoInfo * out_info, gboolean is_blend) { GstD3D11Converter *ret; GstDWriteOverlayObjectPrivate *priv = self->priv; GstStructure *config; D3D11_FILTER filter = D3D11_FILTER_MIN_MAG_MIP_POINT; if (is_subsampled_yuv (in_info) || is_subsampled_yuv (out_info)) filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; config = gst_structure_new ("convert-config", GST_D3D11_CONVERTER_OPT_BACKEND, GST_TYPE_D3D11_CONVERTER_BACKEND, GST_D3D11_CONVERTER_BACKEND_SHADER, GST_D3D11_CONVERTER_OPT_SAMPLER_FILTER, GST_TYPE_D3D11_CONVERTER_SAMPLER_FILTER, filter, nullptr); if (is_blend) { gst_structure_set (config, GST_D3D11_CONVERTER_OPT_SRC_ALPHA_MODE, GST_TYPE_D3D11_CONVERTER_ALPHA_MODE, GST_D3D11_CONVERTER_ALPHA_MODE_PREMULTIPLIED, nullptr); } ret = gst_d3d11_converter_new (priv->device, in_info, out_info, config); if (!ret) GST_ERROR_OBJECT (self, "Couldn't create converter"); return ret; } static GstBufferPool * gst_dwrite_overlay_object_create_d3d11_pool (GstDWriteOverlayObject * self, const GstVideoInfo * info) { GstDWriteOverlayObjectPrivate *priv = self->priv; GstCaps *caps = nullptr; GstStructure *config; GstD3D11AllocationParams *params; GstBufferPool *pool = nullptr; caps = gst_video_info_to_caps (info); if (!caps) { GST_ERROR_OBJECT (self, "Couldn't create caps"); return nullptr; } pool = gst_d3d11_buffer_pool_new (priv->device); config = gst_buffer_pool_get_config (pool); params = gst_d3d11_allocation_params_new (priv->device, info, GST_D3D11_ALLOCATION_FLAG_DEFAULT, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, 0); gst_buffer_pool_config_set_d3d11_allocation_params (config, params); gst_d3d11_allocation_params_free (params); gst_buffer_pool_config_set_params (config, caps, info->size, 0, 0); gst_caps_unref (caps); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (self, "Couldn't set pool config"); goto error; } if (!gst_buffer_pool_set_active (pool, TRUE)) { GST_ERROR_OBJECT (self, "Couldn't activate pool"); goto error; } return pool; error: gst_clear_object (&pool); return nullptr; } static GstBufferPool * gst_dwrite_overlay_object_create_bitmap_pool (GstDWriteOverlayObject * self, const GstVideoInfo * info) { GstCaps *caps = nullptr; GstStructure *config; GstBufferPool *pool = nullptr; caps = gst_video_info_to_caps (info); if (!caps) { GST_ERROR_OBJECT (self, "Couldn't create caps"); return nullptr; } pool = gst_dwrite_bitmap_pool_new (); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_set_params (config, caps, info->size, 0, 0); gst_caps_unref (caps); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (self, "Couldn't set pool config"); goto error; } if (!gst_buffer_pool_set_active (pool, TRUE)) { GST_ERROR_OBJECT (self, "Couldn't activate pool"); goto error; } return pool; error: gst_clear_object (&pool); return nullptr; } static gboolean gst_dwrite_overlay_object_prepare_resource (GstDWriteOverlayObject * self) { GstDWriteOverlayObjectPrivate *priv = self->priv; switch (priv->blend_mode) { case GstDWriteBlendMode::ATTACH_TEXTURE: case GstDWriteBlendMode::ATTACH_BITMAP: case GstDWriteBlendMode::SW_BLEND: /* Updated later */ break; case GstDWriteBlendMode::BLEND: priv->blend_conv = gst_dwrite_overlay_object_create_converter (self, &priv->bgra_info, &priv->info, TRUE); if (!priv->blend_conv) return FALSE; break; case GstDWriteBlendMode::CONVERT: priv->blend_pool = gst_dwrite_overlay_object_create_d3d11_pool (self, &priv->bgra_info); if (!priv->blend_pool) return FALSE; priv->pre_conv = gst_dwrite_overlay_object_create_converter (self, &priv->info, &priv->bgra_info, FALSE); if (!priv->pre_conv) return FALSE; priv->blend_conv = gst_dwrite_overlay_object_create_converter (self, &priv->bgra_info, &priv->bgra_info, TRUE); if (!priv->blend_conv) return FALSE; priv->post_conv = gst_dwrite_overlay_object_create_converter (self, &priv->bgra_info, &priv->info, FALSE); if (!priv->blend_conv) return FALSE; break; case GstDWriteBlendMode::CONVERT_64: { GstVideoInfo blend_info; gst_video_info_set_format (&blend_info, GST_VIDEO_FORMAT_RGBA64_LE, priv->info.width, priv->info.height); priv->blend_pool = gst_dwrite_overlay_object_create_d3d11_pool (self, &blend_info); if (!priv->blend_pool) return FALSE; priv->pre_conv = gst_dwrite_overlay_object_create_converter (self, &priv->info, &blend_info, FALSE); if (!priv->pre_conv) return FALSE; priv->blend_conv = gst_dwrite_overlay_object_create_converter (self, &priv->bgra_info, &blend_info, TRUE); if (!priv->pre_conv) return FALSE; priv->post_conv = gst_dwrite_overlay_object_create_converter (self, &blend_info, &priv->info, FALSE); if (!priv->post_conv) return FALSE; break; } default: g_assert_not_reached (); return FALSE; } if (priv->blend_conv) { D3D11_BLEND_DESC desc = { 0, }; ComPtr < ID3D11BlendState > blend; ID3D11Device *device = gst_d3d11_device_get_device_handle (priv->device); HRESULT hr; desc.AlphaToCoverageEnable = FALSE; desc.IndependentBlendEnable = FALSE; desc.RenderTarget[0].BlendEnable = TRUE; desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA; desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; hr = device->CreateBlendState (&desc, &blend); if (!gst_d3d11_result (hr, priv->device)) { GST_ERROR_OBJECT (self, "Couldn't create blend state"); return FALSE; } g_object_set (priv->blend_conv, "blend-state", blend.Get (), nullptr); } return TRUE; } static const gchar * gst_dwrite_overlay_mode_to_string (GstDWriteBlendMode mode) { switch (mode) { case GstDWriteBlendMode::NOT_SUPPORTED: return "not-supported"; case GstDWriteBlendMode::ATTACH_TEXTURE: return "attach-texture"; case GstDWriteBlendMode::ATTACH_BITMAP: return "attach-bitmap"; case GstDWriteBlendMode::SW_BLEND: return "sw-blend"; case GstDWriteBlendMode::BLEND: return "blend"; case GstDWriteBlendMode::CONVERT: return "convert"; case GstDWriteBlendMode::CONVERT_64: return "convert-64"; default: break; } return "unknown"; } GstDWriteOverlayObject * gst_dwrite_overlay_object_new (void) { GstDWriteOverlayObject *self; self = (GstDWriteOverlayObject *) g_object_new (GST_TYPE_DWRITE_OVERLAY_OBJECT, nullptr); gst_object_ref_sink (self); return self; } gboolean gst_dwrite_overlay_object_start (GstDWriteOverlayObject * object, IDWriteFactory * dwrite_factory) { GstDWriteOverlayObjectPrivate *priv = object->priv; HRESULT hr; ComPtr < ID2D1Factory > d2d_factory; hr = D2D1CreateFactory (D2D1_FACTORY_TYPE_MULTI_THREADED, IID_PPV_ARGS (&d2d_factory)); if (FAILED (hr)) { GST_ERROR_OBJECT (object, "Couldn't create d2d factory"); return FALSE; } priv->d2d_factory = d2d_factory; priv->dwrite_factory = dwrite_factory; IGstDWriteTextRenderer::CreateInstance (dwrite_factory, &priv->renderer); return TRUE; } gboolean gst_dwrite_overlay_object_stop (GstDWriteOverlayObject * object) { GstDWriteOverlayObjectPrivate *priv = object->priv; priv->ClearResource (true); priv->dwrite_factory = nullptr; priv->d2d_factory = nullptr; priv->renderer = nullptr; gst_clear_object (&priv->device); gst_clear_caps (&priv->outcaps); return TRUE; } void gst_dwrite_overlay_object_set_context (GstDWriteOverlayObject * object, GstElement * elem, GstContext * context) { GstDWriteOverlayObjectPrivate *priv = object->priv; std::lock_guard < std::recursive_mutex > lk (priv->ctx_lock); gst_d3d11_handle_set_context (elem, context, -1, &priv->device); } gboolean gst_dwrite_overlay_object_handle_query (GstDWriteOverlayObject * object, GstElement * elem, GstQuery * query) { GstDWriteOverlayObjectPrivate *priv = object->priv; if (GST_QUERY_TYPE (query) != GST_QUERY_CONTEXT) return FALSE; std::lock_guard < std::recursive_mutex > lk (priv->ctx_lock); if (gst_d3d11_handle_context_query (elem, query, priv->device)) return TRUE; return FALSE; } gboolean gst_dwrite_overlay_object_decide_allocation (GstDWriteOverlayObject * object, GstElement * elem, GstQuery * query) { GstDWriteOverlayObjectPrivate *priv = object->priv; guint min, max, size; gboolean update_pool; GstCaps *caps = nullptr; GstVideoInfo info; GstBufferPool *pool = nullptr; GstCapsFeatures *features; GstStructure *config; GstD3D11AllocationParams *params; guint bind_flags = 0; GstD3D11Format d3d11_format; GST_DEBUG_OBJECT (elem, "Decide allocation"); gst_query_parse_allocation (query, &caps, nullptr); if (!caps) { GST_WARNING_OBJECT (elem, "Query without caps"); return FALSE; } if (!gst_video_info_from_caps (&info, caps)) { GST_ERROR_OBJECT (elem, "Invalid caps %" GST_PTR_FORMAT, caps); return FALSE; } features = gst_caps_get_features (caps, 0); if (!features || !gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { GST_DEBUG_OBJECT (elem, "Not a d3d11 memory"); return TRUE; } if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); update_pool = TRUE; } else { min = max = 0; size = info.size; } if (pool) { std::lock_guard < std::recursive_mutex > lk (priv->ctx_lock); if (!gst_d3d11_ensure_element_data (elem, -1, &priv->device)) { GST_ERROR_OBJECT (elem, "Couldn't create deice"); return FALSE; } if (!GST_IS_D3D11_BUFFER_POOL (pool)) { gst_clear_object (&pool); } else { GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool); if (dpool->device != priv->device) gst_clear_object (&pool); } } if (!pool) pool = gst_d3d11_buffer_pool_new (priv->device); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); gst_buffer_pool_config_set_params (config, caps, size, min, max); gst_d3d11_device_get_format (priv->device, GST_VIDEO_INFO_FORMAT (&info), &d3d11_format); if ((d3d11_format.format_support[0] & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) != 0) { bind_flags |= D3D11_BIND_SHADER_RESOURCE; } if ((d3d11_format.format_support[0] & D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0) { bind_flags |= D3D11_BIND_RENDER_TARGET; } params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!params) { params = gst_d3d11_allocation_params_new (priv->device, &info, GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0); } else { gst_d3d11_allocation_params_set_bind_flags (params, bind_flags); } gst_buffer_pool_config_set_d3d11_allocation_params (config, params); gst_d3d11_allocation_params_free (params); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (elem, "Couldn't set config"); gst_object_unref (pool); return FALSE; } /* Get updated size in case of d3d11 */ config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return TRUE; } gboolean gst_dwrite_overlay_object_propose_allocation (GstDWriteOverlayObject * object, GstElement * elem, GstQuery * query) { GstCaps *caps = nullptr; GstVideoInfo info; GstCapsFeatures *features; guint min, max, size; GstBufferPool *pool; GstD3D11BufferPool *dpool; GstStructure *config; GstD3D11AllocationParams *params; guint bind_flags = 0; GstD3D11Format d3d11_format; GST_DEBUG_OBJECT (elem, "Propose allocation"); gst_query_parse_allocation (query, &caps, nullptr); if (!caps) { GST_WARNING_OBJECT (elem, "Query without caps"); return FALSE; } if (!gst_video_info_from_caps (&info, caps)) { GST_ERROR_OBJECT (elem, "Invalid caps %" GST_PTR_FORMAT, caps); return FALSE; } features = gst_caps_get_features (caps, 0); if (!features || !gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { GST_DEBUG_OBJECT (elem, "Not a d3d11 memory"); return TRUE; } if (gst_query_get_n_allocation_pools (query) == 0) return TRUE; gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); if (!pool) return TRUE; if (!GST_IS_D3D11_BUFFER_POOL (pool)) { gst_object_unref (pool); return TRUE; } dpool = GST_D3D11_BUFFER_POOL (pool); gst_d3d11_device_get_format (dpool->device, GST_VIDEO_INFO_FORMAT (&info), &d3d11_format); if ((d3d11_format.format_support[0] & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) != 0) { bind_flags |= D3D11_BIND_SHADER_RESOURCE; } if ((d3d11_format.format_support[0] & D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0) { bind_flags |= D3D11_BIND_RENDER_TARGET; } config = gst_buffer_pool_get_config (pool); params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!params) { params = gst_d3d11_allocation_params_new (dpool->device, &info, GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0); } else { gst_d3d11_allocation_params_set_bind_flags (params, bind_flags); } gst_buffer_pool_config_set_d3d11_allocation_params (config, params); gst_d3d11_allocation_params_free (params); gst_buffer_pool_config_set_params (config, caps, size, min, max); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (elem, "Couldn't set config"); gst_object_unref (pool); return FALSE; } gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); gst_object_unref (pool); return TRUE; } gboolean gst_dwrite_overlay_object_set_caps (GstDWriteOverlayObject * object, GstElement * elem, GstCaps * in_caps, GstCaps * out_caps, GstVideoInfo * info, GstDWriteBlendMode * selected_mode) { GstDWriteOverlayObjectPrivate *priv = object->priv; gboolean is_system; GstCapsFeatures *features; *selected_mode = GstDWriteBlendMode::NOT_SUPPORTED; priv->ClearResource (true); gst_caps_replace (&priv->outcaps, out_caps); if (!gst_video_info_from_caps (info, in_caps)) { GST_WARNING_OBJECT (elem, "Invalid caps %" GST_PTR_FORMAT, in_caps); return FALSE; } if (!gst_video_info_from_caps (&priv->info, out_caps)) { GST_ERROR ("Invalid caps %" GST_PTR_FORMAT, out_caps); return FALSE; } gst_video_info_set_format (&priv->bgra_info, GST_VIDEO_FORMAT_BGRA, priv->info.width, priv->info.height); features = gst_caps_get_features (out_caps, 0); priv->is_d3d11 = gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY); is_system = gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY); priv->attach_meta = gst_caps_features_contains (features, GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION); if (priv->is_d3d11) { std::lock_guard < std::recursive_mutex > lk (priv->ctx_lock); if (!gst_d3d11_ensure_element_data (elem, -1, &priv->device)) { GST_ERROR_OBJECT (elem, "Couldn't create deice"); return FALSE; } } if (!priv->is_d3d11 && !is_system && !priv->attach_meta) { GST_WARNING_OBJECT (elem, "Not d3d11/system memory without composition meta support"); return TRUE; } gst_dwrite_overlay_object_decide_blend_mode (object); GST_INFO_OBJECT (elem, "Selected blend mode: %s", gst_dwrite_overlay_mode_to_string (priv->blend_mode)); if (priv->blend_mode == GstDWriteBlendMode::SW_BLEND || priv->blend_mode == GstDWriteBlendMode::ATTACH_BITMAP) { priv->use_bitmap = TRUE; } else { priv->use_bitmap = FALSE; } if (!gst_dwrite_overlay_object_prepare_resource (object)) { GST_ERROR_OBJECT (elem, "Couldn't prepare resource"); priv->ClearResource (true); return FALSE; } *selected_mode = priv->blend_mode; return TRUE; } gboolean gst_dwrite_overlay_object_update_device (GstDWriteOverlayObject * object, GstBuffer * buffer) { GstDWriteOverlayObjectPrivate *priv = object->priv; GstMemory *mem; GstD3D11Memory *dmem; if (priv->blend_mode == GstDWriteBlendMode::NOT_SUPPORTED || priv->use_bitmap) return FALSE; mem = gst_buffer_peek_memory (buffer, 0); if (!gst_is_d3d11_memory (mem)) return FALSE; dmem = GST_D3D11_MEMORY_CAST (mem); std::lock_guard < std::recursive_mutex > lk (priv->ctx_lock); if (dmem->device == priv->device) return FALSE; GST_DEBUG_OBJECT (object, "Updating device"); gst_clear_object (&priv->device); priv->device = (GstD3D11Device *) gst_object_ref (dmem->device); priv->ClearResource (false); gst_dwrite_overlay_object_prepare_resource (object); return TRUE; } static gboolean gst_dwrite_overlay_object_upload_system (GstDWriteOverlayObject * self, GstBuffer * dst, GstBuffer * src) { GstDWriteOverlayObjectPrivate *priv = self->priv; GstVideoFrame in_frame, out_frame; gboolean ret; GST_TRACE_OBJECT (self, "system copy"); if (!gst_video_frame_map (&in_frame, &priv->info, src, (GstMapFlags) (GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) { GST_ERROR_OBJECT (self, "Couldn't map input frame"); return FALSE; } if (!gst_video_frame_map (&out_frame, &priv->info, dst, (GstMapFlags) (GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) { gst_video_frame_unmap (&in_frame); GST_ERROR_OBJECT (self, "Couldn't map output frame"); return FALSE; } ret = gst_video_frame_copy (&out_frame, &in_frame); gst_video_frame_unmap (&in_frame); gst_video_frame_unmap (&out_frame); return ret; } static gboolean gst_dwrite_overlay_object_upload_d3d11 (GstDWriteOverlayObject * self, GstBuffer * dst, GstBuffer * src) { GST_TRACE_OBJECT (self, "d3d11 copy"); for (guint i = 0; i < gst_buffer_n_memory (dst); i++) { GstMemory *dst_mem, *src_mem; GstD3D11Memory *dst_dmem, *src_dmem; GstMapInfo dst_info; GstMapInfo src_info; ID3D11Resource *dst_texture, *src_texture; ID3D11DeviceContext *device_context; GstD3D11Device *device; D3D11_BOX src_box = { 0, }; D3D11_TEXTURE2D_DESC dst_desc, src_desc; guint dst_subidx, src_subidx; dst_mem = gst_buffer_peek_memory (dst, i); src_mem = gst_buffer_peek_memory (src, i); dst_dmem = (GstD3D11Memory *) dst_mem; src_dmem = (GstD3D11Memory *) src_mem; device = dst_dmem->device; gst_d3d11_memory_get_texture_desc (dst_dmem, &dst_desc); gst_d3d11_memory_get_texture_desc (src_dmem, &src_desc); device_context = gst_d3d11_device_get_device_context_handle (device); if (!gst_memory_map (dst_mem, &dst_info, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "Cannot map dst d3d11 memory"); return FALSE; } if (!gst_memory_map (src_mem, &src_info, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "Cannot map src d3d11 memory"); gst_memory_unmap (dst_mem, &dst_info); return FALSE; } dst_texture = (ID3D11Resource *) dst_info.data; src_texture = (ID3D11Resource *) src_info.data; /* src/dst texture size might be different if padding was used. * select smaller size */ src_box.left = 0; src_box.top = 0; src_box.front = 0; src_box.back = 1; src_box.right = MIN (src_desc.Width, dst_desc.Width); src_box.bottom = MIN (src_desc.Height, dst_desc.Height); dst_subidx = gst_d3d11_memory_get_subresource_index (dst_dmem); src_subidx = gst_d3d11_memory_get_subresource_index (src_dmem); GstD3D11DeviceLockGuard lk (device); device_context->CopySubresourceRegion (dst_texture, dst_subidx, 0, 0, 0, src_texture, src_subidx, &src_box); gst_memory_unmap (src_mem, &src_info); gst_memory_unmap (dst_mem, &dst_info); } return TRUE; } GstFlowReturn gst_dwrite_overlay_object_prepare_output (GstDWriteOverlayObject * object, GstBaseTransform * trans, gpointer trans_class, GstBuffer * inbuf, GstBuffer ** outbuf) { GstDWriteOverlayObjectPrivate *priv = object->priv; GstMemory *mem = gst_buffer_peek_memory (inbuf, 0); GstFlowReturn ret; gboolean is_d3d11 = FALSE; gboolean upload_ret; /* attaching meta or software blending can be in-place processing */ switch (priv->blend_mode) { case GstDWriteBlendMode::ATTACH_TEXTURE: case GstDWriteBlendMode::ATTACH_BITMAP: case GstDWriteBlendMode::SW_BLEND: goto inplace; default: break; } if (gst_is_d3d11_memory (mem)) { D3D11_TEXTURE2D_DESC desc; GstD3D11Memory *dmem; const guint bind_flags = (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE); is_d3d11 = TRUE; dmem = GST_D3D11_MEMORY_CAST (mem); gst_d3d11_memory_get_texture_desc (dmem, &desc); /* Cannot write on decoder resource */ if ((desc.BindFlags & D3D11_BIND_DECODER) == 0 && (desc.BindFlags & bind_flags) == bind_flags) { goto inplace; } } /* Needs to allocate new buffer */ ret = GST_BASE_TRANSFORM_CLASS (trans_class)->prepare_output_buffer (trans, inbuf, outbuf); if (ret != GST_FLOW_OK) return ret; if (is_d3d11) { upload_ret = gst_dwrite_overlay_object_upload_d3d11 (object, *outbuf, inbuf); } else { upload_ret = gst_dwrite_overlay_object_upload_system (object, *outbuf, inbuf); } if (!upload_ret) { gst_clear_buffer (outbuf); return GST_FLOW_ERROR; } return GST_FLOW_OK; inplace: if (gst_buffer_is_writable (inbuf)) *outbuf = inbuf; else *outbuf = gst_buffer_copy (inbuf); return GST_FLOW_OK; } static gboolean gst_dwrite_overlay_object_get_target_from_d3d11 (GstDWriteOverlayObject * self, GstMemory * mem, ID2D1RenderTarget ** target) { GstDWriteOverlayObjectPrivate *priv = self->priv; ComPtr < IDXGISurface > surface; GstD3D11Memory *dmem = GST_D3D11_MEMORY_CAST (mem); ID3D11Resource *texture; HRESULT hr; static const D2D1_RENDER_TARGET_PROPERTIES props = { D2D1_RENDER_TARGET_TYPE_DEFAULT, DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED, 0, 0, D2D1_RENDER_TARGET_USAGE_NONE, D2D1_FEATURE_LEVEL_DEFAULT }; texture = gst_d3d11_memory_get_resource_handle (dmem); hr = texture->QueryInterface (IID_PPV_ARGS (&surface)); if (!gst_d3d11_result (hr, priv->device)) return FALSE; hr = priv->d2d_factory->CreateDxgiSurfaceRenderTarget (surface.Get (), props, target); return gst_d3d11_result (hr, priv->device); } static gboolean gst_dwrite_overlay_object_get_target_from_bitmap (GstDWriteOverlayObject * self, GstMemory * mem, ID2D1RenderTarget ** target) { GstDWriteOverlayObjectPrivate *priv = self->priv; GstDWriteBitmapMemory *dmem = (GstDWriteBitmapMemory *) mem; HRESULT hr; static const D2D1_RENDER_TARGET_PROPERTIES props = { D2D1_RENDER_TARGET_TYPE_DEFAULT, DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED, 0, 0, D2D1_RENDER_TARGET_USAGE_NONE, D2D1_FEATURE_LEVEL_DEFAULT }; hr = priv->d2d_factory->CreateWicBitmapRenderTarget (dmem->bitmap, &props, target); return SUCCEEDED (hr); } static gboolean gst_dwrite_overlay_object_draw_layout (GstDWriteOverlayObject * self, IDWriteTextLayout * layout, gint x, gint y) { GstDWriteOverlayObjectPrivate *priv = self->priv; gint width, height; GstMemory *mem; ComPtr < ID2D1RenderTarget > target; GstMapInfo info; if (priv->layout_buf) { if (priv->layout && priv->layout.Get () == layout) return TRUE; gst_clear_buffer (&priv->layout_buf); g_clear_pointer (&priv->overlay_rect, gst_video_overlay_rectangle_unref); } priv->layout = nullptr; priv->layout = layout; if (priv->layout_buf) return TRUE; width = (gint) layout->GetMaxWidth (); height = (gint) layout->GetMaxHeight (); if (priv->layout_pool && (priv->layout_info.width != width || priv->layout_info.height != height)) { gst_buffer_pool_set_active (priv->layout_pool, FALSE); gst_clear_object (&priv->layout_pool); } if (!priv->layout_pool) { gst_video_info_set_format (&priv->layout_info, GST_VIDEO_FORMAT_BGRA, width, height); if (priv->use_bitmap) { priv->layout_pool = gst_dwrite_overlay_object_create_bitmap_pool (self, &priv->layout_info); } else { priv->layout_pool = gst_dwrite_overlay_object_create_d3d11_pool (self, &priv->layout_info); } } if (!priv->layout_pool) return FALSE; gst_buffer_pool_acquire_buffer (priv->layout_pool, &priv->layout_buf, nullptr); if (!priv->layout_buf) { GST_ERROR_OBJECT (self, "Couldn't acquire layout buffer"); return FALSE; } mem = gst_buffer_peek_memory (priv->layout_buf, 0); if (priv->use_bitmap) { if (!gst_dwrite_overlay_object_get_target_from_bitmap (self, mem, &target)) { GST_ERROR_OBJECT (self, "Couldn't get target from bitmap"); gst_clear_buffer (&priv->layout_buf); return FALSE; } } else { if (!gst_memory_map (mem, &info, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "Could not map buffer"); gst_clear_buffer (&priv->layout_buf); return FALSE; } if (!gst_dwrite_overlay_object_get_target_from_d3d11 (self, mem, &target)) { GST_ERROR_OBJECT (self, "Couldn't get target from texture"); gst_memory_unmap (mem, &info); gst_clear_buffer (&priv->layout_buf); return FALSE; } } target->BeginDraw (); target->Clear (D2D1::ColorF (D2D1::ColorF::Black, 0.0)); priv->renderer->Draw (D2D1::Point2F (), D2D1::Rect (0, 0, width, height), layout, target.Get ()); target->EndDraw (); /* Release render target before unmapping. Otherwise pending GPU operations * can be executed after releasing keyed-mutex, if texture was allocated with * keyed-mutex enabled */ target = nullptr; if (!priv->use_bitmap) gst_memory_unmap (mem, &info); priv->overlay_rect = gst_video_overlay_rectangle_new_raw (priv->layout_buf, x, y, width, height, GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA); return TRUE; } static gboolean gst_dwrite_overlay_object_mode_attach (GstDWriteOverlayObject * self, GstBuffer * buffer) { GstDWriteOverlayObjectPrivate *priv = self->priv; GstVideoOverlayCompositionMeta *meta; meta = gst_buffer_get_video_overlay_composition_meta (buffer); if (meta) { if (meta->overlay) { meta->overlay = gst_video_overlay_composition_make_writable (meta->overlay); gst_video_overlay_composition_add_rectangle (meta->overlay, priv->overlay_rect); } else { meta->overlay = gst_video_overlay_composition_new (priv->overlay_rect); } } else { GstVideoOverlayComposition *comp = gst_video_overlay_composition_new (priv->overlay_rect); meta = gst_buffer_add_video_overlay_composition_meta (buffer, comp); gst_video_overlay_composition_unref (comp); } return TRUE; } static gboolean gst_dwrite_overlay_mode_sw_blend (GstDWriteOverlayObject * self, GstBuffer * buffer, gint x, gint y) { GstDWriteOverlayObjectPrivate *priv = self->priv; GstVideoFrame dst_frame, src_frame; gboolean ret; if (!gst_video_frame_map (&dst_frame, &priv->info, buffer, (GstMapFlags) (GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) { GST_ERROR_OBJECT (self, "Couldn't map input buffer"); return FALSE; } if (!gst_video_frame_map (&src_frame, &priv->layout_info, priv->layout_buf, (GstMapFlags) (GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) { gst_video_frame_unmap (&dst_frame); GST_ERROR_OBJECT (self, "Couldn't map text buffer"); return FALSE; } src_frame.info.flags = (GstVideoFlags) (src_frame.info.flags | GST_VIDEO_FLAG_PREMULTIPLIED_ALPHA); ret = gst_video_blend (&dst_frame, &src_frame, x, y, 1.0); gst_video_frame_unmap (&src_frame); gst_video_frame_unmap (&dst_frame); return ret; } static gboolean gst_dwrite_overlay_mode_blend (GstDWriteOverlayObject * self, GstBuffer * buffer, gint x, gint y) { GstDWriteOverlayObjectPrivate *priv = self->priv; g_object_set (priv->blend_conv, "src-width", priv->layout_info.width, "src-height", priv->layout_info.height, "dest-x", x, "dest-y", y, "dest-width", priv->layout_info.width, "dest-height", priv->layout_info.height, nullptr); return gst_d3d11_converter_convert_buffer (priv->blend_conv, priv->layout_buf, buffer); } static gboolean gst_dwrite_overlay_mode_convert (GstDWriteOverlayObject * self, GstBuffer * buffer, gint x, gint y) { GstDWriteOverlayObjectPrivate *priv = self->priv; GstBuffer *pre_buf = nullptr; g_object_set (priv->blend_conv, "src-width", priv->layout_info.width, "src-height", priv->layout_info.height, "dest-x", x, "dest-y", y, "dest-width", priv->layout_info.width, "dest-height", priv->layout_info.height, nullptr); gst_buffer_pool_acquire_buffer (priv->blend_pool, &pre_buf, nullptr); if (!pre_buf) { GST_ERROR_OBJECT (self, "Couldn't acquire preconv buffer"); return FALSE; } if (!gst_d3d11_converter_convert_buffer_unlocked (priv->pre_conv, buffer, pre_buf)) { GST_ERROR_OBJECT (self, "pre-convert failed"); goto error; } if (!gst_d3d11_converter_convert_buffer_unlocked (priv->blend_conv, priv->layout_buf, pre_buf)) { GST_ERROR_OBJECT (self, "blend-convert failed"); goto error; } if (!gst_d3d11_converter_convert_buffer_unlocked (priv->post_conv, pre_buf, buffer)) { GST_ERROR_OBJECT (self, "post-convert failed"); goto error; } gst_buffer_unref (pre_buf); return TRUE; error: gst_clear_buffer (&pre_buf); return FALSE; } gboolean gst_dwrite_overlay_object_draw (GstDWriteOverlayObject * object, GstBuffer * buffer, IDWriteTextLayout * layout, gint x, gint y) { GstDWriteOverlayObjectPrivate *priv = object->priv; gboolean ret = FALSE; if (priv->device) gst_d3d11_device_lock (priv->device); if (!gst_dwrite_overlay_object_draw_layout (object, layout, x, y)) goto out; switch (priv->blend_mode) { case GstDWriteBlendMode::ATTACH_TEXTURE: case GstDWriteBlendMode::ATTACH_BITMAP: ret = gst_dwrite_overlay_object_mode_attach (object, buffer); break; case GstDWriteBlendMode::SW_BLEND: ret = gst_dwrite_overlay_mode_sw_blend (object, buffer, x, y); break; case GstDWriteBlendMode::BLEND: ret = gst_dwrite_overlay_mode_blend (object, buffer, x, y); break; case GstDWriteBlendMode::CONVERT: case GstDWriteBlendMode::CONVERT_64: ret = gst_dwrite_overlay_mode_convert (object, buffer, x, y); break; default: g_assert_not_reached (); break; } out: if (priv->device) gst_d3d11_device_unlock (priv->device); return ret; }