#include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif // the application icon (under Windows and OS/2 it is in resources) #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__) #include "mondrian.xpm" #endif class wxTextCtrl; class GUI_Main : public wxFrame { public: GUI_Main(const wxPoint& pos, const wxSize& size, long style = wxDEFAULT_FRAME_STYLE); ~GUI_Main(); // event handlers (these functions should _not_ be virtual) void OldFiles(wxCommandEvent& event); void Resources(wxCommandEvent& event); private: wxTextCtrl* Text; DECLARE_EVENT_TABLE() // any class wishing to process wxWindows events must use this macro };