/***************************************************************************** * vlc_vout_window.h: vout_window_t definitions ***************************************************************************** * Copyright (C) 2008 RĂ©mi Denis-Courmont * Copyright (C) 2009 Laurent Aimar * $Id$ * * Authors: Laurent Aimar * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/ #ifndef VLC_VOUT_WINDOW_H #define VLC_VOUT_WINDOW_H 1 #include #include /** * \defgroup video_window Video window * \ingroup video_output * Video output window management * @{ * \file * Video output window modules interface */ typedef struct vout_window_t vout_window_t; typedef struct vout_window_sys_t vout_window_sys_t; struct wl_display; struct wl_surface; /** * Window handle type */ enum vout_window_type { VOUT_WINDOW_TYPE_INVALID=0 /**< Invalid or unspecified window type */, VOUT_WINDOW_TYPE_XID /**< X11 window */, VOUT_WINDOW_TYPE_HWND /**< Win32 or OS/2 window */, VOUT_WINDOW_TYPE_NSOBJECT /**< MacOS X view */, VOUT_WINDOW_TYPE_ANDROID_NATIVE /**< Android native window */, VOUT_WINDOW_TYPE_WAYLAND /**< Wayland surface */, }; /** * Control query for vout_window_t */ enum vout_window_control { VOUT_WINDOW_SET_STATE, /* unsigned state */ VOUT_WINDOW_SET_SIZE, /* unsigned i_width, unsigned i_height */ VOUT_WINDOW_SET_FULLSCREEN, /* int b_fullscreen */ VOUT_WINDOW_HIDE_MOUSE, /* int b_hide */ }; /** * Window mouse event type for vout_window_mouse_event_t */ enum vout_window_mouse_event_type { VOUT_WINDOW_MOUSE_STATE, VOUT_WINDOW_MOUSE_MOVED, VOUT_WINDOW_MOUSE_PRESSED, VOUT_WINDOW_MOUSE_RELEASED, VOUT_WINDOW_MOUSE_DOUBLE_CLICK, }; /** * Window mouse event */ typedef struct vout_window_mouse_event_t { enum vout_window_mouse_event_type type; int x; int y; int button_mask; } vout_window_mouse_event_t; typedef struct vout_window_cfg_t { /* Window handle type */ unsigned type; /* If true, a standalone window is requested */ bool is_standalone; bool is_fullscreen; #ifdef __APPLE__ /* Window position hint */ int x; int y; #endif /* Windows size hint */ unsigned width; unsigned height; } vout_window_cfg_t; typedef struct vout_window_owner { void *sys; void (*resized)(vout_window_t *, unsigned width, unsigned height); void (*closed)(vout_window_t *); void (*mouse_event)(vout_window_t *, const vout_window_mouse_event_t *mouse); } vout_window_owner_t; /** * Graphical window * * This structure is an abstract interface to the windowing system. * The window is normally used to draw video (and subpictures) into, but it * can also be used for other purpose (e.g. OpenGL visualization). * * The window is responsible for providing a window handle, whose exact * meaning depends on the windowing system. It also must report some events * such as user input (keyboard, mouse) and window resize. * * Finally, it must support some control requests such as for fullscreen mode. */ struct vout_window_t { VLC_COMMON_MEMBERS /** * Window handle type * * This identified the windowing system and protocol that the window * needs to use. This also selects which member of the \ref handle union * and the \ref display union are to be set. * * The possible values are defined in \ref vout_window_type. * * VOUT_WINDOW_TYPE_INVALID is a special placeholder type. It means that * any windowing system is acceptable. In that case, the plugin must set * its actual type during activation. */ unsigned type; /** * Window handle (mandatory) * * This must be filled by the plugin upon activation. * * Depending on the \ref type above, a different member of this union is * used. */ union { void *hwnd; /**< Win32 window handle */ uint32_t xid; /**< X11 windows ID */ void *nsobject; /**< Mac OSX view object */ void *anativewindow; /**< Android native window */ struct wl_surface *wl; /**< Wayland surface (client pointer) */ } handle; /** Display server (mandatory) * * This must be filled by the plugin upon activation. * * The window handle is relative to the display server. The exact meaning * of the display server depends on the window handle type. Not all window * handle type provide a display server field. */ union { char *x11; /**< X11 display string (NULL = use default) */ struct wl_display *wl; /**< Wayland display (client pointer) */ } display; /** * Control callback (mandatory) * * This callback handles some control request regarding the window. * See \ref vout_window_control. * * This field should not be used directly when manipulating a window. * vout_window_Control() should be used instead. */ int (*control)(vout_window_t *, int query, va_list); struct { bool has_double_click; /**< Whether double click events are sent, or need to be emulated */ } info; /* Private place holder for the vout_window_t module (optional) * * A module is free to use it as it wishes. */ vout_window_sys_t *sys; vout_window_owner_t owner; }; /** * Creates a new window. * * @param module plugin name (usually "$window") * @note If you are inside a "vout display", you must use / vout_display_NewWindow() and vout_display_DeleteWindow() instead. * This enables recycling windows. */ VLC_API vout_window_t * vout_window_New(vlc_object_t *, const char *module, const vout_window_cfg_t *, const vout_window_owner_t *); /** * Deletes a window created by vout_window_New(). * * @note See vout_window_New() about window recycling. */ VLC_API void vout_window_Delete(vout_window_t *); void vout_window_SetInhibition(vout_window_t *window, bool enabled); static inline int vout_window_vaControl(vout_window_t *window, int query, va_list ap) { return window->control(window, query, ap); } /** * Reconfigures a window. * * @note The vout_window_* wrappers should be used instead of this function. * * @warning The caller must own the window, as vout_window_t is not thread safe. */ static inline int vout_window_Control(vout_window_t *window, int query, ...) { va_list ap; int ret; va_start(ap, query); ret = vout_window_vaControl(window, query, ap); va_end(ap); return ret; } /** * Configures the window manager state for this window. */ static inline int vout_window_SetState(vout_window_t *window, unsigned state) { return vout_window_Control(window, VOUT_WINDOW_SET_STATE, state); } /** * Configures the window display (i.e. inner/useful) size. */ static inline int vout_window_SetSize(vout_window_t *window, unsigned width, unsigned height) { return vout_window_Control(window, VOUT_WINDOW_SET_SIZE, width, height); } /** * Sets fullscreen mode. */ static inline int vout_window_SetFullScreen(vout_window_t *window, bool full) { return vout_window_Control(window, VOUT_WINDOW_SET_FULLSCREEN, full); } /** * Hide the mouse cursor */ static inline int vout_window_HideMouse(vout_window_t *window, bool hide) { return vout_window_Control(window, VOUT_WINDOW_HIDE_MOUSE, hide); } /** * Report current window size * * This notifies the user of the window what the pixel dimensions of the * window are (or should be, depending on the windowing system). * * \note This function is thread-safe. In case of concurrent call, it is * undefined which one is taken into account (but at least one is). */ static inline void vout_window_ReportSize(vout_window_t *window, unsigned width, unsigned height) { if (window->owner.resized != NULL) window->owner.resized(window, width, height); } static inline void vout_window_ReportClose(vout_window_t *window) { if (window->owner.closed != NULL) window->owner.closed(window); } static inline void vout_window_SendMouseEvent(vout_window_t *window, const vout_window_mouse_event_t *mouse) { if (window->owner.mouse_event != NULL) window->owner.mouse_event(window, mouse); } /** * Send a full mouse state * * The mouse position must be expressed against window unit. You can use this * function of others vout_window_ReportMouse*() functions. */ static inline void vout_window_ReportMouseState(vout_window_t *window, int x, int y, int button_mask) { const vout_window_mouse_event_t mouse = { VOUT_WINDOW_MOUSE_STATE, x, y, button_mask }; vout_window_SendMouseEvent(window, &mouse); } /** * Send a mouse movement * * The mouse position must be expressed against window unit. */ static inline void vout_window_ReportMouseMoved(vout_window_t *window, int x, int y) { const vout_window_mouse_event_t mouse = { VOUT_WINDOW_MOUSE_MOVED, x, y, 0 }; vout_window_SendMouseEvent(window, &mouse); } /** * Send a mouse pressed event */ static inline void vout_window_ReportMousePressed(vout_window_t *window, int button) { const vout_window_mouse_event_t mouse = { VOUT_WINDOW_MOUSE_PRESSED, 0, 0, button, }; vout_window_SendMouseEvent(window, &mouse); } /** * Send a mouse released event */ static inline void vout_window_ReportMouseReleased(vout_window_t *window, int button) { const vout_window_mouse_event_t mouse = { VOUT_WINDOW_MOUSE_RELEASED, 0, 0, button, }; vout_window_SendMouseEvent(window, &mouse); } /** * Send a mouse double click event */ static inline void vout_window_ReportMouseDoubleClick(vout_window_t *window, int button) { const vout_window_mouse_event_t mouse = { VOUT_WINDOW_MOUSE_DOUBLE_CLICK, 0, 0, button, }; vout_window_SendMouseEvent(window, &mouse); } /** @} */ #endif /* VLC_VOUT_WINDOW_H */