/***************************************************************************** * equalizer.cpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include #include #include "equalizer.hpp" #include "../utils/var_percent.hpp" #include #include #include EqualizerBands::EqualizerBands( intf_thread_t *pIntf ): SkinObject( pIntf ), m_isUpdating( false ) { for( int i = 0; i < kNbBands; i++ ) { // Create and observe the band variables VarPercent *pVar = new VarPercent( pIntf ); m_cBands[i] = VariablePtr( pVar ); pVar->set( 0.5f ); pVar->addObserver( this ); } } EqualizerBands::~EqualizerBands() { for( int i = 0; i < kNbBands; i++ ) { ((VarPercent*)m_cBands[i].get())->delObserver( this ); } } void EqualizerBands::set( std::string bands ) { float val = 0.0f; std::stringstream ss( bands ); m_isUpdating = true; // Parse the string for( int i = 0; i < kNbBands; i++ ) { ss >> val; // Set the band value in percent ((VarPercent*)m_cBands[i].get())->set( (val + 20) / 40 ); } m_isUpdating = false; } VariablePtr EqualizerBands::getBand( int band ) { return m_cBands[band]; } void EqualizerBands::onUpdate( Subject &rBand, void *arg ) { (void)rBand; (void)arg; audio_output_t *pAout = playlist_GetAout( getPL() ); // Make sure we are not called from set() if (!m_isUpdating) { float val; std::stringstream ss; // Write one digit after the floating point ss << std::setprecision( 1 ) << std::setiosflags( std::ios::fixed ); // Convert the band values to a string val = 40 * ((VarPercent*)m_cBands[0].get())->get() - 20; ss << val; for( int i = 1; i < kNbBands; i++ ) { val = 40 * ((VarPercent*)m_cBands[i].get())->get() - 20; ss << " " << val; } std::string bands = ss.str(); config_PutPsz( getIntf(), "equalizer-bands", bands.c_str() ); if( pAout ) { // Update the audio output var_SetString( pAout, "equalizer-bands", (char*)bands.c_str() ); } } if( pAout ) vlc_object_release( pAout ); } EqualizerPreamp::EqualizerPreamp( intf_thread_t *pIntf ): VarPercent( pIntf ) { // Initial value VarPercent::set( 0.8 ); } void EqualizerPreamp::set( float percentage, bool updateVLC ) { audio_output_t *pAout = playlist_GetAout( getPL() ); VarPercent::set( percentage ); // Avoid infinite loop if( updateVLC ) { float val = 40 * percentage - 20; config_PutFloat( getIntf(), "equalizer-preamp", val ); if( pAout ) { // Update the audio output var_SetFloat( pAout, "equalizer-preamp", val ); } } if( pAout ) vlc_object_release( pAout ); }