/***************************************************************************** * tree.c : Playlist tree walking functions ***************************************************************************** * Copyright (C) 1999-2007 VLC authors and VideoLAN * $Id$ * * Authors: Clément Stenac * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include "vlc_playlist.h" #include "playlist_internal.h" /************************************************************************ * Local prototypes ************************************************************************/ playlist_item_t *GetNextUncle( playlist_t *p_playlist, playlist_item_t *p_item, playlist_item_t *p_root ); playlist_item_t *GetPrevUncle( playlist_t *p_playlist, playlist_item_t *p_item, playlist_item_t *p_root ); playlist_item_t *GetNextItem( playlist_t *p_playlist, playlist_item_t *p_root, playlist_item_t *p_item ); playlist_item_t *GetPrevItem( playlist_t *p_playlist, playlist_item_t *p_item, playlist_item_t *p_root ); /** * Create a playlist node * * \param p_playlist the playlist * \param psz_name the name of the node * \param p_parent the parent node to attach to or NULL if no attach * \param i_pos position of the node in the parent, PLAYLIST_END to append to end. * \param p_flags miscellaneous flags * \param p_input the input_item to attach to or NULL if it has to be created * \return the new node */ playlist_item_t * playlist_NodeCreate( playlist_t *p_playlist, const char *psz_name, playlist_item_t *p_parent, int i_pos, int i_flags ) { input_item_t *p_new_input; playlist_item_t *p_item; PL_ASSERT_LOCKED; if( !psz_name ) psz_name = _("Undefined"); p_new_input = input_item_NewExt( NULL, psz_name, -1, ITEM_TYPE_NODE, ITEM_NET_UNKNOWN ); if( !p_new_input ) return NULL; p_item = playlist_ItemNewFromInput( p_playlist, p_new_input ); input_item_Release( p_new_input ); if( p_item == NULL ) return NULL; playlist_NodeInsert( p_parent, p_item, i_pos ); playlist_SendAddNotify( p_playlist, p_item ); p_item->i_flags |= i_flags; return p_item; } /** * Remove all the children of a node and removes the node * * \param p_playlist the playlist * \param p_root the node */ void playlist_NodeDelete( playlist_t *p_playlist, playlist_item_t *p_root ) { playlist_NodeDeleteExplicit( p_playlist, p_root, PLAYLIST_DELETE_STOP_IF_CURRENT ); } void playlist_NodeDeleteExplicit( playlist_t *p_playlist, playlist_item_t *p_root, int flags ) { PL_ASSERT_LOCKED; /* Delete the node */ if( p_root->i_flags & PLAYLIST_RO_FLAG && !( flags & PLAYLIST_DELETE_FORCE ) ) return; /* Delete the children */ for( int i = p_root->i_children - 1 ; i >= 0; i-- ) playlist_NodeDeleteExplicit( p_playlist, p_root->pp_children[i], flags | PLAYLIST_DELETE_FORCE ); pl_priv(p_playlist)->b_reset_currently_playing = true; int i; var_SetAddress( p_playlist, "playlist-item-deleted", p_root ); if( p_root->i_children == -1 ) { ARRAY_BSEARCH( p_playlist->items,->i_id, int, p_root->i_id, i ); if( i != -1 ) ARRAY_REMOVE( p_playlist->items, i ); } if( get_current_status_item( p_playlist ) == p_root ) { /* a deleted item cannot be currently playing */ set_current_status_item( p_playlist, NULL ); if( flags & PLAYLIST_DELETE_STOP_IF_CURRENT ) playlist_Control( p_playlist, PLAYLIST_STOP, pl_Locked ); } for( i = 0; i < p_playlist->current.i_size; i++ ) if( p_playlist->current.p_elems[i] == p_root ) ARRAY_REMOVE( p_playlist->current, i ); for( i = 0; i < p_playlist->current.i_size; i++ ) assert( p_playlist->current.p_elems[i] != p_root ); PL_DEBUG( "deleting item `%s'", p_root->p_input->psz_name ); /* Remove the item from its parent */ playlist_item_t *p_parent = p_root->p_parent; if( p_parent != NULL ) TAB_REMOVE(p_parent->i_children, p_parent->pp_children, p_root); playlist_ItemRelease( p_playlist, p_root ); } int playlist_NodeInsert( playlist_item_t *p_parent, playlist_item_t *p_item, int i_position ) { assert( p_parent && p_parent->i_children != -1 ); if( i_position == -1 ) i_position = p_parent->i_children ; assert( i_position <= p_parent->i_children); TAB_INSERT(p_parent->i_children, p_parent->pp_children, p_item, i_position); p_item->p_parent = p_parent; /* Inherit special flags from parent (sd cases) */ if( ( p_parent->i_flags & PLAYLIST_NO_INHERIT_FLAG ) == 0 ) p_item->i_flags |= (p_parent->i_flags & PLAYLIST_RO_FLAG); return VLC_SUCCESS; } /** * Search a child of a node by its name * * \note The playlist must be locked, and the result is only valid until the * playlist is unlocked. * * \param p_node the node * \param psz_search the name of the child to search * \return the child item or NULL if not found or error */ playlist_item_t *playlist_ChildSearchName( playlist_item_t *p_node, const char *psz_search ) { int i; if( p_node->i_children < 0 ) { return NULL; } for( i = 0 ; i< p_node->i_children; i++ ) { if( !strcmp( p_node->pp_children[i]->p_input->psz_name, psz_search ) ) { return p_node->pp_children[i]; } } return NULL; } /********************************************************************** * Tree walking functions **********************************************************************/ /** * Finds the next item to play * * \param p_playlist the playlist * \param p_root the root node * \param p_item the previous item (NULL if none ) * \return the next item to play, or NULL if none found */ playlist_item_t *playlist_GetNextLeaf( playlist_t *p_playlist, playlist_item_t *p_root, playlist_item_t *p_item, bool b_ena, bool b_unplayed ) { PL_ASSERT_LOCKED; playlist_item_t *p_next; assert( p_root && p_root->i_children != -1 ); PL_DEBUG2( "finding next of %s within %s", PLI_NAME( p_item ), PLI_NAME( p_root ) ); /* Now, walk the tree until we find a suitable next item */ p_next = p_item; while( 1 ) { bool b_ena_ok = true, b_unplayed_ok = true; p_next = GetNextItem( p_playlist, p_root, p_next ); if( !p_next || p_next == p_root ) break; if( p_next->i_children == -1 ) { if( b_ena && p_next->i_flags & PLAYLIST_DBL_FLAG ) b_ena_ok = false; if( b_unplayed && p_next->i_nb_played != 0 ) b_unplayed_ok = false; if( b_ena_ok && b_unplayed_ok ) break; } } if( p_next == NULL ) PL_DEBUG2( "at end of node" ); return p_next; } /************************************************************************ * Following functions are local ***********************************************************************/ /** * Get the next item in the tree * If p_item is NULL, return the first child of root **/ playlist_item_t *GetNextItem( playlist_t *p_playlist, playlist_item_t *p_root, playlist_item_t *p_item ) { /* If the item is NULL, return the firt child of root */ if( p_item == NULL ) { if( p_root->i_children > 0 ) return p_root->pp_children[0]; else return NULL; } /* Node with children, get the first one */ if( p_item->i_children > 0 ) return p_item->pp_children[0]; playlist_item_t* p_parent = p_item->p_parent; for( int i = 0 ; i < p_parent->i_children ; i++ ) { if( p_parent->pp_children[i] == p_item ) { // Return the next children if( i + 1 < p_parent->i_children ) return p_parent->pp_children[i+1]; // We are the least one, so try to have uncles else { PL_DEBUG2( "Current item is the last of the node," "looking for uncle from %s", p_parent->p_input->psz_name ); if( p_parent == p_root ) { PL_DEBUG2( "already at root" ); return NULL; } else return GetNextUncle( p_playlist, p_item, p_root ); } } } return NULL; } playlist_item_t *GetNextUncle( playlist_t *p_playlist, playlist_item_t *p_item, playlist_item_t *p_root ) { playlist_item_t *p_parent = p_item->p_parent; playlist_item_t *p_grandparent; bool b_found = false; (void)p_playlist; if( p_parent != NULL ) { p_grandparent = p_parent->p_parent; while( p_grandparent ) { int i; for( i = 0 ; i< p_grandparent->i_children ; i++ ) { if( p_parent == p_grandparent->pp_children[i] ) { PL_DEBUG2( "parent %s found as child %i of grandparent %s", p_parent->p_input->psz_name, i, p_grandparent->p_input->psz_name ); b_found = true; break; } } if( b_found && i + 1 < p_grandparent->i_children ) { return p_grandparent->pp_children[i+1]; } /* Not found at root */ if( p_grandparent == p_root ) { return NULL; } else { p_parent = p_grandparent; p_grandparent = p_parent->p_parent; } } } /* We reached root */ return NULL; } playlist_item_t *GetPrevUncle( playlist_t *p_playlist, playlist_item_t *p_item, playlist_item_t *p_root ) { playlist_item_t *p_parent = p_item->p_parent; playlist_item_t *p_grandparent; bool b_found = false; (void)p_playlist; if( p_parent != NULL ) { p_grandparent = p_parent->p_parent; while( 1 ) { int i; for( i = p_grandparent->i_children -1 ; i >= 0; i-- ) { if( p_parent == p_grandparent->pp_children[i] ) { b_found = true; break; } } if( b_found && i - 1 > 0 ) { return p_grandparent->pp_children[i-1]; } /* Not found at root */ if( p_grandparent == p_root ) { return NULL; } else { p_parent = p_grandparent; p_grandparent = p_parent->p_parent; } } } /* We reached root */ return NULL; } /* Recursively search the tree for previous item */ playlist_item_t *GetPrevItem( playlist_t *p_playlist, playlist_item_t *p_root, playlist_item_t *p_item ) { playlist_item_t *p_parent; int i; /* Node with children, get the last one */ if( p_item && p_item->i_children > 0 ) return p_item->pp_children[p_item->i_children - 1]; /* Last child of its parent ? */ if( p_item != NULL ) p_parent = p_item->p_parent; else { msg_Err( p_playlist, "Get the last one" ); abort(); }; for( i = p_parent->i_children -1 ; i >= 0 ; i-- ) { if( p_parent->pp_children[i] == p_item ) { if( i-1 < 0 ) { /* Was already the first sibling. Look for uncles */ PL_DEBUG2( "current item is the first of its node," "looking for uncle from %s", p_parent->p_input->psz_name ); if( p_parent == p_root ) { PL_DEBUG2( "already at root" ); return NULL; } return GetPrevUncle( p_playlist, p_item, p_root ); } else { return p_parent->pp_children[i-1]; } } } return NULL; }