/***************************************************************************** * Copyright (C) 2013-2020 MulticoreWare, Inc * * Authors: Steve Borho * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111, USA. * * This program is also available under a commercial proprietary license. * For more information, contact us at license @ x265.com. *****************************************************************************/ #ifndef X265_MV_H #define X265_MV_H #include "common.h" #include "primitives.h" namespace X265_NS { // private x265 namespace #if _MSC_VER #pragma warning(disable: 4201) // non-standard extension used (nameless struct/union) #endif struct MV { public: union { struct { int32_t x, y; }; int64_t word; }; MV() {} MV(int64_t w) : word(w) {} MV(int32_t _x, int32_t _y) : x(_x), y(_y) {} MV& operator =(uint64_t w) { word = w; return *this; } MV& operator +=(const MV& other) { x += other.x; y += other.y; return *this; } MV& operator -=(const MV& other) { x -= other.x; y -= other.y; return *this; } MV& operator >>=(int i) { x >>= i; y >>= i; return *this; } #if USING_FTRAPV /* avoid signed left-shifts when -ftrapv is enabled */ MV& operator <<=(int i) { x *= (1 << i); y *= (1 << i); return *this; } MV operator <<(int i) const { return MV(x * (1 << i), y * (1 << i)); } #else MV& operator <<=(int i) { x <<= i; y <<= i; return *this; } MV operator <<(int i) const { return MV(x << i, y << i); } #endif MV operator >>(int i) const { return MV(x >> i, y >> i); } MV operator *(int32_t i) const { return MV(x * i, y * i); } MV operator -(const MV& other) const { return MV(x - other.x, y - other.y); } MV operator +(const MV& other) const { return MV(x + other.x, y + other.y); } bool operator ==(const MV& other) const { return word == other.word; } bool operator !=(const MV& other) const { return word != other.word; } bool operator !() const { return !word; } // Scale down a QPEL mv to FPEL mv, rounding up by one HPEL offset MV roundToFPel() const { return MV((x + 2) >> 2, (y + 2) >> 2); } // Scale up an FPEL mv to QPEL by shifting up two bits MV toQPel() const { return *this << 2; } bool inline notZero() const { return this->word != 0; } bool inline isSubpel() const { return (this->word & 0x0000000300000003ll) != 0; } MV mvmin(const MV& m) const { return MV(x > m.x ? m.x : x, y > m.y ? m.y : y); } MV mvmax(const MV& m) const { return MV(x < m.x ? m.x : x, y < m.y ? m.y : y); } MV clipped(const MV& _min, const MV& _max) const { MV cl = mvmin(_max); return cl.mvmax(_min); } // returns true if MV is within range (inclusive) bool checkRange(const MV& _min, const MV& _max) const { return x >= _min.x && x <= _max.x && y >= _min.y && y <= _max.y; } void set(int32_t _x, int32_t _y) { x = _x; y = _y; } }; } #endif // ifndef X265_MV_H