MAINTAINERCLEANFILES = Makefile.in include ../../Makefile_Edje_Helper.am AM_CPPFLAGS = \ -I$(top_builddir)/src/lib/efl \ -I$(top_builddir)/src/lib/efl/interfaces \ -I$(top_srcdir)/src/lib/eina \ -I$(top_srcdir)/src/lib/eo \ -I$(top_srcdir)/src/lib/ector \ -I$(top_srcdir)/src/lib/evas \ -I$(top_builddir)/src/lib/eina \ -I$(top_builddir)/src/lib/eo \ -I$(top_builddir)/src/lib/ector \ -I$(top_builddir)/src/lib/evas \ @EVAS_CFLAGS@ EDCS = aspect.edc EXTRA_PROGRAMS = AM_CPPFLAGS += -I$(top_srcdir)/src/modules/evas/engines/buffer EXTRA_PROGRAMS += evas_buffer_simple evas_buffer_simple_SOURCES = evas-buffer-simple.c evas_buffer_simple_LDADD = $(top_builddir)/src/lib/evas/libevas.la @EVAS_LDFLAGS@ EXTRA_PROGRAMS += evas_init_shutdown evas_init_shutdown_SOURCES = evas-init-shutdown.c evas_init_shutdown_LDADD = $(top_builddir)/src/lib/evas/libevas.la @EVAS_LDFLAGS@ ECORE_EVAS_COMMON_CPPFLAGS = \ -I$(top_srcdir)/src/lib/eina \ -I$(top_srcdir)/src/lib/eo \ -I$(top_srcdir)/src/lib/ector \ -I$(top_srcdir)/src/lib/evas \ -I$(top_srcdir)/src/lib/ecore \ -I$(top_srcdir)/src/lib/ecore_file \ -I$(top_srcdir)/src/lib/ecore_input \ -I$(top_srcdir)/src/lib/ecore_evas \ -I$(top_builddir)/src/lib/efl \ -I$(top_builddir)/src/lib/eina \ -I$(top_builddir)/src/lib/eo \ -I$(top_builddir)/src/lib/ector \ -I$(top_builddir)/src/lib/evas \ -I$(top_builddir)/src/lib/ecore \ -I$(top_builddir)/src/lib/ecore_file \ -I$(top_srcdir)/src/lib/ecore_input \ -I$(top_builddir)/src/lib/ecore_evas \ -DPACKAGE_EXAMPLES_DIR=\"$(top_srcdir)/src/examples/evas\" \ @EVAS_CFLAGS@ ECORE_EVAS_COMMON_LDADD = \ $(top_builddir)/src/lib/efl/libefl.la \ $(top_builddir)/src/lib/eina/libeina.la \ $(top_builddir)/src/lib/eo/libeo.la \ $(top_builddir)/src/lib/ecore/libecore.la \ $(top_builddir)/src/lib/ecore_file/libecore_file.la \ $(top_builddir)/src/lib/ecore_input/libecore_input.la \ $(top_builddir)/src/lib/ecore_evas/libecore_evas.la \ $(top_builddir)/src/lib/ector/libector.la \ $(top_builddir)/src/lib/evas/libevas.la \ @EVAS_LDFLAGS@ -lm # EDJE_COMMON_* is similar to src/examples/edje/Makefile.am EDJE_COMMON_CPPFLAGS = \ -I$(top_builddir)/src/lib/efl \ -I$(top_srcdir)/src/lib/eina \ -I$(top_builddir)/src/lib/eina \ -I$(top_srcdir)/src/lib/eo \ -I$(top_builddir)/src/lib/eo \ -I$(top_srcdir)/src/lib/eet \ -I$(top_builddir)/src/lib/eet \ -I$(top_srcdir)/src/lib/ector \ -I$(top_srcdir)/src/lib/evas \ -I$(top_builddir)/src/lib/ector \ -I$(top_builddir)/src/lib/evas \ -I$(top_srcdir)/src/lib/ecore \ -I$(top_builddir)/src/lib/ecore \ -I$(top_srcdir)/src/lib/ecore_evas \ -I$(top_builddir)/src/lib/ecore_evas \ -I$(top_srcdir)/src/lib/ecore_file \ -I$(top_builddir)/src/lib/ecore_file \ -I$(top_srcdir)/src/lib/ecore_input \ -I$(top_builddir)/src/lib/ecore_input \ -I$(top_srcdir)/src/lib/ecore_imf \ -I$(top_builddir)/src/lib/ecore_imf \ -I$(top_srcdir)/src/lib/embryo \ -I$(top_builddir)/src/lib/embryo \ -I$(top_srcdir)/src/lib/edje \ -I$(top_builddir)/src/lib/edje \ -I$(top_srcdir)/src/lib/edje/include \ -I$(top_builddir)/src/lib/edje/include \ -DPACKAGE_EXAMPLES_DIR=\"$(top_srcdir)/src/examples/evas\" \ @EVAS_CFLAGS@ EDJE_COMMON_LDADD = \ $(top_builddir)/src/lib/eina/libeina.la \ $(top_builddir)/src/lib/eo/libeo.la \ $(top_builddir)/src/lib/eet/libeet.la \ $(top_builddir)/src/lib/evas/libevas.la \ $(top_builddir)/src/lib/ecore/libecore.la \ $(top_builddir)/src/lib/ecore_evas/libecore_evas.la \ $(top_builddir)/src/lib/ecore_file/libecore_file.la \ $(top_builddir)/src/lib/ecore_input/libecore_input.la \ $(top_builddir)/src/lib/ecore_imf/libecore_imf.la \ $(top_builddir)/src/lib/ecore_imf_evas/libecore_imf_evas.la \ $(top_builddir)/src/lib/embryo/libembryo.la \ $(top_builddir)/src/lib/edje/libedje.la \ @EVAS_LDFLAGS@ EXTRA_PROGRAMS += evas_images evas_images_SOURCES = evas-images.c evas_images_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_images_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_events evas_events_SOURCES = evas-events.c evas_events_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_events_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_object_manipulation evas_object_manipulation_SOURCES = evas-object-manipulation.c evas_object_manipulation_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_object_manipulation_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_object_manipulation-eo evas_object_manipulation_eo_SOURCES = evas-object-manipulation-eo.c evas_object_manipulation_eo_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_object_manipulation_eo_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_hints evas_hints_SOURCES = evas-hints.c evas_hints_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_hints_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_stacking evas_stacking_SOURCES = evas-stacking.c evas_stacking_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_stacking_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_images2 evas_images2_SOURCES = evas-images2.c evas_images2_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_images2_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_images3 evas_images3_SOURCES = evas-images3.c evas_images3_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_images3_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_images4 evas_images4_SOURCES = evas-images4.c evas_images4_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_images4_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_images5 evas_images5_SOURCES = evas-images5.c evas_images5_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_images5_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_text evas_text_SOURCES = evas-text.c evas_text_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_text_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_textblock_obstacles evas_textblock_obstacles_SOURCES = evas-textblock-obstacles.c evas_textblock_obstacles_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_textblock_obstacles_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_smart_object evas_smart_object_SOURCES = evas-smart-object.c evas_smart_object_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_smart_object_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_smart_interface evas_smart_interface_SOURCES = evas-smart-interface.c evas_smart_interface_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_smart_interface_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_box evas_box_SOURCES = evas-box.c evas_box_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_box_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_map_utils evas_map_utils_SOURCES = evas-map-utils.c evas_map_utils_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_map_utils_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_map_aa evas_map_aa_SOURCES = evas-map-aa.c evas_map_aa_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_map_aa_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_map_utils_eo evas_map_utils_eo_SOURCES = evas-map-utils-eo.c evas_map_utils_eo_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_map_utils_eo_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_map_aa_eo evas_map_aa_eo_SOURCES = evas-map-aa-eo.c evas_map_aa_eo_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_map_aa_eo_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_table evas_table_SOURCES = evas-table.c evas_table_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_table_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_transparent evas_transparent_SOURCES = evas-transparent.c evas_transparent_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_transparent_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_multi_touch evas_multi_touch_SOURCES = evas-multi-touch.c evas_multi_touch_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_multi_touch_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_cube evas_canvas3d_cube_SOURCES = evas-3d-cube.c evas_canvas3d_cube_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_cube_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_cube2 evas_canvas3d_cube2_SOURCES = evas-3d-cube2.c evas_canvas3d_cube2_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_cube2_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_proxy evas_canvas3d_proxy_SOURCES = evas-3d-proxy.c evas_canvas3d_proxy_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_proxy_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_pick evas_canvas3d_pick_SOURCES = evas-3d-pick.c evas_canvas3d_pick_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_pick_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_md2 evas_canvas3d_md2_SOURCES = evas-3d-md2.c evas_canvas3d_md2_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_md2_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_eet evas_canvas3d_eet_SOURCES = evas-3d-eet.c evas_canvas3d_eet_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_eet_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_ply evas_canvas3d_ply_SOURCES = evas-3d-ply.c evas_canvas3d_ply_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_ply_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_hull evas_canvas3d_hull_SOURCES = evas-3d-hull.c evas_canvas3d_hull_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_hull_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_fog evas_canvas3d_fog_SOURCES = evas-3d-fog.c evas_canvas3d_fog_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_fog_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_frustum evas_canvas3d_frustum_SOURCES = evas-3d-frustum.c evas_canvas3d_frustum_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_frustum_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_aabb evas_canvas3d_aabb_SOURCES = evas-3d-aabb.c evas_canvas3d_aabb_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_aabb_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_cube_rotate evas_canvas3d_cube_rotate_SOURCES = evas-3d-cube-rotate.c evas_canvas3d_cube_rotate_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_cube_rotate_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_shadows evas_canvas3d_shadows_SOURCES = evas-3d-shadows.c evas_canvas3d_shadows_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_shadows_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_shooter evas_canvas3d_shooter_SOURCES = shooter/evas-3d-shooter.c \ shooter/evas-3d-shooter-header.c \ shooter/evas-3d-shooter-header.h \ shooter/evas-3d-shooter-macros.h evas_canvas3d_shooter_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_shooter_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_obj evas_canvas3d_obj_SOURCES = evas-3d-obj.c evas_canvas3d_obj_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_obj_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_blending evas_canvas3d_blending_SOURCES = evas-3d-blending.c evas_canvas3d_blending_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_blending_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_mmap evas_canvas3d_mmap_SOURCES = evas-3d-mmap-set.c evas_canvas3d_mmap_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_mmap_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_colorpick evas_canvas3d_colorpick_SOURCES = evas-3d-colorpick.c evas_canvas3d_colorpick_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_colorpick_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_parallax_occlusion evas_canvas3d_parallax_occlusion_SOURCES = evas-3d-parallax-occlusion.c evas_canvas3d_parallax_occlusion_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_parallax_occlusion_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_canvas3d_static_lod evas_canvas3d_static_lod_SOURCES = evas-3d-static-lod.c evas_canvas3d_static_lod_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_canvas3d_static_lod_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_gl evas_gl_SOURCES = evas-gl.c evas_gl_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_gl_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_vg_simple evas_vg_simple_SOURCES = evas-vg-simple.c evas_vg_simple_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_vg_simple_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) EXTRA_PROGRAMS += evas_vg_batman evas_vg_batman_SOURCES = evas-vg-batman.c evas_vg_batman_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_vg_batman_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) .edc.edj: $(AM_V_EDJ)$(EDJE_CC) $(EDJE_CC_FLAGS) $< $(builddir)/$(@F) EXTRA_PROGRAMS += evas_aspect_hints evas_aspect_hints_DEPS = $(srcdir)/aspect.edc evas_aspect_hints_SOURCES = evas-aspect-hints.c evas_aspect_hints_CPPFLAGS = $(EDJE_COMMON_CPPFLAGS) evas_aspect_hints_LDADD = $(EDJE_COMMON_LDADD) if HAVE_CXX11 EXTRA_PROGRAMS += evas_cxx_rectangle evas_cxx_rectangle_SOURCES = evas_cxx_rectangle.cc evas_cxx_rectangle_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_cxx_rectangle_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) @EINA_CXX_CFLAGS@ @EO_CXX_CFLAGS@ @EVAS_CXX_CFLAGS@ \ -I$(top_builddir)/src/lib/evas/canvas/ \ $(AM_CPPFLAGS) @EVAS_CFLAGS@ endif EDJS = $(EDCS:%.edc=%.edj) SRCS = \ evas-aspect-hints.c \ evas-box.c \ evas-buffer-simple.c \ evas-events.c \ evas-hints.c \ evas-images.c \ evas-images2.c \ evas-images3.c \ evas-images4.c \ evas-images5.c \ evas-init-shutdown.c \ evas-map-utils.c \ evas-map-aa.c \ evas-object-manipulation-eo.c \ evas-object-manipulation.c \ evas-smart-interface.c \ evas-smart-object.c \ evas-stacking.c \ evas-table.c \ evas-multi-touch.c \ evas-text.c \ evas-vg-simple.c \ evas-vg-batman.c DATA_FILES = \ resources/images/enlightenment.png \ resources/images/red.png \ resources/images/im1.png \ resources/images/cube1.png \ resources/images/normal_lego.png \ resources/images/sonic.png \ resources/images/sweet_home_reversed.png \ resources/images/wood.jpg \ resources/images/rocks.jpg \ resources/images/four_NM_height.tga \ resources/images/rocks_NM_height.tga \ resources/images/grid.png \ resources/images/grid_n.png \ resources/images/billboard.png \ resources/models/mesh_for_mmap.eet \ resources/models/mesh_for_mmap.md2 \ resources/models/mesh_for_mmap.obj \ resources/models/mesh_for_mmap.ply \ resources/models/Normal_UVs_Colors.ply \ resources/models/Normal_UVs_NoColors.ply \ resources/models/Normal_NoUVs_Colors.ply \ resources/models/Normal_NoUVs_NoColors.ply \ resources/models/NoNormal_UVs_Colors.ply \ resources/models/NoNormal_UVs_NoColors.ply \ resources/models/NoNormal_NoUVs_Colors.ply \ resources/models/NoNormal_NoUVs_NoColors.ply \ resources/models/sonic.md2 \ resources/models/sweet_home.obj \ resources/models/sweet_home_only_vertex_coords.obj \ resources/models/sweet_home_without_normals.obj \ resources/models/sweet_home_without_tex_coords.obj \ resources/models/lod/iso_sphere0.obj \ resources/models/lod/iso_sphere1.obj \ resources/models/lod/iso_sphere2.obj \ resources/models/convex_hull/column_blender_ch.ply \ resources/models/convex_hull/column.ply \ resources/models/convex_hull/cube_blender_ch.ply \ resources/models/convex_hull/eagle_blender_ch.ply \ resources/models/convex_hull/home_blender_ch.obj \ resources/models/convex_hull/plain.ply \ resources/models/convex_hull/plain_blender_ch.ply \ resources/models/convex_hull/sphere_blender_ch.ply \ resources/models/convex_hull/torus_blender_ch.ply \ shooter/assets/images/brick-stone_n.jpg \ shooter/assets/images/brick-stone.jpg \ shooter/assets/images/bricks_n.jpg \ shooter/assets/images/eagle.png \ shooter/assets/images/snake.png \ shooter/assets/images/snake_n.png \ shooter/assets/images/bricks.jpg \ shooter/assets/images/soldier.png \ shooter/assets/images/gazebo.png \ shooter/assets/images/warrior.png \ shooter/assets/images/gazebo_t.png \ shooter/assets/images/gazebo_t_t.png \ shooter/assets/images/gazebo_t_n.png \ shooter/assets/images/gazebo_b_n.png \ shooter/assets/models/warrior.md2 \ shooter/assets/models/gazebo_b.md2 \ shooter/assets/models/gazebo_t.md2 \ shooter/assets/models/eagle.md2 \ shooter/assets/models/snake.md2 \ shooter/assets/models/soldier_jump.md2 \ shooter/assets/models/soldier.md2 \ shooter/assets/models/tommy.ply \ filters/filter_blend.lua \ filters/filter_blur.lua \ filters/filter_bump.lua \ filters/filter_curve.lua \ filters/filter_example_1.lua \ filters/filter_grow.lua \ filters/filter_mask.lua \ filters/filter_padding.lua \ filters/filter_transform.lua \ Makefile.examples \ evas-common.h examples: $(EXTRA_PROGRAMS) $(EDJS) clean-local: rm -f $(EXTRA_PROGRAMS) $(EDJS) install-examples: $(MKDIR_P) $(DESTDIR)$(datadir)/evas/examples cd $(srcdir) && $(install_sh_DATA) -c $(SRCS) $(EDCS) $(DATA_FILES) $(DESTDIR)$(datadir)/evas/examples uninstall-local: for f in $(SRCS) $(EDCS) $(DATA_FILES); do \ rm -f $(DESTDIR)$(datadir)/evas/examples/$$f ; \ done EXTRA_DIST = $(EDCS) $(DATA_FILES) if ALWAYS_BUILD_EXAMPLES noinst_PROGRAMS = $(EXTRA_PROGRAMS) nodist_pkgdata_DATA = $(EDJS) endif