/** * Simple Evas example illustrating some image objects functions * * You'll need at least one engine built for it (excluding the buffer * one) and the png image loader/saver also built. See stdout/stderr * for output. * * @verbatim * gcc -o evas-images4 evas-images4.c `pkg-config --libs --cflags evas ecore ecore-evas` * @endverbatim */ #ifdef HAVE_CONFIG_H #include "config.h" #else #define PACKAGE_EXAMPLES_DIR "." #endif #include #include #include #include #include "evas-common.h" #define WIDTH (320) #define HEIGHT (240) static const char *img_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/im1.png"; static const char *commands = \ "commands are:\n" "\tp - print image fill property\n" "\t0 - rotate by 0\n" "\t1 - rotate by 90\n" "\t2 - rotate by 180\n" "\t3 - rotate by 270\n" "\t4 - flip horizontal\n" "\t5 - flip vertical\n" "\t6 - flip transpose\n" "\t7 - flip transverse\n" "\ts - save noise image to disk (/tmp dir)\n" "\th - print help\n"; const char *file_path = "/tmp/evas-images4-example.png"; const char *quality_str = "quality=100"; struct test_data { Ecore_Evas *ee; Evas *evas; Evas_Object *bg, *img; }; static struct test_data d = {0}; static void _on_destroy(Ecore_Evas *ee EINA_UNUSED) { ecore_main_loop_quit(); } /* here just to keep our example's window size and background image's * size in synchrony */ static void _canvas_resize_cb(Ecore_Evas *ee) { int w, h; ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); evas_object_resize(d.bg, w, h); } static void _on_keydown(void *data EINA_UNUSED, Evas *evas EINA_UNUSED, Evas_Object *o EINA_UNUSED, void *einfo) { Evas_Event_Key_Down *ev = einfo; if (strcmp(ev->key, "h") == 0) /* print help */ { puts(commands); return; } if (strcmp(ev->key, "s") == 0) /* save noise image to disk */ { if (!evas_object_image_save(d.img, file_path, NULL, quality_str)) fprintf(stderr, "Cannot save image to '%s' (flags '%s')\n", file_path, quality_str); else fprintf(stdout, "Image saved to '%s' (flags '%s'), check it out with " "an image viewer\n", file_path, quality_str); return; } if (strcmp(ev->key, "p") == 0) /* print image size*/ { Evas_Coord w, h; evas_object_image_size_get(d.img, &w, &h); fprintf(stdout, "Image has size set to: w=%d, h=%d\n", w, h); return; } int key_val = ev->key[0] - '0'; if (key_val >= 0 && key_val <= 7) { evas_object_image_orient_set(d.img, key_val); fprintf(stdout, "Set %i and got %i\n", key_val, evas_object_image_orient_get(d.img)); return; } } int main(void) { int err; if (!ecore_evas_init()) return EXIT_FAILURE; /* this will give you a window with an Evas canvas under the first * engine available */ d.ee = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL); if (!d.ee) goto error; ecore_evas_callback_destroy_set(d.ee, _on_destroy); ecore_evas_callback_resize_set(d.ee, _canvas_resize_cb); ecore_evas_show(d.ee); /* the canvas pointer, de facto */ d.evas = ecore_evas_get(d.ee); d.bg = evas_object_rectangle_add(d.evas); evas_object_color_set(d.bg, 255, 255, 255, 255); /* white bg */ evas_object_move(d.bg, 0, 0); /* at canvas' origin */ evas_object_resize(d.bg, WIDTH, HEIGHT); /* covers full canvas */ evas_object_show(d.bg); d.img = evas_object_image_add(d.evas); evas_object_image_file_set(d.img, img_path, NULL); err = evas_object_image_load_error_get(d.img); if (err != EVAS_LOAD_ERROR_NONE) { fprintf(stderr, "could not load image '%s'. error string is \"%s\"\n", img_path, evas_load_error_str(err)); } else { fprintf(stdout, "loaded image '%s' with succes! error string is \"%s\"\n", img_path, evas_load_error_str(err)); evas_object_move(d.img, WIDTH / 2, HEIGHT / 2); evas_object_image_fill_set(d.img, 0, 0, WIDTH / 2, HEIGHT / 2); evas_object_resize(d.img, WIDTH / 2, HEIGHT / 2); evas_object_show(d.img); evas_object_focus_set(d.bg, EINA_TRUE); evas_object_event_callback_add( d.bg, EVAS_CALLBACK_KEY_DOWN, _on_keydown, NULL); } puts(commands); ecore_main_loop_begin(); ecore_evas_free(d.ee); ecore_evas_shutdown(); return 0; error: fprintf(stderr, "you got to have at least one evas engine built and linked" " up to ecore-evas for this example to run properly.\n"); ecore_evas_shutdown(); return -1; }