/** * Simple Evas example illustrating basic map utils. * * You'll need at least one engine built for it (excluding the buffer * one). See stdout/stderr for output. * * @verbatim * gcc -o evas_map_utils_eo evas-map-utils-eo.c `pkg-config --cflags --libs evas ecore ecore-evas` * @endverbatim */ #ifdef HAVE_CONFIG_H #include "config.h" #else #define PACKAGE_EXAMPLES_DIR "." #endif #ifndef EFL_BETA_API_SUPPORT # define EFL_BETA_API_SUPPORT #endif #ifndef EFL_EO_API_SUPPORT # define EFL_EO_API_SUPPORT #endif #include #include #include #include #include #include #include "evas-common.h" #define WIDTH 480 #define HEIGHT 480 typedef struct { Ecore_Evas *ee; Evas *canvas; struct { int r, g, b, a; } colors[6]; int colors_index; int frame; Eina_Bool alpha : 1; Eina_Bool smooth : 1; Eina_Bool backface_culling : 1; Eina_Bool apply_perspective : 1; Eina_Bool apply_lighting : 1; } App_Data; static const char *img1_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/cube1.png"; static const char *img2_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/enlightenment.png"; static const char *img3_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/im1.png"; static const char *help_string = "Valid commands:\n" "\ta - toggle alpha for maps\n" "\ts - toggle smooth for maps\n" "\tc - switch map color\n" "\tb - toggle backface culling\n" "\tp - toggle perspective\n" "\tl - toggle lighting\n" "\th - prints this help\n"; static Eina_Bool _anim_cb(void *data) { App_Data *ad = data; Evas_Object *o, *ref; int r, g, b, a; int win_w, win_h, img_w, img_h; Evas_Coord x, y, w, h; evas_output_size_get(ad->canvas, &win_w, &win_h); r = ad->colors[ad->colors_index].r; g = ad->colors[ad->colors_index].g; b = ad->colors[ad->colors_index].b; a = ad->colors[ad->colors_index].a; o = evas_object_name_find(ad->canvas, "obj1"); evas_object_geometry_get(o, &x, &y, &w, &h); efl_gfx_map_populate(o, 0); efl_gfx_map_rotate(o, 3 * ad->frame, x + (w / 2), y + (h / 2)); efl_gfx_map_smooth_set(o, ad->smooth); efl_gfx_map_alpha_set(o, ad->alpha); efl_gfx_map_color_set(o, -1, r, g, b, a); efl_gfx_map_enable_set(o, EINA_TRUE); ref = o; o = evas_object_name_find(ad->canvas, "obj2"); evas_object_geometry_get(o, &x, &y, &w, &h); evas_object_image_size_get(o, &img_w, &img_h); efl_gfx_map_dup(o, ref); efl_gfx_map_populate(o, 100); efl_gfx_map_point_image_uv_set(o, 0, 0, 0); efl_gfx_map_point_image_uv_set(o, 1, img_w, 0); efl_gfx_map_point_image_uv_set(o, 2, img_w, img_h); efl_gfx_map_point_image_uv_set(o, 3, 0, img_h); efl_gfx_map_rotate_3d(o, ad->frame * 6, ad->frame * 6, ad->frame * 6, x + (w / 3), y + 10, 0); if (ad->apply_lighting) efl_gfx_map_lightning_3d(o, win_w / 2, win_h / 2, -100, 255, 255, 255, 0, 0, 0); efl_gfx_map_enable_set(o, EINA_TRUE); o = evas_object_name_find(ad->canvas, "obj3"); evas_object_geometry_get(o, &x, &y, &w, &h); evas_object_image_size_get(o, &img_w, &img_h); efl_gfx_map_dup(o, ref); efl_gfx_map_populate_manual(o, x, y + (h / 2), w, h, -20); efl_gfx_map_point_image_uv_set(o, 0, 0, 0); efl_gfx_map_point_image_uv_set(o, 1, img_w, 0); efl_gfx_map_point_image_uv_set(o, 2, img_w, img_h); efl_gfx_map_point_image_uv_set(o, 3, 0, img_h); efl_gfx_map_rotate_3d(o, 20, ad->frame * 6, 0, x + (w / 2), y + (w / 2), w / 2); if (ad->apply_perspective) efl_gfx_map_perspective_3d(o, x + (w / 2), y + (h / 2), 0, 256); if (ad->apply_lighting) { Evas_Coord mx, my; evas_pointer_canvas_xy_get(ad->canvas, &mx, &my); efl_gfx_map_lightning_3d(o, mx, my, -256, 255, 255, 255, 0, 0, 0); } if (ad->backface_culling) { if (efl_gfx_map_clockwise_get(o)) evas_object_show(o); else evas_object_hide(o); } else evas_object_show(o); efl_gfx_map_enable_set(o, EINA_TRUE); o = evas_object_name_find(ad->canvas, "obj4"); evas_object_geometry_get(o, &x, &y, &w, &h); evas_object_image_size_get(evas_object_image_source_get(o), &img_w, &img_h); efl_gfx_map_dup(o, ref); efl_gfx_map_point_coord_set(o, 0, x, y + h, 0); efl_gfx_map_point_coord_set(o, 1, x + w, y + h, 0); efl_gfx_map_point_coord_set(o, 2, win_w - 10, win_h - 30, 0); efl_gfx_map_point_coord_set(o, 3, (win_w / 2) + 10, win_h - 30, 0); efl_gfx_map_point_image_uv_set(o, 0, 0, img_h); efl_gfx_map_point_image_uv_set(o, 1, img_w, img_h); efl_gfx_map_point_image_uv_set(o, 2, img_w, 2 * (img_h / 3)); efl_gfx_map_point_image_uv_set(o, 3, 0, 2 * (img_h / 3)); efl_gfx_map_color_set(o, 0, 200, 200, 200, 150); efl_gfx_map_color_set(o, 1, 200, 200, 200, 150); efl_gfx_map_color_set(o, 2, 0, 0, 0, 0); efl_gfx_map_color_set(o, 3, 0, 0, 0, 0); efl_gfx_map_enable_set(o, EINA_TRUE); ad->frame = (ad->frame + 1) % 60; return EINA_TRUE; } static void _on_keydown(void *data, Evas *e EINA_UNUSED, Evas_Object *o EINA_UNUSED, void *event) { App_Data *ad = data; Evas_Event_Key_Down *ev = event; switch (ev->key[0]) { case 'a': ad->alpha = !ad->alpha; break; case 's': ad->smooth = !ad->smooth; break; case 'c': ad->colors_index = (ad->colors_index + 1) % 6; break; case 'b': ad->backface_culling = !ad->backface_culling; break; case 'p': ad->apply_perspective = !ad->apply_perspective; break; case 'l': ad->apply_lighting = !ad->apply_lighting; break; case 'h': puts(help_string); break; default: break; } } static void _objs_fit(Evas *e) { Evas_Object *o; int w, h; evas_output_size_get(e, &w, &h); w /= 2; h /= 2; o = evas_object_name_find(e, "obj1"); evas_object_move(o, w / 4, h / 4); evas_object_resize(o, w / 2, h / 2); o = evas_object_name_find(e, "obj2"); evas_object_move(o, 5 * w / 4, h / 4); evas_object_resize(o, w / 2, h / 2); o = evas_object_name_find(e, "obj3"); evas_object_move(o, w / 4, 5 * h / 4); evas_object_resize(o, w / 2, h / 2); o = evas_object_name_find(e, "obj4_source"); evas_object_move(o, 5 * w / 4, 5 * h / 4); evas_object_resize(o, w / 2, h / 2); o = evas_object_name_find(e, "obj4"); evas_object_move(o, 5 * w / 4, 5 * h / 4); evas_object_resize(o, w / 2, h / 2); } static void _on_resize(void *data EINA_UNUSED, Evas *e, Evas_Object *o EINA_UNUSED, void *event EINA_UNUSED) { _objs_fit(e); } static void _on_free(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *o EINA_UNUSED, void *event EINA_UNUSED) { ecore_main_loop_quit(); } int main(void) { Evas_Object *bg, *o, *osrc; static App_Data d = { .ee = NULL, .canvas = NULL, .colors = { { 255, 255, 255, 255 }, { 128, 128, 0, 128 }, { 255, 0, 0, 255 }, { 64, 128, 255, 255 }, { 11, 23, 58, 132 }, { 0, 0, 0, 255 } }, .colors_index = 0, .frame = 0, .alpha = EINA_FALSE, .smooth = EINA_FALSE, .backface_culling = EINA_FALSE, .apply_perspective = EINA_TRUE, .apply_lighting = EINA_TRUE }; if (!ecore_evas_init()) return EXIT_FAILURE; d.ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL); if (!d.ee) goto error; d.canvas = ecore_evas_get(d.ee); bg = evas_object_image_filled_add(d.canvas); evas_object_image_file_set(bg, img1_path, NULL); ecore_evas_object_associate(d.ee, bg, 0); evas_object_focus_set(bg, EINA_TRUE); evas_object_move(bg, 0, 0); evas_object_resize(bg, WIDTH, HEIGHT); evas_object_show(bg); o = evas_object_rectangle_add(d.canvas); evas_object_name_set(o, "obj1"); evas_object_color_set(o, 128, 0, 200, 200); evas_object_show(o); o = evas_object_image_filled_add(d.canvas); evas_object_name_set(o, "obj2"); evas_object_image_file_set(o, img2_path, NULL); evas_object_show(o); o = evas_object_image_filled_add(d.canvas); evas_object_name_set(o, "obj3"); evas_object_image_file_set(o, img2_path, NULL); evas_object_show(o); osrc = evas_object_image_filled_add(d.canvas); evas_object_image_file_set(osrc, img3_path, NULL); evas_object_name_set(osrc, "obj4_source"); evas_object_show(osrc); o = evas_object_image_filled_add(d.canvas); evas_object_image_source_set(o, osrc); evas_object_name_set(o, "obj4"); evas_object_show(o); _objs_fit(d.canvas); evas_object_event_callback_add(bg, EVAS_CALLBACK_KEY_DOWN, _on_keydown, &d); evas_object_event_callback_add(bg, EVAS_CALLBACK_RESIZE, _on_resize, NULL); evas_object_event_callback_add(bg, EVAS_CALLBACK_FREE, _on_free, NULL); ecore_animator_add(_anim_cb, &d); ecore_main_loop_begin(); ecore_evas_shutdown(); return 0; error: fprintf(stderr, "you got to have at least one evas engine built and linked" " up to ecore-evas for this example to run properly.\n"); ecore_evas_shutdown(); return -1; }