// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2021 Liso #include "shadowsScreenQuad.h" #include shadowScreenQuad::shadowScreenQuad() { Material.Wireframe = false; video::SColor color(0x0); Vertices[0] = video::S3DVertex( -1.0f, -1.0f, 0.0f, 0, 0, 1, color, 0.0f, 1.0f); Vertices[1] = video::S3DVertex( -1.0f, 1.0f, 0.0f, 0, 0, 1, color, 0.0f, 0.0f); Vertices[2] = video::S3DVertex( 1.0f, 1.0f, 0.0f, 0, 0, 1, color, 1.0f, 0.0f); Vertices[3] = video::S3DVertex( 1.0f, -1.0f, 0.0f, 0, 0, 1, color, 1.0f, 1.0f); Vertices[4] = video::S3DVertex( -1.0f, -1.0f, 0.0f, 0, 0, 1, color, 0.0f, 1.0f); Vertices[5] = video::S3DVertex( 1.0f, 1.0f, 0.0f, 0, 0, 1, color, 1.0f, 0.0f); } void shadowScreenQuad::render(video::IVideoDriver *driver) { u16 indices[6] = {0, 1, 2, 3, 4, 5}; driver->setMaterial(Material); driver->setTransform(video::ETS_WORLD, core::matrix4()); driver->drawIndexedTriangleList(&Vertices[0], 6, &indices[0], 2); } void shadowScreenQuadCB::OnSetConstants( video::IMaterialRendererServices *services, s32 userData) { s32 TextureId = 0; m_sm_client_map_setting.set(&TextureId, services); TextureId = 1; m_sm_client_map_trans_setting.set(&TextureId, services); TextureId = 2; m_sm_dynamic_sampler_setting.set(&TextureId, services); }