// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola // Copyright (C) 2015 nerzhul, Loic Blot #pragma once #include "server.h" class NetworkPacket; // Note: don't forward-declare Server here (#14324) enum ToServerConnectionState { TOSERVER_STATE_NOT_CONNECTED, TOSERVER_STATE_STARTUP, TOSERVER_STATE_INGAME, TOSERVER_STATE_ALL, }; struct ToServerCommandHandler { const char *name; ToServerConnectionState state; void (Server::*handler)(NetworkPacket* pkt); }; struct ClientCommandFactory { const char* name; u8 channel; bool reliable; }; extern const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES]; extern const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES];