/************************************************************************* * Copyright (c) 2011 AT&T Intellectual Property * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * https://www.eclipse.org/legal/epl-v10.html * * Contributors: Details at https://graphviz.org *************************************************************************/ #pragma once #include #include enum {ERROR_NOT_SQUARE_MATRIX = -100}; /* a flag to indicate that p should be set auto */ #define AUTOP -1.0001234 enum {SMOOTHING_NONE, SMOOTHING_STRESS_MAJORIZATION_GRAPH_DIST, SMOOTHING_STRESS_MAJORIZATION_AVG_DIST, SMOOTHING_STRESS_MAJORIZATION_POWER_DIST, SMOOTHING_SPRING, SMOOTHING_TRIANGLE, SMOOTHING_RNG}; enum {QUAD_TREE_HYBRID_SIZE = 10000}; enum {QUAD_TREE_NONE = 0, QUAD_TREE_NORMAL, QUAD_TREE_FAST, QUAD_TREE_HYBRID}; struct spring_electrical_control_struct { double p;/*a negativve real number default to -1. repulsive force = dist^p */ double K;/* the natural distance. If K < 0, K will be set to the average distance of an edge */ int multilevels;/* if <=1, single level */ int max_qtree_level;/* max level of quadtree */ int maxiter; double step;/* initial step size */ int random_seed; bool random_start : 1; ///< whether to apply SE from a random layout, or from exisiting layout bool adaptive_cooling : 1; bool beautify_leaves : 1; int smoothing; int overlap; bool do_shrinking; int tscheme; /* octree scheme. 0 (no octree), 1 (normal), 2 (fast) */ double initial_scaling;/* how to scale the layout of the graph before passing to overlap removal algorithm. positive values are absolute in points, negative values are relative to average label size. */ double rotation;/* degree of rotation */ int edge_labeling_scheme; /* specifying whether to treat node of the form |edgelabel|* as a special node representing an edge label. 0 (no action, default), 1 (penalty based method to make that kind of node close to the center of its neighbor), 1 (penalty based method to make that kind of node close to the old center of its neighbor), 3 (two step process of overlap removal and straightening) */ }; typedef struct spring_electrical_control_struct *spring_electrical_control; spring_electrical_control spring_electrical_control_new(void); void spring_electrical_control_print(spring_electrical_control ctrl); void spring_electrical_embedding(int dim, SparseMatrix A0, spring_electrical_control ctrl, double *x, int *flag); void spring_electrical_embedding_fast(int dim, SparseMatrix A0, spring_electrical_control ctrl, double *x, int *flag); void multilevel_spring_electrical_embedding(int dim, SparseMatrix A0, spring_electrical_control ctrl, double *label_sizes, double *x, int n_edge_label_nodes, int *edge_label_nodes, int *flag); void spring_electrical_control_delete(spring_electrical_control ctrl); double average_edge_length(SparseMatrix A, int dim, double *coord); void spring_electrical_spring_embedding(int dim, SparseMatrix A, SparseMatrix D, spring_electrical_control ctrl, double *x, int *flag); void pcp_rotate(int n, int dim, double *x);