# # This file and its contents are supplied under the terms of the # Common Development and Distribution License ("CDDL"), version 1.0. # You may only use this file in accordance with the terms of version # 1.0 of the CDDL. # # A full copy of the text of the CDDL should have accompanied this # source. A copy of the CDDL is also available via the Internet at # http://www.illumos.org/license/CDDL. # # # Copyright 2023 # set name=pkg.fmri value=pkg:/$(COMPONENT_FMRI)@$(IPS_COMPONENT_VERSION),$(BUILD_VERSION) set name=pkg.human-version value=$(HUMAN_VERSION) set name=pkg.summary value="$(COMPONENT_SUMMARY)" set name=info.classification value="$(COMPONENT_CLASSIFICATION)" set name=info.upstream-url value=$(COMPONENT_PROJECT_URL) set name=info.source-url value=$(COMPONENT_ARCHIVE_URL) set name=org.opensolaris.consolidation value=$(CONSOLIDATION) license $(COMPONENT_LICENSE_FILE) license='$(COMPONENT_LICENSE)' file path=usr/include/glm/common.hpp file path=usr/include/glm/detail/_features.hpp file path=usr/include/glm/detail/_fixes.hpp file path=usr/include/glm/detail/_noise.hpp file path=usr/include/glm/detail/_swizzle.hpp file path=usr/include/glm/detail/_swizzle_func.hpp file path=usr/include/glm/detail/_vectorize.hpp file path=usr/include/glm/detail/compute_common.hpp file path=usr/include/glm/detail/compute_vector_relational.hpp file path=usr/include/glm/detail/func_common.inl file path=usr/include/glm/detail/func_common_simd.inl file path=usr/include/glm/detail/func_exponential.inl file path=usr/include/glm/detail/func_exponential_simd.inl file path=usr/include/glm/detail/func_geometric.inl file path=usr/include/glm/detail/func_geometric_simd.inl file path=usr/include/glm/detail/func_integer.inl file path=usr/include/glm/detail/func_integer_simd.inl file path=usr/include/glm/detail/func_matrix.inl file path=usr/include/glm/detail/func_matrix_simd.inl file path=usr/include/glm/detail/func_packing.inl file path=usr/include/glm/detail/func_packing_simd.inl file path=usr/include/glm/detail/func_trigonometric.inl file path=usr/include/glm/detail/func_trigonometric_simd.inl file path=usr/include/glm/detail/func_vector_relational.inl file path=usr/include/glm/detail/func_vector_relational_simd.inl file path=usr/include/glm/detail/qualifier.hpp file path=usr/include/glm/detail/setup.hpp file path=usr/include/glm/detail/type_float.hpp file path=usr/include/glm/detail/type_half.hpp file path=usr/include/glm/detail/type_half.inl file path=usr/include/glm/detail/type_mat2x2.hpp file path=usr/include/glm/detail/type_mat2x2.inl file path=usr/include/glm/detail/type_mat2x3.hpp file path=usr/include/glm/detail/type_mat2x3.inl file path=usr/include/glm/detail/type_mat2x4.hpp file path=usr/include/glm/detail/type_mat2x4.inl file path=usr/include/glm/detail/type_mat3x2.hpp file path=usr/include/glm/detail/type_mat3x2.inl file path=usr/include/glm/detail/type_mat3x3.hpp file path=usr/include/glm/detail/type_mat3x3.inl file path=usr/include/glm/detail/type_mat3x4.hpp file path=usr/include/glm/detail/type_mat3x4.inl file path=usr/include/glm/detail/type_mat4x2.hpp file path=usr/include/glm/detail/type_mat4x2.inl file path=usr/include/glm/detail/type_mat4x3.hpp file path=usr/include/glm/detail/type_mat4x3.inl file path=usr/include/glm/detail/type_mat4x4.hpp file path=usr/include/glm/detail/type_mat4x4.inl file path=usr/include/glm/detail/type_mat4x4_simd.inl file path=usr/include/glm/detail/type_quat.hpp file path=usr/include/glm/detail/type_quat.inl file path=usr/include/glm/detail/type_quat_simd.inl file path=usr/include/glm/detail/type_vec1.hpp file path=usr/include/glm/detail/type_vec1.inl file path=usr/include/glm/detail/type_vec2.hpp file path=usr/include/glm/detail/type_vec2.inl file path=usr/include/glm/detail/type_vec3.hpp file path=usr/include/glm/detail/type_vec3.inl file path=usr/include/glm/detail/type_vec4.hpp file path=usr/include/glm/detail/type_vec4.inl file path=usr/include/glm/detail/type_vec4_simd.inl file path=usr/include/glm/exponential.hpp file path=usr/include/glm/ext.hpp file path=usr/include/glm/ext/matrix_clip_space.hpp file path=usr/include/glm/ext/matrix_clip_space.inl file path=usr/include/glm/ext/matrix_common.hpp file path=usr/include/glm/ext/matrix_common.inl file path=usr/include/glm/ext/matrix_double2x2.hpp file path=usr/include/glm/ext/matrix_double2x2_precision.hpp file path=usr/include/glm/ext/matrix_double2x3.hpp file path=usr/include/glm/ext/matrix_double2x3_precision.hpp file path=usr/include/glm/ext/matrix_double2x4.hpp file path=usr/include/glm/ext/matrix_double2x4_precision.hpp file path=usr/include/glm/ext/matrix_double3x2.hpp file path=usr/include/glm/ext/matrix_double3x2_precision.hpp file path=usr/include/glm/ext/matrix_double3x3.hpp file path=usr/include/glm/ext/matrix_double3x3_precision.hpp file path=usr/include/glm/ext/matrix_double3x4.hpp file path=usr/include/glm/ext/matrix_double3x4_precision.hpp file path=usr/include/glm/ext/matrix_double4x2.hpp file path=usr/include/glm/ext/matrix_double4x2_precision.hpp file path=usr/include/glm/ext/matrix_double4x3.hpp file path=usr/include/glm/ext/matrix_double4x3_precision.hpp file path=usr/include/glm/ext/matrix_double4x4.hpp file path=usr/include/glm/ext/matrix_double4x4_precision.hpp file path=usr/include/glm/ext/matrix_float2x2.hpp file path=usr/include/glm/ext/matrix_float2x2_precision.hpp file path=usr/include/glm/ext/matrix_float2x3.hpp file path=usr/include/glm/ext/matrix_float2x3_precision.hpp file path=usr/include/glm/ext/matrix_float2x4.hpp file path=usr/include/glm/ext/matrix_float2x4_precision.hpp file path=usr/include/glm/ext/matrix_float3x2.hpp file path=usr/include/glm/ext/matrix_float3x2_precision.hpp file path=usr/include/glm/ext/matrix_float3x3.hpp file path=usr/include/glm/ext/matrix_float3x3_precision.hpp file path=usr/include/glm/ext/matrix_float3x4.hpp file path=usr/include/glm/ext/matrix_float3x4_precision.hpp file path=usr/include/glm/ext/matrix_float4x2.hpp file path=usr/include/glm/ext/matrix_float4x2_precision.hpp file path=usr/include/glm/ext/matrix_float4x3.hpp file path=usr/include/glm/ext/matrix_float4x3_precision.hpp file path=usr/include/glm/ext/matrix_float4x4.hpp file path=usr/include/glm/ext/matrix_float4x4_precision.hpp file path=usr/include/glm/ext/matrix_int2x2.hpp file path=usr/include/glm/ext/matrix_int2x2_sized.hpp file path=usr/include/glm/ext/matrix_int2x3.hpp file path=usr/include/glm/ext/matrix_int2x3_sized.hpp file path=usr/include/glm/ext/matrix_int2x4.hpp file path=usr/include/glm/ext/matrix_int2x4_sized.hpp file path=usr/include/glm/ext/matrix_int3x2.hpp file path=usr/include/glm/ext/matrix_int3x2_sized.hpp file path=usr/include/glm/ext/matrix_int3x3.hpp file path=usr/include/glm/ext/matrix_int3x3_sized.hpp file path=usr/include/glm/ext/matrix_int3x4.hpp file path=usr/include/glm/ext/matrix_int3x4_sized.hpp file path=usr/include/glm/ext/matrix_int4x2.hpp file path=usr/include/glm/ext/matrix_int4x2_sized.hpp file path=usr/include/glm/ext/matrix_int4x3.hpp file path=usr/include/glm/ext/matrix_int4x3_sized.hpp file path=usr/include/glm/ext/matrix_int4x4.hpp file path=usr/include/glm/ext/matrix_int4x4_sized.hpp file path=usr/include/glm/ext/matrix_projection.hpp file path=usr/include/glm/ext/matrix_projection.inl file path=usr/include/glm/ext/matrix_relational.hpp file path=usr/include/glm/ext/matrix_relational.inl file path=usr/include/glm/ext/matrix_transform.hpp file path=usr/include/glm/ext/matrix_transform.inl file path=usr/include/glm/ext/matrix_uint2x2.hpp file path=usr/include/glm/ext/matrix_uint2x2_sized.hpp file path=usr/include/glm/ext/matrix_uint2x3.hpp file path=usr/include/glm/ext/matrix_uint2x3_sized.hpp file path=usr/include/glm/ext/matrix_uint2x4.hpp file path=usr/include/glm/ext/matrix_uint2x4_sized.hpp file path=usr/include/glm/ext/matrix_uint3x2.hpp file path=usr/include/glm/ext/matrix_uint3x2_sized.hpp file path=usr/include/glm/ext/matrix_uint3x3.hpp file path=usr/include/glm/ext/matrix_uint3x3_sized.hpp file path=usr/include/glm/ext/matrix_uint3x4.hpp file path=usr/include/glm/ext/matrix_uint3x4_sized.hpp file path=usr/include/glm/ext/matrix_uint4x2.hpp file path=usr/include/glm/ext/matrix_uint4x2_sized.hpp file path=usr/include/glm/ext/matrix_uint4x3.hpp file path=usr/include/glm/ext/matrix_uint4x3_sized.hpp file path=usr/include/glm/ext/matrix_uint4x4.hpp file path=usr/include/glm/ext/matrix_uint4x4_sized.hpp file path=usr/include/glm/ext/quaternion_common.hpp file path=usr/include/glm/ext/quaternion_common.inl file path=usr/include/glm/ext/quaternion_common_simd.inl file path=usr/include/glm/ext/quaternion_double.hpp file path=usr/include/glm/ext/quaternion_double_precision.hpp file path=usr/include/glm/ext/quaternion_exponential.hpp file path=usr/include/glm/ext/quaternion_exponential.inl file path=usr/include/glm/ext/quaternion_float.hpp file path=usr/include/glm/ext/quaternion_float_precision.hpp file path=usr/include/glm/ext/quaternion_geometric.hpp file path=usr/include/glm/ext/quaternion_geometric.inl file path=usr/include/glm/ext/quaternion_relational.hpp file path=usr/include/glm/ext/quaternion_relational.inl file path=usr/include/glm/ext/quaternion_transform.hpp file path=usr/include/glm/ext/quaternion_transform.inl file path=usr/include/glm/ext/quaternion_trigonometric.hpp file path=usr/include/glm/ext/quaternion_trigonometric.inl file path=usr/include/glm/ext/scalar_common.hpp file path=usr/include/glm/ext/scalar_common.inl file path=usr/include/glm/ext/scalar_constants.hpp file path=usr/include/glm/ext/scalar_constants.inl file path=usr/include/glm/ext/scalar_int_sized.hpp file path=usr/include/glm/ext/scalar_integer.hpp file path=usr/include/glm/ext/scalar_integer.inl file path=usr/include/glm/ext/scalar_packing.hpp file path=usr/include/glm/ext/scalar_packing.inl file path=usr/include/glm/ext/scalar_relational.hpp file path=usr/include/glm/ext/scalar_relational.inl file path=usr/include/glm/ext/scalar_uint_sized.hpp file path=usr/include/glm/ext/scalar_ulp.hpp file path=usr/include/glm/ext/scalar_ulp.inl file path=usr/include/glm/ext/vector_bool1.hpp file path=usr/include/glm/ext/vector_bool1_precision.hpp file path=usr/include/glm/ext/vector_bool2.hpp file path=usr/include/glm/ext/vector_bool2_precision.hpp file path=usr/include/glm/ext/vector_bool3.hpp file path=usr/include/glm/ext/vector_bool3_precision.hpp file path=usr/include/glm/ext/vector_bool4.hpp file path=usr/include/glm/ext/vector_bool4_precision.hpp file path=usr/include/glm/ext/vector_common.hpp file path=usr/include/glm/ext/vector_common.inl file path=usr/include/glm/ext/vector_double1.hpp file path=usr/include/glm/ext/vector_double1_precision.hpp file path=usr/include/glm/ext/vector_double2.hpp file path=usr/include/glm/ext/vector_double2_precision.hpp file path=usr/include/glm/ext/vector_double3.hpp file path=usr/include/glm/ext/vector_double3_precision.hpp file path=usr/include/glm/ext/vector_double4.hpp file path=usr/include/glm/ext/vector_double4_precision.hpp file path=usr/include/glm/ext/vector_float1.hpp file path=usr/include/glm/ext/vector_float1_precision.hpp file path=usr/include/glm/ext/vector_float2.hpp file path=usr/include/glm/ext/vector_float2_precision.hpp file path=usr/include/glm/ext/vector_float3.hpp file path=usr/include/glm/ext/vector_float3_precision.hpp file path=usr/include/glm/ext/vector_float4.hpp file path=usr/include/glm/ext/vector_float4_precision.hpp file path=usr/include/glm/ext/vector_int1.hpp file path=usr/include/glm/ext/vector_int1_sized.hpp file path=usr/include/glm/ext/vector_int2.hpp file path=usr/include/glm/ext/vector_int2_sized.hpp file path=usr/include/glm/ext/vector_int3.hpp file path=usr/include/glm/ext/vector_int3_sized.hpp file path=usr/include/glm/ext/vector_int4.hpp file path=usr/include/glm/ext/vector_int4_sized.hpp file path=usr/include/glm/ext/vector_integer.hpp file path=usr/include/glm/ext/vector_integer.inl file path=usr/include/glm/ext/vector_packing.hpp file path=usr/include/glm/ext/vector_packing.inl file path=usr/include/glm/ext/vector_relational.hpp file 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path=usr/include/glm/gtx/compatibility.hpp file path=usr/include/glm/gtx/compatibility.inl file path=usr/include/glm/gtx/component_wise.hpp file path=usr/include/glm/gtx/component_wise.inl file path=usr/include/glm/gtx/dual_quaternion.hpp file path=usr/include/glm/gtx/dual_quaternion.inl file path=usr/include/glm/gtx/easing.hpp file path=usr/include/glm/gtx/easing.inl file path=usr/include/glm/gtx/euler_angles.hpp file path=usr/include/glm/gtx/euler_angles.inl file path=usr/include/glm/gtx/extend.hpp file path=usr/include/glm/gtx/extend.inl file path=usr/include/glm/gtx/extended_min_max.hpp file path=usr/include/glm/gtx/extended_min_max.inl file path=usr/include/glm/gtx/exterior_product.hpp file path=usr/include/glm/gtx/exterior_product.inl file path=usr/include/glm/gtx/fast_exponential.hpp file path=usr/include/glm/gtx/fast_exponential.inl file path=usr/include/glm/gtx/fast_square_root.hpp file path=usr/include/glm/gtx/fast_square_root.inl file 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path=usr/include/glm/gtx/matrix_decompose.hpp file path=usr/include/glm/gtx/matrix_decompose.inl file path=usr/include/glm/gtx/matrix_factorisation.hpp file path=usr/include/glm/gtx/matrix_factorisation.inl file path=usr/include/glm/gtx/matrix_interpolation.hpp file path=usr/include/glm/gtx/matrix_interpolation.inl file path=usr/include/glm/gtx/matrix_major_storage.hpp file path=usr/include/glm/gtx/matrix_major_storage.inl file path=usr/include/glm/gtx/matrix_operation.hpp file path=usr/include/glm/gtx/matrix_operation.inl file path=usr/include/glm/gtx/matrix_query.hpp file path=usr/include/glm/gtx/matrix_query.inl file path=usr/include/glm/gtx/matrix_transform_2d.hpp file path=usr/include/glm/gtx/matrix_transform_2d.inl file path=usr/include/glm/gtx/mixed_product.hpp file path=usr/include/glm/gtx/mixed_product.inl file path=usr/include/glm/gtx/norm.hpp file path=usr/include/glm/gtx/norm.inl file path=usr/include/glm/gtx/normal.hpp file path=usr/include/glm/gtx/normal.inl file path=usr/include/glm/gtx/normalize_dot.hpp file path=usr/include/glm/gtx/normalize_dot.inl file path=usr/include/glm/gtx/number_precision.hpp file path=usr/include/glm/gtx/number_precision.inl file path=usr/include/glm/gtx/optimum_pow.hpp file path=usr/include/glm/gtx/optimum_pow.inl file path=usr/include/glm/gtx/orthonormalize.hpp file path=usr/include/glm/gtx/orthonormalize.inl file path=usr/include/glm/gtx/perpendicular.hpp file path=usr/include/glm/gtx/perpendicular.inl file path=usr/include/glm/gtx/polar_coordinates.hpp file path=usr/include/glm/gtx/polar_coordinates.inl file path=usr/include/glm/gtx/projection.hpp file path=usr/include/glm/gtx/projection.inl file path=usr/include/glm/gtx/quaternion.hpp file path=usr/include/glm/gtx/quaternion.inl file path=usr/include/glm/gtx/range.hpp file path=usr/include/glm/gtx/raw_data.hpp file path=usr/include/glm/gtx/raw_data.inl file path=usr/include/glm/gtx/rotate_normalized_axis.hpp file path=usr/include/glm/gtx/rotate_normalized_axis.inl file path=usr/include/glm/gtx/rotate_vector.hpp file path=usr/include/glm/gtx/rotate_vector.inl file path=usr/include/glm/gtx/scalar_multiplication.hpp file path=usr/include/glm/gtx/scalar_relational.hpp file path=usr/include/glm/gtx/scalar_relational.inl file path=usr/include/glm/gtx/spline.hpp file path=usr/include/glm/gtx/spline.inl file path=usr/include/glm/gtx/std_based_type.hpp file path=usr/include/glm/gtx/std_based_type.inl file path=usr/include/glm/gtx/string_cast.hpp file path=usr/include/glm/gtx/string_cast.inl file path=usr/include/glm/gtx/texture.hpp file path=usr/include/glm/gtx/texture.inl file path=usr/include/glm/gtx/transform.hpp file path=usr/include/glm/gtx/transform.inl file path=usr/include/glm/gtx/transform2.hpp file path=usr/include/glm/gtx/transform2.inl file path=usr/include/glm/gtx/type_aligned.hpp file path=usr/include/glm/gtx/type_aligned.inl file path=usr/include/glm/gtx/type_trait.hpp file path=usr/include/glm/gtx/type_trait.inl file path=usr/include/glm/gtx/vec_swizzle.hpp file path=usr/include/glm/gtx/vector_angle.hpp file path=usr/include/glm/gtx/vector_angle.inl file path=usr/include/glm/gtx/vector_query.hpp file path=usr/include/glm/gtx/vector_query.inl file path=usr/include/glm/gtx/wrap.hpp file path=usr/include/glm/gtx/wrap.inl file path=usr/include/glm/integer.hpp file path=usr/include/glm/mat2x2.hpp file path=usr/include/glm/mat2x3.hpp file path=usr/include/glm/mat2x4.hpp file path=usr/include/glm/mat3x2.hpp file path=usr/include/glm/mat3x3.hpp file path=usr/include/glm/mat3x4.hpp file path=usr/include/glm/mat4x2.hpp file path=usr/include/glm/mat4x3.hpp file path=usr/include/glm/mat4x4.hpp file path=usr/include/glm/matrix.hpp file path=usr/include/glm/packing.hpp file path=usr/include/glm/simd/common.h file path=usr/include/glm/simd/exponential.h file path=usr/include/glm/simd/geometric.h file path=usr/include/glm/simd/integer.h file path=usr/include/glm/simd/matrix.h file path=usr/include/glm/simd/neon.h file path=usr/include/glm/simd/packing.h file path=usr/include/glm/simd/platform.h file path=usr/include/glm/simd/trigonometric.h file path=usr/include/glm/simd/vector_relational.h file path=usr/include/glm/trigonometric.hpp file path=usr/include/glm/vec2.hpp file path=usr/include/glm/vec3.hpp file path=usr/include/glm/vec4.hpp file path=usr/include/glm/vector_relational.hpp file path=usr/lib/$(MACH64)/cmake/glm/glmConfig.cmake file path=usr/lib/$(MACH64)/cmake/glm/glmConfigVersion.cmake file path=usr/lib/$(MACH64)/cmake/glm/glmTargets.cmake file path=usr/lib/$(MACH64)/pkgconfig/glm.pc