/* THIS FILE IS AUTOGENERATED FROM Gamepad.webidl BY Codegen.py - DO NOT EDIT */

#include <type_traits>
#include "GamepadBinding.h"
#include "MainThreadUtils.h"
#include "WrapperFactory.h"
#include "XrayWrapper.h"
#include "js/Array.h"
#include "js/CallAndConstruct.h"
#include "js/Exception.h"
#include "js/ForOfIterator.h"
#include "js/MapAndSet.h"
#include "js/Object.h"
#include "js/PropertyAndElement.h"
#include "js/PropertyDescriptor.h"
#include "js/experimental/JitInfo.h"
#include "jsapi.h"
#include "mozilla/Atomics.h"
#include "mozilla/FloatingPoint.h"
#include "mozilla/OwningNonNull.h"
#include "mozilla/ProfilerLabels.h"
#include "mozilla/StaticPrefs_dom.h"
#include "mozilla/dom/BindingCallContext.h"
#include "mozilla/dom/BindingUtils.h"
#include "mozilla/dom/DOMJSClass.h"
#include "mozilla/dom/Gamepad.h"
#include "mozilla/dom/GamepadButton.h"
#include "mozilla/dom/GamepadHapticActuator.h"
#include "mozilla/dom/GamepadLightIndicator.h"
#include "mozilla/dom/GamepadPose.h"
#include "mozilla/dom/GamepadTouch.h"
#include "mozilla/dom/NonRefcountedDOMObject.h"
#include "mozilla/dom/Nullable.h"
#include "mozilla/dom/PrimitiveConversions.h"
#include "mozilla/dom/WebIDLPrefs.h"
#include "mozilla/dom/XrayExpandoClass.h"

namespace mozilla {

namespace dom {

namespace binding_detail {}; // Just to make sure it's known as a namespace
using namespace mozilla::dom::binding_detail;


namespace binding_detail {
constexpr nsLiteralCString EnumStrings<GamepadHand>::Values[3];
} // namespace binding_detail

bool
ToJSValue(JSContext* aCx, GamepadHand aArgument, JS::MutableHandle<JS::Value> aValue)
{
  MOZ_ASSERT(uint32_t(aArgument) < std::size(binding_detail::EnumStrings<GamepadHand>::Values));
  JSString* resultStr =
    JS_NewStringCopyN(aCx, binding_detail::EnumStrings<GamepadHand>::Values[uint32_t(aArgument)].BeginReading(),
                      binding_detail::EnumStrings<GamepadHand>::Values[uint32_t(aArgument)].Length());
  if (!resultStr) {
    return false;
  }
  aValue.setString(resultStr);
  return true;
}


namespace binding_detail {
constexpr nsLiteralCString EnumStrings<GamepadMappingType>::Values[3];
} // namespace binding_detail

bool
ToJSValue(JSContext* aCx, GamepadMappingType aArgument, JS::MutableHandle<JS::Value> aValue)
{
  MOZ_ASSERT(uint32_t(aArgument) < std::size(binding_detail::EnumStrings<GamepadMappingType>::Values));
  JSString* resultStr =
    JS_NewStringCopyN(aCx, binding_detail::EnumStrings<GamepadMappingType>::Values[uint32_t(aArgument)].BeginReading(),
                      binding_detail::EnumStrings<GamepadMappingType>::Values[uint32_t(aArgument)].Length());
  if (!resultStr) {
    return false;
  }
  aValue.setString(resultStr);
  return true;
}


namespace Gamepad_Binding {

MOZ_CAN_RUN_SCRIPT static bool
get_id(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "Gamepad", "id", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
  DOMString result;
  // NOTE: This assert does NOT call the function.
  static_assert(std::is_void_v<decltype(MOZ_KnownLive(self)->GetId(result))>, "Should be returning void here");
  MOZ_KnownLive(self)->GetId(result);
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  if (!xpc::NonVoidStringToJsval(cx, result, args.rval())) {
    return false;
  }
  return true;
}

static const JSJitInfo id_getterinfo = {
  { get_id },
  { prototypes::id::Gamepad },
  { PrototypeTraits<prototypes::id::Gamepad>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_STRING,  /* returnType.  Not relevant for setters. */
  false,  /* isInfallible. False in setters. */
  false,  /* isMovable.  Not relevant for setters. */
  false, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  false, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  0   /* Reserved slot index, if we're stored in a slot, else 0. */
};

MOZ_CAN_RUN_SCRIPT static bool
get_index(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "Gamepad", "index", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
  int32_t result(MOZ_KnownLive(self)->Index());
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  args.rval().setInt32(int32_t(result));
  return true;
}

static const JSJitInfo index_getterinfo = {
  { get_index },
  { prototypes::id::Gamepad },
  { PrototypeTraits<prototypes::id::Gamepad>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_INT32,  /* returnType.  Not relevant for setters. */
  true,  /* isInfallible. False in setters. */
  false,  /* isMovable.  Not relevant for setters. */
  false, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  false, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  0   /* Reserved slot index, if we're stored in a slot, else 0. */
};

MOZ_CAN_RUN_SCRIPT static bool
get_mapping(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "Gamepad", "mapping", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
  GamepadMappingType result(MOZ_KnownLive(self)->Mapping());
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  if (!ToJSValue(cx, result, args.rval())) {
    return false;
  }
  return true;
}

static const JSJitInfo mapping_getterinfo = {
  { get_mapping },
  { prototypes::id::Gamepad },
  { PrototypeTraits<prototypes::id::Gamepad>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_STRING,  /* returnType.  Not relevant for setters. */
  false,  /* isInfallible. False in setters. */
  false,  /* isMovable.  Not relevant for setters. */
  false, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  false, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  0   /* Reserved slot index, if we're stored in a slot, else 0. */
};

MOZ_CAN_RUN_SCRIPT static bool
get_hand(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "Gamepad", "hand", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
  GamepadHand result(MOZ_KnownLive(self)->Hand());
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  if (!ToJSValue(cx, result, args.rval())) {
    return false;
  }
  return true;
}

static const JSJitInfo hand_getterinfo = {
  { get_hand },
  { prototypes::id::Gamepad },
  { PrototypeTraits<prototypes::id::Gamepad>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_STRING,  /* returnType.  Not relevant for setters. */
  false,  /* isInfallible. False in setters. */
  false,  /* isMovable.  Not relevant for setters. */
  false, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  false, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  0   /* Reserved slot index, if we're stored in a slot, else 0. */
};

MOZ_CAN_RUN_SCRIPT static bool
get_connected(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "Gamepad", "connected", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
  bool result(MOZ_KnownLive(self)->Connected());
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  args.rval().setBoolean(result);
  return true;
}

static const JSJitInfo connected_getterinfo = {
  { get_connected },
  { prototypes::id::Gamepad },
  { PrototypeTraits<prototypes::id::Gamepad>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_BOOLEAN,  /* returnType.  Not relevant for setters. */
  true,  /* isInfallible. False in setters. */
  false,  /* isMovable.  Not relevant for setters. */
  false, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  false, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  0   /* Reserved slot index, if we're stored in a slot, else 0. */
};

MOZ_CAN_RUN_SCRIPT static bool
get_buttons(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "Gamepad", "buttons", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
  // Have to either root across the getter call or reget after.
  bool isXray;
  JS::Rooted<JSObject*> slotStorage(cx, GetCachedSlotStorageObject(cx, obj, &isXray));
  if (!slotStorage) {
    return false;
  }
  const size_t slotIndex = isXray ? (DOM_EXPANDO_RESERVED_SLOTS + 0) : (DOM_INSTANCE_RESERVED_SLOTS + 0);
  MOZ_ASSERT(slotIndex < JSCLASS_RESERVED_SLOTS(JS::GetClass(slotStorage)));
  {
    // Scope for cachedVal
    JS::Value cachedVal = JS::GetNativeObjectReservedSlot(slotStorage, slotIndex);
    if (!cachedVal.isUndefined()) {
      args.rval().set(cachedVal);
      // The cached value is in the compartment of slotStorage,
      // so wrap into the caller compartment as needed.
      return MaybeWrapNonDOMObjectValue(cx, args.rval());
    }
  }

  nsTArray<StrongPtrForMember<mozilla::dom::GamepadButton>> result;
  // NOTE: This assert does NOT call the function.
  static_assert(std::is_void_v<decltype(MOZ_KnownLive(self)->GetButtons(result))>, "Should be returning void here");
  MOZ_KnownLive(self)->GetButtons(result);
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  {
    JS::Rooted<JSObject*> conversionScope(cx, isXray ? JS::CurrentGlobalOrNull(cx) : slotStorage);
    JSAutoRealm ar(cx, conversionScope);
    do { // block we break out of when done wrapping

      uint32_t length = result.Length();
      JS::Rooted<JSObject*> returnArray(cx, JS::NewArrayObject(cx, length));
      if (!returnArray) {
        return false;
      }
      // Scope for 'tmp'
      {
        JS::Rooted<JS::Value> tmp(cx);
        for (uint32_t sequenceIdx0 = 0; sequenceIdx0 < length; ++sequenceIdx0) {
          // Control block to let us common up the JS_DefineElement calls when there
          // are different ways to succeed at wrapping the object.
          do {
            if (!GetOrCreateDOMReflector(cx, result[sequenceIdx0], &tmp)) {
              MOZ_ASSERT(JS_IsExceptionPending(cx));
              return false;
            }
            break;
          } while (false);
          if (!JS_DefineElement(cx, returnArray, sequenceIdx0, tmp,
                                JSPROP_ENUMERATE)) {
            return false;
          }
        }
      }
      args.rval().setObject(*returnArray);
      break;
    } while (false);
    JS::Rooted<JSObject*> rvalObj(cx, &args.rval().toObject());
    if (!JS_FreezeObject(cx, rvalObj)) {
      return false;
    }
  }
  { // And now store things in the realm of our slotStorage.
    JSAutoRealm ar(cx, slotStorage);
    // Make a copy so that we don't do unnecessary wrapping on args.rval().
    JS::Rooted<JS::Value> storedVal(cx, args.rval());
    if (!MaybeWrapNonDOMObjectValue(cx, &storedVal)) {
      return false;
    }
    JS::SetNativeObjectReservedSlot(slotStorage, slotIndex, storedVal);
    if (!isXray) {
      // In the Xray case we don't need to do this, because getting the
      // expando object already preserved our wrapper.
      PreserveWrapper(self);
    }
  }
  // And now make sure args.rval() is in the caller realm.
  return MaybeWrapNonDOMObjectValue(cx, args.rval());
}

static const JSJitInfo buttons_getterinfo = {
  { get_buttons },
  { prototypes::id::Gamepad },
  { PrototypeTraits<prototypes::id::Gamepad>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasDOMSets, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_OBJECT,  /* returnType.  Not relevant for setters. */
  false,  /* isInfallible. False in setters. */
  true,  /* isMovable.  Not relevant for setters. */
  true, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  true, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  (DOM_INSTANCE_RESERVED_SLOTS + 0)   /* Reserved slot index, if we're stored in a slot, else 0. */
};
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 0) <= JSJitInfo::maxSlotIndex, "We won't fit");
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 0) < 6, "There is no slot for us");

MOZ_CAN_RUN_SCRIPT static bool
get_axes(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "Gamepad", "axes", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
  // Have to either root across the getter call or reget after.
  bool isXray;
  JS::Rooted<JSObject*> slotStorage(cx, GetCachedSlotStorageObject(cx, obj, &isXray));
  if (!slotStorage) {
    return false;
  }
  const size_t slotIndex = isXray ? (DOM_EXPANDO_RESERVED_SLOTS + 1) : (DOM_INSTANCE_RESERVED_SLOTS + 1);
  MOZ_ASSERT(slotIndex < JSCLASS_RESERVED_SLOTS(JS::GetClass(slotStorage)));
  {
    // Scope for cachedVal
    JS::Value cachedVal = JS::GetNativeObjectReservedSlot(slotStorage, slotIndex);
    if (!cachedVal.isUndefined()) {
      args.rval().set(cachedVal);
      // The cached value is in the compartment of slotStorage,
      // so wrap into the caller compartment as needed.
      return MaybeWrapNonDOMObjectValue(cx, args.rval());
    }
  }

  nsTArray<double> result;
  // NOTE: This assert does NOT call the function.
  static_assert(std::is_void_v<decltype(MOZ_KnownLive(self)->GetAxes(result))>, "Should be returning void here");
  MOZ_KnownLive(self)->GetAxes(result);
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  {
    JS::Rooted<JSObject*> conversionScope(cx, isXray ? JS::CurrentGlobalOrNull(cx) : slotStorage);
    JSAutoRealm ar(cx, conversionScope);
    do { // block we break out of when done wrapping

      uint32_t length = result.Length();
      JS::Rooted<JSObject*> returnArray(cx, JS::NewArrayObject(cx, length));
      if (!returnArray) {
        return false;
      }
      // Scope for 'tmp'
      {
        JS::Rooted<JS::Value> tmp(cx);
        for (uint32_t sequenceIdx0 = 0; sequenceIdx0 < length; ++sequenceIdx0) {
          // Control block to let us common up the JS_DefineElement calls when there
          // are different ways to succeed at wrapping the object.
          do {
            tmp.set(JS::NumberValue(double(result[sequenceIdx0])));
            break;
          } while (false);
          if (!JS_DefineElement(cx, returnArray, sequenceIdx0, tmp,
                                JSPROP_ENUMERATE)) {
            return false;
          }
        }
      }
      args.rval().setObject(*returnArray);
      break;
    } while (false);
    JS::Rooted<JSObject*> rvalObj(cx, &args.rval().toObject());
    if (!JS_FreezeObject(cx, rvalObj)) {
      return false;
    }
  }
  { // And now store things in the realm of our slotStorage.
    JSAutoRealm ar(cx, slotStorage);
    // Make a copy so that we don't do unnecessary wrapping on args.rval().
    JS::Rooted<JS::Value> storedVal(cx, args.rval());
    if (!MaybeWrapNonDOMObjectValue(cx, &storedVal)) {
      return false;
    }
    JS::SetNativeObjectReservedSlot(slotStorage, slotIndex, storedVal);
    if (!isXray) {
      // In the Xray case we don't need to do this, because getting the
      // expando object already preserved our wrapper.
      PreserveWrapper(self);
    }
  }
  // And now make sure args.rval() is in the caller realm.
  return MaybeWrapNonDOMObjectValue(cx, args.rval());
}

static const JSJitInfo axes_getterinfo = {
  { get_axes },
  { prototypes::id::Gamepad },
  { PrototypeTraits<prototypes::id::Gamepad>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasDOMSets, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_OBJECT,  /* returnType.  Not relevant for setters. */
  false,  /* isInfallible. False in setters. */
  true,  /* isMovable.  Not relevant for setters. */
  true, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  true, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  (DOM_INSTANCE_RESERVED_SLOTS + 1)   /* Reserved slot index, if we're stored in a slot, else 0. */
};
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 1) <= JSJitInfo::maxSlotIndex, "We won't fit");
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 1) < 6, "There is no slot for us");

MOZ_CAN_RUN_SCRIPT static bool
get_timestamp(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "Gamepad", "timestamp", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
  double result(MOZ_KnownLive(self)->Timestamp());
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  args.rval().set(JS::NumberValue(double(result)));
  return true;
}

static const JSJitInfo timestamp_getterinfo = {
  { get_timestamp },
  { prototypes::id::Gamepad },
  { PrototypeTraits<prototypes::id::Gamepad>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_DOUBLE,  /* returnType.  Not relevant for setters. */
  true,  /* isInfallible. False in setters. */
  false,  /* isMovable.  Not relevant for setters. */
  false, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  false, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  0   /* Reserved slot index, if we're stored in a slot, else 0. */
};

MOZ_CAN_RUN_SCRIPT static bool
get_pose(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "Gamepad", "pose", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
  auto result(StrongOrRawPtr<mozilla::dom::GamepadPose>(MOZ_KnownLive(self)->GetPose()));
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  if (!result) {
    args.rval().setNull();
    return true;
  }
  if (!GetOrCreateDOMReflector(cx, result, args.rval())) {
    MOZ_ASSERT(JS_IsExceptionPending(cx));
    return false;
  }
  return true;
}

static const JSJitInfo pose_getterinfo = {
  { get_pose },
  { prototypes::id::Gamepad },
  { PrototypeTraits<prototypes::id::Gamepad>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_UNKNOWN,  /* returnType.  Not relevant for setters. */
  false,  /* isInfallible. False in setters. */
  false,  /* isMovable.  Not relevant for setters. */
  false, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  false, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  0   /* Reserved slot index, if we're stored in a slot, else 0. */
};

MOZ_CAN_RUN_SCRIPT static bool
get_hapticActuators(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "Gamepad", "hapticActuators", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
  // Have to either root across the getter call or reget after.
  bool isXray;
  JS::Rooted<JSObject*> slotStorage(cx, GetCachedSlotStorageObject(cx, obj, &isXray));
  if (!slotStorage) {
    return false;
  }
  const size_t slotIndex = isXray ? (DOM_EXPANDO_RESERVED_SLOTS + 2) : (DOM_INSTANCE_RESERVED_SLOTS + 2);
  MOZ_ASSERT(slotIndex < JSCLASS_RESERVED_SLOTS(JS::GetClass(slotStorage)));
  {
    // Scope for cachedVal
    JS::Value cachedVal = JS::GetNativeObjectReservedSlot(slotStorage, slotIndex);
    if (!cachedVal.isUndefined()) {
      args.rval().set(cachedVal);
      // The cached value is in the compartment of slotStorage,
      // so wrap into the caller compartment as needed.
      return MaybeWrapNonDOMObjectValue(cx, args.rval());
    }
  }

  nsTArray<StrongPtrForMember<mozilla::dom::GamepadHapticActuator>> result;
  // NOTE: This assert does NOT call the function.
  static_assert(std::is_void_v<decltype(MOZ_KnownLive(self)->GetHapticActuators(result))>, "Should be returning void here");
  MOZ_KnownLive(self)->GetHapticActuators(result);
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  {
    JS::Rooted<JSObject*> conversionScope(cx, isXray ? JS::CurrentGlobalOrNull(cx) : slotStorage);
    JSAutoRealm ar(cx, conversionScope);
    do { // block we break out of when done wrapping

      uint32_t length = result.Length();
      JS::Rooted<JSObject*> returnArray(cx, JS::NewArrayObject(cx, length));
      if (!returnArray) {
        return false;
      }
      // Scope for 'tmp'
      {
        JS::Rooted<JS::Value> tmp(cx);
        for (uint32_t sequenceIdx0 = 0; sequenceIdx0 < length; ++sequenceIdx0) {
          // Control block to let us common up the JS_DefineElement calls when there
          // are different ways to succeed at wrapping the object.
          do {
            if (!GetOrCreateDOMReflector(cx, result[sequenceIdx0], &tmp)) {
              MOZ_ASSERT(JS_IsExceptionPending(cx));
              return false;
            }
            break;
          } while (false);
          if (!JS_DefineElement(cx, returnArray, sequenceIdx0, tmp,
                                JSPROP_ENUMERATE)) {
            return false;
          }
        }
      }
      args.rval().setObject(*returnArray);
      break;
    } while (false);
    JS::Rooted<JSObject*> rvalObj(cx, &args.rval().toObject());
    if (!JS_FreezeObject(cx, rvalObj)) {
      return false;
    }
  }
  { // And now store things in the realm of our slotStorage.
    JSAutoRealm ar(cx, slotStorage);
    // Make a copy so that we don't do unnecessary wrapping on args.rval().
    JS::Rooted<JS::Value> storedVal(cx, args.rval());
    if (!MaybeWrapNonDOMObjectValue(cx, &storedVal)) {
      return false;
    }
    JS::SetNativeObjectReservedSlot(slotStorage, slotIndex, storedVal);
    if (!isXray) {
      // In the Xray case we don't need to do this, because getting the
      // expando object already preserved our wrapper.
      PreserveWrapper(self);
    }
  }
  // And now make sure args.rval() is in the caller realm.
  return MaybeWrapNonDOMObjectValue(cx, args.rval());
}

static const JSJitInfo hapticActuators_getterinfo = {
  { get_hapticActuators },
  { prototypes::id::Gamepad },
  { PrototypeTraits<prototypes::id::Gamepad>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasNone, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_OBJECT,  /* returnType.  Not relevant for setters. */
  false,  /* isInfallible. False in setters. */
  true,  /* isMovable.  Not relevant for setters. */
  true, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  true, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  (DOM_INSTANCE_RESERVED_SLOTS + 2)   /* Reserved slot index, if we're stored in a slot, else 0. */
};
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 2) <= JSJitInfo::maxSlotIndex, "We won't fit");
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 2) < 6, "There is no slot for us");

MOZ_CAN_RUN_SCRIPT static bool
get_lightIndicators(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "Gamepad", "lightIndicators", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
  // Have to either root across the getter call or reget after.
  bool isXray;
  JS::Rooted<JSObject*> slotStorage(cx, GetCachedSlotStorageObject(cx, obj, &isXray));
  if (!slotStorage) {
    return false;
  }
  const size_t slotIndex = isXray ? (DOM_EXPANDO_RESERVED_SLOTS + 3) : (DOM_INSTANCE_RESERVED_SLOTS + 3);
  MOZ_ASSERT(slotIndex < JSCLASS_RESERVED_SLOTS(JS::GetClass(slotStorage)));
  {
    // Scope for cachedVal
    JS::Value cachedVal = JS::GetNativeObjectReservedSlot(slotStorage, slotIndex);
    if (!cachedVal.isUndefined()) {
      args.rval().set(cachedVal);
      // The cached value is in the compartment of slotStorage,
      // so wrap into the caller compartment as needed.
      return MaybeWrapNonDOMObjectValue(cx, args.rval());
    }
  }

  nsTArray<StrongPtrForMember<mozilla::dom::GamepadLightIndicator>> result;
  // NOTE: This assert does NOT call the function.
  static_assert(std::is_void_v<decltype(MOZ_KnownLive(self)->GetLightIndicators(result))>, "Should be returning void here");
  MOZ_KnownLive(self)->GetLightIndicators(result);
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  {
    JS::Rooted<JSObject*> conversionScope(cx, isXray ? JS::CurrentGlobalOrNull(cx) : slotStorage);
    JSAutoRealm ar(cx, conversionScope);
    do { // block we break out of when done wrapping

      uint32_t length = result.Length();
      JS::Rooted<JSObject*> returnArray(cx, JS::NewArrayObject(cx, length));
      if (!returnArray) {
        return false;
      }
      // Scope for 'tmp'
      {
        JS::Rooted<JS::Value> tmp(cx);
        for (uint32_t sequenceIdx0 = 0; sequenceIdx0 < length; ++sequenceIdx0) {
          // Control block to let us common up the JS_DefineElement calls when there
          // are different ways to succeed at wrapping the object.
          do {
            if (!GetOrCreateDOMReflector(cx, result[sequenceIdx0], &tmp)) {
              MOZ_ASSERT(JS_IsExceptionPending(cx));
              return false;
            }
            break;
          } while (false);
          if (!JS_DefineElement(cx, returnArray, sequenceIdx0, tmp,
                                JSPROP_ENUMERATE)) {
            return false;
          }
        }
      }
      args.rval().setObject(*returnArray);
      break;
    } while (false);
    JS::Rooted<JSObject*> rvalObj(cx, &args.rval().toObject());
    if (!JS_FreezeObject(cx, rvalObj)) {
      return false;
    }
  }
  { // And now store things in the realm of our slotStorage.
    JSAutoRealm ar(cx, slotStorage);
    // Make a copy so that we don't do unnecessary wrapping on args.rval().
    JS::Rooted<JS::Value> storedVal(cx, args.rval());
    if (!MaybeWrapNonDOMObjectValue(cx, &storedVal)) {
      return false;
    }
    JS::SetNativeObjectReservedSlot(slotStorage, slotIndex, storedVal);
    if (!isXray) {
      // In the Xray case we don't need to do this, because getting the
      // expando object already preserved our wrapper.
      PreserveWrapper(self);
    }
  }
  // And now make sure args.rval() is in the caller realm.
  return MaybeWrapNonDOMObjectValue(cx, args.rval());
}

static const JSJitInfo lightIndicators_getterinfo = {
  { get_lightIndicators },
  { prototypes::id::Gamepad },
  { PrototypeTraits<prototypes::id::Gamepad>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasNone, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_OBJECT,  /* returnType.  Not relevant for setters. */
  false,  /* isInfallible. False in setters. */
  true,  /* isMovable.  Not relevant for setters. */
  true, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  true, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  (DOM_INSTANCE_RESERVED_SLOTS + 3)   /* Reserved slot index, if we're stored in a slot, else 0. */
};
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 3) <= JSJitInfo::maxSlotIndex, "We won't fit");
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 3) < 6, "There is no slot for us");

MOZ_CAN_RUN_SCRIPT static bool
get_touchEvents(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "Gamepad", "touchEvents", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
  // Have to either root across the getter call or reget after.
  bool isXray;
  JS::Rooted<JSObject*> slotStorage(cx, GetCachedSlotStorageObject(cx, obj, &isXray));
  if (!slotStorage) {
    return false;
  }
  const size_t slotIndex = isXray ? (DOM_EXPANDO_RESERVED_SLOTS + 4) : (DOM_INSTANCE_RESERVED_SLOTS + 4);
  MOZ_ASSERT(slotIndex < JSCLASS_RESERVED_SLOTS(JS::GetClass(slotStorage)));
  {
    // Scope for cachedVal
    JS::Value cachedVal = JS::GetNativeObjectReservedSlot(slotStorage, slotIndex);
    if (!cachedVal.isUndefined()) {
      args.rval().set(cachedVal);
      // The cached value is in the compartment of slotStorage,
      // so wrap into the caller compartment as needed.
      return MaybeWrapNonDOMObjectValue(cx, args.rval());
    }
  }

  nsTArray<StrongPtrForMember<mozilla::dom::GamepadTouch>> result;
  // NOTE: This assert does NOT call the function.
  static_assert(std::is_void_v<decltype(MOZ_KnownLive(self)->GetTouchEvents(result))>, "Should be returning void here");
  MOZ_KnownLive(self)->GetTouchEvents(result);
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  {
    JS::Rooted<JSObject*> conversionScope(cx, isXray ? JS::CurrentGlobalOrNull(cx) : slotStorage);
    JSAutoRealm ar(cx, conversionScope);
    do { // block we break out of when done wrapping

      uint32_t length = result.Length();
      JS::Rooted<JSObject*> returnArray(cx, JS::NewArrayObject(cx, length));
      if (!returnArray) {
        return false;
      }
      // Scope for 'tmp'
      {
        JS::Rooted<JS::Value> tmp(cx);
        for (uint32_t sequenceIdx0 = 0; sequenceIdx0 < length; ++sequenceIdx0) {
          // Control block to let us common up the JS_DefineElement calls when there
          // are different ways to succeed at wrapping the object.
          do {
            if (!GetOrCreateDOMReflector(cx, result[sequenceIdx0], &tmp)) {
              MOZ_ASSERT(JS_IsExceptionPending(cx));
              return false;
            }
            break;
          } while (false);
          if (!JS_DefineElement(cx, returnArray, sequenceIdx0, tmp,
                                JSPROP_ENUMERATE)) {
            return false;
          }
        }
      }
      args.rval().setObject(*returnArray);
      break;
    } while (false);
    JS::Rooted<JSObject*> rvalObj(cx, &args.rval().toObject());
    if (!JS_FreezeObject(cx, rvalObj)) {
      return false;
    }
  }
  { // And now store things in the realm of our slotStorage.
    JSAutoRealm ar(cx, slotStorage);
    // Make a copy so that we don't do unnecessary wrapping on args.rval().
    JS::Rooted<JS::Value> storedVal(cx, args.rval());
    if (!MaybeWrapNonDOMObjectValue(cx, &storedVal)) {
      return false;
    }
    JS::SetNativeObjectReservedSlot(slotStorage, slotIndex, storedVal);
    if (!isXray) {
      // In the Xray case we don't need to do this, because getting the
      // expando object already preserved our wrapper.
      PreserveWrapper(self);
    }
  }
  // And now make sure args.rval() is in the caller realm.
  return MaybeWrapNonDOMObjectValue(cx, args.rval());
}

static const JSJitInfo touchEvents_getterinfo = {
  { get_touchEvents },
  { prototypes::id::Gamepad },
  { PrototypeTraits<prototypes::id::Gamepad>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasNone, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_OBJECT,  /* returnType.  Not relevant for setters. */
  false,  /* isInfallible. False in setters. */
  true,  /* isMovable.  Not relevant for setters. */
  true, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  true, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  (DOM_INSTANCE_RESERVED_SLOTS + 4)   /* Reserved slot index, if we're stored in a slot, else 0. */
};
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 4) <= JSJitInfo::maxSlotIndex, "We won't fit");
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 4) < 6, "There is no slot for us");

static void
_finalize(JS::GCContext* gcx, JSObject* obj)
{
  mozilla::dom::Gamepad* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::Gamepad>(obj);
  if (self) {
    JS::SetNativeObjectReservedSlot(obj, DOM_OBJECT_SLOT, JS::UndefinedValue());
    ClearWrapper(self, self, obj);
    if (size_t mallocBytes = BindingJSObjectMallocBytes(self)) {
      JS::RemoveAssociatedMemory(obj, mallocBytes,
                                 JS::MemoryUse::DOMBinding);
    }
    AddForDeferredFinalization<mozilla::dom::Gamepad>(self);
  }
}

MOZ_GLOBINIT static const JSPropertySpec sAttributes_specs[] = {
  JSPropertySpec::nativeAccessors("id", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &id_getterinfo, nullptr, nullptr),
  JSPropertySpec::nativeAccessors("index", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &index_getterinfo, nullptr, nullptr),
  JSPropertySpec::nativeAccessors("mapping", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &mapping_getterinfo, nullptr, nullptr),
  JS_PS_END,
  JSPropertySpec::nativeAccessors("hand", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &hand_getterinfo, nullptr, nullptr),
  JS_PS_END,
  JSPropertySpec::nativeAccessors("connected", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &connected_getterinfo, nullptr, nullptr),
  JSPropertySpec::nativeAccessors("buttons", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &buttons_getterinfo, nullptr, nullptr),
  JSPropertySpec::nativeAccessors("axes", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &axes_getterinfo, nullptr, nullptr),
  JSPropertySpec::nativeAccessors("timestamp", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &timestamp_getterinfo, nullptr, nullptr),
  JS_PS_END,
  JSPropertySpec::nativeAccessors("pose", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &pose_getterinfo, nullptr, nullptr),
  JSPropertySpec::nativeAccessors("hapticActuators", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &hapticActuators_getterinfo, nullptr, nullptr),
  JS_PS_END,
  JSPropertySpec::nativeAccessors("lightIndicators", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &lightIndicators_getterinfo, nullptr, nullptr),
  JS_PS_END,
  JSPropertySpec::nativeAccessors("touchEvents", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &touchEvents_getterinfo, nullptr, nullptr),
  JS_PS_END
};

static const PrefableDisablers sAttributes_disablers4 = {
  WebIDLPrefIndex::dom_gamepad_extensions_enabled, 0, false, OriginTrial(0), nullptr
};

static const PrefableDisablers sAttributes_disablers11 = {
  WebIDLPrefIndex::dom_gamepad_extensions_enabled, 0, false, OriginTrial(0), nullptr
};

static const PrefableDisablers sAttributes_disablers14 = {
  WebIDLPrefIndex::dom_gamepad_extensions_lightindicator, 0, false, OriginTrial(0), nullptr
};

static const PrefableDisablers sAttributes_disablers16 = {
  WebIDLPrefIndex::dom_gamepad_extensions_multitouch, 0, false, OriginTrial(0), nullptr
};

static const Prefable<const JSPropertySpec> sAttributes[] = {
  { nullptr, &sAttributes_specs[0] },
  { &sAttributes_disablers4, &sAttributes_specs[4] },
  { nullptr, &sAttributes_specs[6] },
  { &sAttributes_disablers11, &sAttributes_specs[11] },
  { &sAttributes_disablers14, &sAttributes_specs[14] },
  { &sAttributes_disablers16, &sAttributes_specs[16] },
  { nullptr, nullptr }
};

static_assert(6 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX,
    "We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)");
static_assert(4 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX,
    "We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)");


static uint16_t sNativeProperties_sortedPropertyIndices[12];
static PropertyInfo sNativeProperties_propertyInfos[12];

static const NativePropertiesN<1> sNativeProperties = {
  false, 0,
  false, 0,
  false, 0,
  true,  0 /* sAttributes */,
  false, 0,
  false, 0,
  false, 0,
  -1,
  12,
  sNativeProperties_sortedPropertyIndices,
  {
    { sAttributes, &sNativeProperties_propertyInfos[0] }
  }
};
static_assert(12 < 1ull << (CHAR_BIT * sizeof(sNativeProperties.propertyInfoCount)),
    "We have a property info count that is oversized");

// This may allocate too many slots, because we only really need
// slots for our non-interface-typed members that we cache.  But
// allocating slots only for those would make the slot index
// computations much more complicated, so let's do this the simple
// way for now.
DEFINE_XRAY_EXPANDO_CLASS_WITH_OPS(static, sXrayExpandoObjectClass, 5,
                                   &xpc::XrayExpandoObjectClassOps);

bool sNativePropertiesInited = false;
const NativePropertyHooks sNativePropertyHooks = {
  nullptr,
  { sNativeProperties.Upcast(), nullptr, &sNativePropertiesInited },
  prototypes::id::Gamepad,
  constructors::id::Gamepad,
  &sXrayExpandoObjectClass
};

static const DOMInterfaceInfo sInterfaceObjectInfo = {
  { ThrowingConstructor, &sNativePropertyHooks },
  JS::GetRealmFunctionPrototypeHandle,
  PrototypeTraits<prototypes::id::Gamepad>::Depth,
  prototypes::id::Gamepad,
  true,
  0,
  "Gamepad",
};

static const DOMIfaceAndProtoJSClass sPrototypeClass = {
  {
    "GamepadPrototype",
    JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_PROTO_SLOTS_BASE),
    JS_NULL_CLASS_OPS,
    JS_NULL_CLASS_SPEC,
    JS_NULL_CLASS_EXT,
    JS_NULL_OBJECT_OPS
  },
  eInterfacePrototype,
  prototypes::id::Gamepad,
  PrototypeTraits<prototypes::id::Gamepad>::Depth,
  &sNativePropertyHooks,
  JS::GetRealmObjectPrototype
};

bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj)
{
  return StaticPrefs::dom_gamepad_enabled();
}

static JS::Handle<JSObject*>
GetProtoObjectHandle(JSContext* aCx);

static const JSClassOps sClassOps = {
  nullptr,               /* addProperty */
  nullptr,               /* delProperty */
  nullptr,               /* enumerate */
  nullptr, /* newEnumerate */
  nullptr, /* resolve */
  nullptr, /* mayResolve */
  _finalize, /* finalize */
  nullptr, /* call */
  nullptr,               /* construct */
  nullptr, /* trace */
};

static const DOMJSClass sClass = {
  { "Gamepad",
    JSCLASS_IS_DOMJSCLASS | JSCLASS_FOREGROUND_FINALIZE | JSCLASS_HAS_RESERVED_SLOTS(6) | JSCLASS_PRESERVES_WRAPPER,
    &sClassOps,
    JS_NULL_CLASS_SPEC,
    &NativeTypeHelpers<mozilla::dom::Gamepad>::sClassExtension,
    JS_NULL_OBJECT_OPS
  },
  { prototypes::id::Gamepad, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count },
  std::is_base_of_v<nsISupports, mozilla::dom::Gamepad>,
  &sNativePropertyHooks,
  GetProtoObjectHandle,
  GetCCParticipant<mozilla::dom::Gamepad>::Get(),
  nullptr,
  NativeTypeHelpers<mozilla::dom::Gamepad>::GetWrapperCache
};
static_assert(1 == DOM_INSTANCE_RESERVED_SLOTS,
              "Must have the right minimal number of reserved slots.");
static_assert(6 >= 6,
              "Must have enough reserved slots.");

bool
Wrap(JSContext* aCx, mozilla::dom::Gamepad* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector)
{
  static_assert(!std::is_base_of_v<NonRefcountedDOMObject, mozilla::dom::Gamepad>,
                "Shouldn't have wrappercached things that are not refcounted.");
  static_assert(std::is_same_v<decltype(aObject), mozilla::dom::Gamepad*>);
  MOZ_ASSERT(ToSupportsIsCorrect(aObject));
  MOZ_ASSERT_IF(aGivenProto, js::IsObjectInContextCompartment(aGivenProto, aCx));
  MOZ_ASSERT(!aCache->GetWrapper(),
             "You should probably not be using Wrap() directly; use "
             "GetOrCreateDOMReflector instead");

  MOZ_ASSERT(ToSupportsIsOnPrimaryInheritanceChain(aObject, aCache),
             "nsISupports must be on our primary inheritance chain");

  // If the wrapper cache contains a dead reflector then finalize that
  // now, ensuring that the finalizer for the old reflector always
  // runs before the new reflector is created and attached. This
  // avoids the awkward situation where there are multiple reflector
  // objects that contain pointers to the same native.

  if (JSObject* oldReflector = aCache->GetWrapperMaybeDead()) {
    _finalize(nullptr /* unused */, oldReflector);
    MOZ_ASSERT(!aCache->GetWrapperMaybeDead());
  }

  JS::Rooted<JSObject*> global(aCx, FindAssociatedGlobal(aCx, aObject->GetParentObject()));
  if (!global) {
    return false;
  }
  MOZ_ASSERT(JS_IsGlobalObject(global));
  JS::AssertObjectIsNotGray(global);

  // That might have ended up wrapping us already, due to the wonders
  // of XBL.  Check for that, and bail out as needed.
  aReflector.set(aCache->GetWrapper());
  if (aReflector) {
#ifdef DEBUG
    AssertReflectorHasGivenProto(aCx, aReflector, aGivenProto);
#endif // DEBUG
    return true;
  }

  JSAutoRealm ar(aCx, global);
  JS::Handle<JSObject*> canonicalProto = GetProtoObjectHandle(aCx);
  if (!canonicalProto) {
    return false;
  }
  JS::Rooted<JSObject*> proto(aCx);
  if (aGivenProto) {
    proto = aGivenProto;
    // Unfortunately, while aGivenProto was in the compartment of aCx
    // coming in, we changed compartments to that of "parent" so may need
    // to wrap the proto here.
    if (js::GetContextCompartment(aCx) != JS::GetCompartment(proto)) {
      if (!JS_WrapObject(aCx, &proto)) {
        return false;
      }
    }
  } else {
    proto = canonicalProto;
  }

  BindingJSObjectCreator<mozilla::dom::Gamepad> creator(aCx);
  creator.CreateObject(aCx, sClass.ToJSClass(), proto, aObject, aReflector);
  if (!aReflector) {
    return false;
  }

  aCache->SetWrapper(aReflector);
  creator.InitializationSucceeded();

  MOZ_ASSERT(aCache->GetWrapperPreserveColor() &&
             aCache->GetWrapperPreserveColor() == aReflector);
  // If proto != canonicalProto, we have to preserve our wrapper;
  // otherwise we won't be able to properly recreate it later, since
  // we won't know what proto to use.  Note that we don't check
  // aGivenProto here, since it's entirely possible (and even
  // somewhat common) to have a non-null aGivenProto which is the
  // same as canonicalProto.
  if (proto != canonicalProto) {
    PreserveWrapper(aObject);
  }

  return true;
}

void
ClearCachedButtonsValue(mozilla::dom::Gamepad* aObject)
{
  JSObject* obj;
  obj = aObject->GetWrapper();
  if (!obj) {
    return;
  }
  JS::SetNativeObjectReservedSlot(obj, (DOM_INSTANCE_RESERVED_SLOTS + 0), JS::UndefinedValue());
  ClearXrayExpandoSlots(RootingCx(), obj, (DOM_EXPANDO_RESERVED_SLOTS + 0));
}

void
ClearCachedAxesValue(mozilla::dom::Gamepad* aObject)
{
  JSObject* obj;
  obj = aObject->GetWrapper();
  if (!obj) {
    return;
  }
  JS::SetNativeObjectReservedSlot(obj, (DOM_INSTANCE_RESERVED_SLOTS + 1), JS::UndefinedValue());
  ClearXrayExpandoSlots(RootingCx(), obj, (DOM_EXPANDO_RESERVED_SLOTS + 1));
}

void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal)
{
  JS::Heap<JSObject*>* protoCache = &aProtoAndIfaceCache.EntrySlotOrCreate(prototypes::id::Gamepad);
  JS::Heap<JSObject*>* interfaceCache = &aProtoAndIfaceCache.EntrySlotOrCreate(constructors::id::Gamepad);

  JS::Handle<JSObject*> parentProto(JS::GetRealmObjectPrototypeHandle(aCx));
  if (!parentProto) {
    return;
  }

  JS::Handle<JSObject*> constructorProto(JS::GetRealmFunctionPrototypeHandle(aCx));
  if (!constructorProto) {
    return;
  }

  dom::CreateInterfaceObjects(aCx, aGlobal, parentProto,
                              &sPrototypeClass, protoCache,
                              constructorProto, &sInterfaceObjectInfo, 0, false, Span<const LegacyFactoryFunction, 0>{},
                              interfaceCache,
                              sNativeProperties.Upcast(),
                              nullptr,
                              "Gamepad",
                              ShouldExpose<Gamepad_Binding::ConstructorEnabled>(aCx, aGlobal, aDefineOnGlobal),
                              nullptr,
                              false,
                              nullptr);
}

static JS::Handle<JSObject*>
GetProtoObjectHandle(JSContext* aCx)
{
  /* Get the interface prototype object for this class.  This will create the
     object as needed. */
  return GetPerInterfaceObjectHandle(aCx, prototypes::id::Gamepad,
                                     &CreateInterfaceObjects,
                                     DefineInterfaceProperty::CheckExposure);

}

JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx)
{
  /* Get the interface object for this class.  This will create the object as
     needed. */

  return GetPerInterfaceObjectHandle(aCx, constructors::id::Gamepad,
                                     &CreateInterfaceObjects,
                                     DefineInterfaceProperty::CheckExposure);
}

} // namespace Gamepad_Binding



namespace GamepadButton_Binding {

MOZ_CAN_RUN_SCRIPT static bool
get_pressed(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "GamepadButton", "pressed", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::GamepadButton*>(void_self);
  bool result(MOZ_KnownLive(self)->Pressed());
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  args.rval().setBoolean(result);
  return true;
}

static const JSJitInfo pressed_getterinfo = {
  { get_pressed },
  { prototypes::id::GamepadButton },
  { PrototypeTraits<prototypes::id::GamepadButton>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_BOOLEAN,  /* returnType.  Not relevant for setters. */
  true,  /* isInfallible. False in setters. */
  false,  /* isMovable.  Not relevant for setters. */
  false, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  false, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  0   /* Reserved slot index, if we're stored in a slot, else 0. */
};

MOZ_CAN_RUN_SCRIPT static bool
get_touched(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "GamepadButton", "touched", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::GamepadButton*>(void_self);
  bool result(MOZ_KnownLive(self)->Touched());
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  args.rval().setBoolean(result);
  return true;
}

static const JSJitInfo touched_getterinfo = {
  { get_touched },
  { prototypes::id::GamepadButton },
  { PrototypeTraits<prototypes::id::GamepadButton>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_BOOLEAN,  /* returnType.  Not relevant for setters. */
  true,  /* isInfallible. False in setters. */
  false,  /* isMovable.  Not relevant for setters. */
  false, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  false, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  0   /* Reserved slot index, if we're stored in a slot, else 0. */
};

MOZ_CAN_RUN_SCRIPT static bool
get_value(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
  AUTO_PROFILER_LABEL_DYNAMIC_FAST(
    "GamepadButton", "value", DOM, cx,
    uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
    uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));

  auto* self = static_cast<mozilla::dom::GamepadButton*>(void_self);
  double result(MOZ_KnownLive(self)->Value());
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
  args.rval().set(JS::NumberValue(double(result)));
  return true;
}

static const JSJitInfo value_getterinfo = {
  { get_value },
  { prototypes::id::GamepadButton },
  { PrototypeTraits<prototypes::id::GamepadButton>::Depth },
  JSJitInfo::Getter,
  JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
  JSVAL_TYPE_DOUBLE,  /* returnType.  Not relevant for setters. */
  true,  /* isInfallible. False in setters. */
  false,  /* isMovable.  Not relevant for setters. */
  false, /* isEliminatable.  Not relevant for setters. */
  false, /* isAlwaysInSlot.  Only relevant for getters. */
  false, /* isLazilyCachedInSlot.  Only relevant for getters. */
  false,  /* isTypedMethod.  Only relevant for methods. */
  0   /* Reserved slot index, if we're stored in a slot, else 0. */
};

static void
_finalize(JS::GCContext* gcx, JSObject* obj)
{
  mozilla::dom::GamepadButton* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadButton>(obj);
  if (self) {
    JS::SetNativeObjectReservedSlot(obj, DOM_OBJECT_SLOT, JS::UndefinedValue());
    ClearWrapper(self, self, obj);
    if (size_t mallocBytes = BindingJSObjectMallocBytes(self)) {
      JS::RemoveAssociatedMemory(obj, mallocBytes,
                                 JS::MemoryUse::DOMBinding);
    }
    AddForDeferredFinalization<mozilla::dom::GamepadButton>(self);
  }
}

MOZ_GLOBINIT static const JSPropertySpec sAttributes_specs[] = {
  JSPropertySpec::nativeAccessors("pressed", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &pressed_getterinfo, nullptr, nullptr),
  JSPropertySpec::nativeAccessors("touched", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &touched_getterinfo, nullptr, nullptr),
  JSPropertySpec::nativeAccessors("value", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &value_getterinfo, nullptr, nullptr),
  JS_PS_END
};


static const Prefable<const JSPropertySpec> sAttributes[] = {
  { nullptr, &sAttributes_specs[0] },
  { nullptr, nullptr }
};

static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX,
    "We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)");
static_assert(3 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX,
    "We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)");


static uint16_t sNativeProperties_sortedPropertyIndices[3];
static PropertyInfo sNativeProperties_propertyInfos[3];

static const NativePropertiesN<1> sNativeProperties = {
  false, 0,
  false, 0,
  false, 0,
  true,  0 /* sAttributes */,
  false, 0,
  false, 0,
  false, 0,
  -1,
  3,
  sNativeProperties_sortedPropertyIndices,
  {
    { sAttributes, &sNativeProperties_propertyInfos[0] }
  }
};
static_assert(3 < 1ull << (CHAR_BIT * sizeof(sNativeProperties.propertyInfoCount)),
    "We have a property info count that is oversized");

bool sNativePropertiesInited = false;
const NativePropertyHooks sNativePropertyHooks = {
  nullptr,
  { sNativeProperties.Upcast(), nullptr, &sNativePropertiesInited },
  prototypes::id::GamepadButton,
  constructors::id::GamepadButton,
  &DefaultXrayExpandoObjectClass
};

static const DOMInterfaceInfo sInterfaceObjectInfo = {
  { ThrowingConstructor, &sNativePropertyHooks },
  JS::GetRealmFunctionPrototypeHandle,
  PrototypeTraits<prototypes::id::GamepadButton>::Depth,
  prototypes::id::GamepadButton,
  true,
  0,
  "GamepadButton",
};

static const DOMIfaceAndProtoJSClass sPrototypeClass = {
  {
    "GamepadButtonPrototype",
    JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_PROTO_SLOTS_BASE),
    JS_NULL_CLASS_OPS,
    JS_NULL_CLASS_SPEC,
    JS_NULL_CLASS_EXT,
    JS_NULL_OBJECT_OPS
  },
  eInterfacePrototype,
  prototypes::id::GamepadButton,
  PrototypeTraits<prototypes::id::GamepadButton>::Depth,
  &sNativePropertyHooks,
  JS::GetRealmObjectPrototype
};

bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj)
{
  return StaticPrefs::dom_gamepad_enabled();
}

static JS::Handle<JSObject*>
GetProtoObjectHandle(JSContext* aCx);

static const JSClassOps sClassOps = {
  nullptr,               /* addProperty */
  nullptr,               /* delProperty */
  nullptr,               /* enumerate */
  nullptr, /* newEnumerate */
  nullptr, /* resolve */
  nullptr, /* mayResolve */
  _finalize, /* finalize */
  nullptr, /* call */
  nullptr,               /* construct */
  nullptr, /* trace */
};

static const DOMJSClass sClass = {
  { "GamepadButton",
    JSCLASS_IS_DOMJSCLASS | JSCLASS_FOREGROUND_FINALIZE | JSCLASS_HAS_RESERVED_SLOTS(1) | JSCLASS_PRESERVES_WRAPPER,
    &sClassOps,
    JS_NULL_CLASS_SPEC,
    &NativeTypeHelpers<mozilla::dom::GamepadButton>::sClassExtension,
    JS_NULL_OBJECT_OPS
  },
  { prototypes::id::GamepadButton, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count },
  std::is_base_of_v<nsISupports, mozilla::dom::GamepadButton>,
  &sNativePropertyHooks,
  GetProtoObjectHandle,
  GetCCParticipant<mozilla::dom::GamepadButton>::Get(),
  nullptr,
  NativeTypeHelpers<mozilla::dom::GamepadButton>::GetWrapperCache
};
static_assert(1 == DOM_INSTANCE_RESERVED_SLOTS,
              "Must have the right minimal number of reserved slots.");
static_assert(1 >= 1,
              "Must have enough reserved slots.");

bool
Wrap(JSContext* aCx, mozilla::dom::GamepadButton* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector)
{
  static_assert(!std::is_base_of_v<NonRefcountedDOMObject, mozilla::dom::GamepadButton>,
                "Shouldn't have wrappercached things that are not refcounted.");
  static_assert(std::is_same_v<decltype(aObject), mozilla::dom::GamepadButton*>);
  MOZ_ASSERT(ToSupportsIsCorrect(aObject));
  MOZ_ASSERT_IF(aGivenProto, js::IsObjectInContextCompartment(aGivenProto, aCx));
  MOZ_ASSERT(!aCache->GetWrapper(),
             "You should probably not be using Wrap() directly; use "
             "GetOrCreateDOMReflector instead");

  MOZ_ASSERT(ToSupportsIsOnPrimaryInheritanceChain(aObject, aCache),
             "nsISupports must be on our primary inheritance chain");

  // If the wrapper cache contains a dead reflector then finalize that
  // now, ensuring that the finalizer for the old reflector always
  // runs before the new reflector is created and attached. This
  // avoids the awkward situation where there are multiple reflector
  // objects that contain pointers to the same native.

  if (JSObject* oldReflector = aCache->GetWrapperMaybeDead()) {
    _finalize(nullptr /* unused */, oldReflector);
    MOZ_ASSERT(!aCache->GetWrapperMaybeDead());
  }

  JS::Rooted<JSObject*> global(aCx, FindAssociatedGlobal(aCx, aObject->GetParentObject()));
  if (!global) {
    return false;
  }
  MOZ_ASSERT(JS_IsGlobalObject(global));
  JS::AssertObjectIsNotGray(global);

  // That might have ended up wrapping us already, due to the wonders
  // of XBL.  Check for that, and bail out as needed.
  aReflector.set(aCache->GetWrapper());
  if (aReflector) {
#ifdef DEBUG
    AssertReflectorHasGivenProto(aCx, aReflector, aGivenProto);
#endif // DEBUG
    return true;
  }

  JSAutoRealm ar(aCx, global);
  JS::Handle<JSObject*> canonicalProto = GetProtoObjectHandle(aCx);
  if (!canonicalProto) {
    return false;
  }
  JS::Rooted<JSObject*> proto(aCx);
  if (aGivenProto) {
    proto = aGivenProto;
    // Unfortunately, while aGivenProto was in the compartment of aCx
    // coming in, we changed compartments to that of "parent" so may need
    // to wrap the proto here.
    if (js::GetContextCompartment(aCx) != JS::GetCompartment(proto)) {
      if (!JS_WrapObject(aCx, &proto)) {
        return false;
      }
    }
  } else {
    proto = canonicalProto;
  }

  BindingJSObjectCreator<mozilla::dom::GamepadButton> creator(aCx);
  creator.CreateObject(aCx, sClass.ToJSClass(), proto, aObject, aReflector);
  if (!aReflector) {
    return false;
  }

  aCache->SetWrapper(aReflector);
  creator.InitializationSucceeded();

  MOZ_ASSERT(aCache->GetWrapperPreserveColor() &&
             aCache->GetWrapperPreserveColor() == aReflector);
  // If proto != canonicalProto, we have to preserve our wrapper;
  // otherwise we won't be able to properly recreate it later, since
  // we won't know what proto to use.  Note that we don't check
  // aGivenProto here, since it's entirely possible (and even
  // somewhat common) to have a non-null aGivenProto which is the
  // same as canonicalProto.
  if (proto != canonicalProto) {
    PreserveWrapper(aObject);
  }

  return true;
}

void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal)
{
  JS::Heap<JSObject*>* protoCache = &aProtoAndIfaceCache.EntrySlotOrCreate(prototypes::id::GamepadButton);
  JS::Heap<JSObject*>* interfaceCache = &aProtoAndIfaceCache.EntrySlotOrCreate(constructors::id::GamepadButton);

  JS::Handle<JSObject*> parentProto(JS::GetRealmObjectPrototypeHandle(aCx));
  if (!parentProto) {
    return;
  }

  JS::Handle<JSObject*> constructorProto(JS::GetRealmFunctionPrototypeHandle(aCx));
  if (!constructorProto) {
    return;
  }

  dom::CreateInterfaceObjects(aCx, aGlobal, parentProto,
                              &sPrototypeClass, protoCache,
                              constructorProto, &sInterfaceObjectInfo, 0, false, Span<const LegacyFactoryFunction, 0>{},
                              interfaceCache,
                              sNativeProperties.Upcast(),
                              nullptr,
                              "GamepadButton",
                              ShouldExpose<GamepadButton_Binding::ConstructorEnabled>(aCx, aGlobal, aDefineOnGlobal),
                              nullptr,
                              false,
                              nullptr);
}

static JS::Handle<JSObject*>
GetProtoObjectHandle(JSContext* aCx)
{
  /* Get the interface prototype object for this class.  This will create the
     object as needed. */
  return GetPerInterfaceObjectHandle(aCx, prototypes::id::GamepadButton,
                                     &CreateInterfaceObjects,
                                     DefineInterfaceProperty::CheckExposure);

}

JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx)
{
  /* Get the interface object for this class.  This will create the object as
     needed. */

  return GetPerInterfaceObjectHandle(aCx, constructors::id::GamepadButton,
                                     &CreateInterfaceObjects,
                                     DefineInterfaceProperty::CheckExposure);
}

} // namespace GamepadButton_Binding



} // namespace dom


} // namespace mozilla
