/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* THIS FILE IS AUTOGENERATED FROM GamepadEvent.webidl BY Codegen.py - DO NOT EDIT */ #include "EventBinding.h" #include "GamepadEvent.h" #include "GamepadEventBinding.h" #include "js/GCAPI.h" #include "mozilla/HoldDropJSObjects.h" #include "mozilla/dom/BindingCallContext.h" #include "mozilla/dom/Gamepad.h" #include "mozilla/dom/GamepadEvent.h" #include "mozilla/dom/Nullable.h" #include "mozilla/dom/PrimitiveConversions.h" namespace mozilla::dom { NS_IMPL_CYCLE_COLLECTION_CLASS(GamepadEvent) NS_IMPL_ADDREF_INHERITED(GamepadEvent, Event) NS_IMPL_RELEASE_INHERITED(GamepadEvent, Event) NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(GamepadEvent, Event) NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mGamepad) NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN_INHERITED(GamepadEvent, Event) NS_IMPL_CYCLE_COLLECTION_TRACE_END NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(GamepadEvent, Event) NS_IMPL_CYCLE_COLLECTION_UNLINK(mGamepad) NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(GamepadEvent) NS_INTERFACE_MAP_END_INHERITING(Event) GamepadEvent::GamepadEvent(mozilla::dom::EventTarget* aOwner) : Event(aOwner, nullptr, nullptr) { } GamepadEvent::~GamepadEvent() { } GamepadEvent* GamepadEvent::AsGamepadEvent() { return this; } JSObject* GamepadEvent::WrapObjectInternal(JSContext* aCx, JS::Handle aGivenProto) { return GamepadEvent_Binding::Wrap(aCx, this, aGivenProto); } already_AddRefed GamepadEvent::Constructor(mozilla::dom::EventTarget* aOwner, const nsAString& aType, const GamepadEventInit& aEventInitDict) { RefPtr e = new GamepadEvent(aOwner); bool trusted = e->Init(aOwner); e->InitEvent(aType, aEventInitDict.mBubbles, aEventInitDict.mCancelable); e->mGamepad = aEventInitDict.mGamepad; e->SetTrusted(trusted); e->SetComposed(aEventInitDict.mComposed); return e.forget(); } already_AddRefed GamepadEvent::Constructor(const GlobalObject& aGlobal, const nsAString& aType, const GamepadEventInit& aEventInitDict) { nsCOMPtr owner = do_QueryInterface(aGlobal.GetAsSupports()); return Constructor(owner, aType, aEventInitDict); } Gamepad* GamepadEvent::GetGamepad() const { return mGamepad; } } // namespace mozilla::dom