// // Automatically generated by ipdlc. // Edit at your own risk // #include "mozilla/dom/PGamepadEventChannelChild.h" #include "mozilla/ProfilerLabels.h" #include "mozilla/dom/GamepadEventChannelChild.h" #include "mozilla/dom/GamepadMessageUtils.h" #include "mozilla/ipc/PBackgroundChild.h" #include "ipc/IPCMessageUtils.h" #include "ipc/IPCMessageUtilsSpecializations.h" #include "nsIFile.h" #include "mozilla/ipc/Endpoint.h" #include "mozilla/ipc/ProtocolMessageUtils.h" #include "mozilla/ipc/ProtocolUtils.h" #include "mozilla/ipc/ShmemMessageUtils.h" #include "mozilla/ipc/TaintingIPCUtils.h" namespace mozilla { namespace dom { MOZ_IMPLICIT PGamepadEventChannelChild::PGamepadEventChannelChild() : mozilla::ipc::IRefCountedProtocol(kProtocolId, mozilla::ipc::ChildSide) { MOZ_COUNT_CTOR(PGamepadEventChannelChild); } PGamepadEventChannelChild::~PGamepadEventChannelChild() { MOZ_COUNT_DTOR(PGamepadEventChannelChild); } auto PGamepadEventChannelChild::ActorAlloc() -> void { AddRef(); } auto PGamepadEventChannelChild::ActorDealloc() -> void { Release(); } auto PGamepadEventChannelChild::OtherPid() const -> ::base::ProcessId { ::base::ProcessId pid = ::mozilla::ipc::IProtocol::ToplevelProtocol()->OtherPidMaybeInvalid(); MOZ_RELEASE_ASSERT(pid != ::base::kInvalidProcessId); return pid; } auto PGamepadEventChannelChild::OtherChildID() const -> ::GeckoChildID { ::GeckoChildID childID = ::mozilla::ipc::IProtocol::ToplevelProtocol()->OtherChildIDMaybeInvalid(); MOZ_RELEASE_ASSERT(childID != -1); return childID; } auto PGamepadEventChannelChild::OtherEndpointProcInfo() const -> ::mozilla::ipc::EndpointProcInfo { return ::mozilla::ipc::EndpointProcInfo{OtherPid(), OtherChildID()}; } auto PGamepadEventChannelChild::Manager() const -> PBackgroundChild* { return static_cast(IProtocol::Manager()); } auto PGamepadEventChannelChild::ManagedProtocolIds() const -> mozilla::Span { return {}; } auto PGamepadEventChannelChild::GetManagedActors(mozilla::ipc::ProtocolId aProtocol) -> UntypedManagedContainer* { switch (aProtocol) { default: return nullptr; } } auto PGamepadEventChannelChild::RejectPendingResponses(ResponseRejectReason aReason) -> void { mAsyncCallbacks.RejectPendingResponses(aReason); } auto PGamepadEventChannelChild::Send__delete__(PGamepadEventChannelChild* actor) -> bool { if (!actor || !actor->CanSend()) { NS_WARNING("Attempt to __delete__ missing or closed actor"); return false; } UniquePtr msg__ = PGamepadEventChannel::Msg___delete__((actor)->Id()); IPC::MessageWriter writer__{ (*(msg__)), actor}; if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadEventChannelChild", actor->ToplevelProtocol()->OtherPidMaybeInvalid(), "Sending ", msg__->type(), mozilla::ipc::MessageDirection::eSending); } AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg___delete__", OTHER); bool sendok__ = (actor)->ChannelSend(std::move(msg__)); actor->ActorDisconnected(Deletion); return sendok__; } auto PGamepadEventChannelChild::SendVibrateHaptic( const GamepadHandle& aHandle, const uint32_t& aHapticIndex, const double& aIntensity, const double& aDuration, const uint32_t& aPromiseID) -> bool { UniquePtr msg__ = PGamepadEventChannel::Msg_VibrateHaptic(Id()); IPC::MessageWriter writer__{ (*(msg__)), this}; IPC::WriteParam((&(writer__)), aHandle); // Sentinel = 'aHandle' ((&(writer__)))->WriteSentinel(174326446); IPC::WriteParam((&(writer__)), aHapticIndex); // Sentinel = 'aHapticIndex' ((&(writer__)))->WriteSentinel(500040883); IPC::WriteParam((&(writer__)), aIntensity); // Sentinel = 'aIntensity' ((&(writer__)))->WriteSentinel(367854633); IPC::WriteParam((&(writer__)), aDuration); // Sentinel = 'aDuration' ((&(writer__)))->WriteSentinel(296551336); IPC::WriteParam((&(writer__)), aPromiseID); // Sentinel = 'aPromiseID' ((&(writer__)))->WriteSentinel(363398094); if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadEventChannelChild", this->ToplevelProtocol()->OtherPidMaybeInvalid(), "Sending ", msg__->type(), mozilla::ipc::MessageDirection::eSending); } AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_VibrateHaptic", OTHER); bool sendok__ = ChannelSend(std::move(msg__)); return sendok__; } auto PGamepadEventChannelChild::SendStopVibrateHaptic(const GamepadHandle& aHandle) -> bool { UniquePtr msg__ = PGamepadEventChannel::Msg_StopVibrateHaptic(Id()); IPC::MessageWriter writer__{ (*(msg__)), this}; IPC::WriteParam((&(writer__)), aHandle); // Sentinel = 'aHandle' ((&(writer__)))->WriteSentinel(174326446); if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadEventChannelChild", this->ToplevelProtocol()->OtherPidMaybeInvalid(), "Sending ", msg__->type(), mozilla::ipc::MessageDirection::eSending); } AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_StopVibrateHaptic", OTHER); bool sendok__ = ChannelSend(std::move(msg__)); return sendok__; } auto PGamepadEventChannelChild::SendLightIndicatorColor( const GamepadHandle& aHandle, const uint32_t& aLightColorIndex, const uint8_t& aRed, const uint8_t& aGreen, const uint8_t& aBlue, const uint32_t& aPromiseID) -> bool { UniquePtr msg__ = PGamepadEventChannel::Msg_LightIndicatorColor(Id()); IPC::MessageWriter writer__{ (*(msg__)), this}; IPC::WriteParam((&(writer__)), aHandle); // Sentinel = 'aHandle' ((&(writer__)))->WriteSentinel(174326446); IPC::WriteParam((&(writer__)), aLightColorIndex); // Sentinel = 'aLightColorIndex' ((&(writer__)))->WriteSentinel(882247249); IPC::WriteParam((&(writer__)), aRed); // Sentinel = 'aRed' ((&(writer__)))->WriteSentinel(61604221); IPC::WriteParam((&(writer__)), aGreen); // Sentinel = 'aGreen' ((&(writer__)))->WriteSentinel(131990099); IPC::WriteParam((&(writer__)), aBlue); // Sentinel = 'aBlue' ((&(writer__)))->WriteSentinel(92602858); IPC::WriteParam((&(writer__)), aPromiseID); // Sentinel = 'aPromiseID' ((&(writer__)))->WriteSentinel(363398094); if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadEventChannelChild", this->ToplevelProtocol()->OtherPidMaybeInvalid(), "Sending ", msg__->type(), mozilla::ipc::MessageDirection::eSending); } AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_LightIndicatorColor", OTHER); bool sendok__ = ChannelSend(std::move(msg__)); return sendok__; } auto PGamepadEventChannelChild::SendRequestAllGamepads( mozilla::ipc::ResolveCallback>&& aResolve, mozilla::ipc::RejectCallback&& aReject) -> void { UniquePtr msg__ = PGamepadEventChannel::Msg_RequestAllGamepads(Id()); IPC::MessageWriter writer__{ (*(msg__)), this}; if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadEventChannelChild", this->ToplevelProtocol()->OtherPidMaybeInvalid(), "Sending ", msg__->type(), mozilla::ipc::MessageDirection::eSending); } AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_RequestAllGamepads", OTHER); IPC::Message::seqno_t seqno__ = 0; if (ChannelSend(std::move(msg__), (&(seqno__)))) { mAsyncCallbacks.AddCallback(seqno__, PGamepadEventChannel::Reply_RequestAllGamepads__ID, [resolve=std::move(aResolve)](IPC::MessageReader* aReader) mutable { auto maybe__gamepads = IPC::ReadParam>(aReader); if (!maybe__gamepads) { (aReader)->FatalError("Error deserializing 'GamepadAdded[]'"); return MsgValueError; } auto& gamepads = *maybe__gamepads; // Sentinel = 'gamepads' if ((!((aReader)->ReadSentinel(244056899)))) { mozilla::ipc::SentinelReadError("Error deserializing 'GamepadAdded[]'"); return MsgValueError; } aReader->EndRead(); resolve(std::move(gamepads)); return MsgProcessed; }, std::move(aReject)); } else { aReject(::mozilla::ipc::ResponseRejectReason::SendError); } return; } auto PGamepadEventChannelChild::SendRequestAllGamepads() -> RefPtr { RefPtr, ResponseRejectReason, true>::Private> promise__ = new MozPromise, ResponseRejectReason, true>::Private(__func__); promise__->UseDirectTaskDispatch(__func__); SendRequestAllGamepads([promise__](nsTArray&& aValue) { promise__->Resolve(std::move(aValue), __func__); }, [promise__](ResponseRejectReason&& aReason) { promise__->Reject(std::move(aReason), __func__); }); return promise__; } auto PGamepadEventChannelChild::DeallocManagee( mozilla::ipc::ProtocolId aProtocolId, IProtocol* aListener) -> void { FatalError("unreached"); return; } auto PGamepadEventChannelChild::OnMessageReceived(const Message& msg__) -> PGamepadEventChannelChild::Result { if (!CanSend()) { if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadEventChannelChild", this->ToplevelProtocol()->OtherPidMaybeInvalid(), "Ignored message for dead actor", (&(msg__))->type(), mozilla::ipc::MessageDirection::eSending); } return MsgProcessed; } switch (msg__.type()) { case MANAGED_ENDPOINT_BOUND_MESSAGE_TYPE: { if (!mAwaitingManagedEndpointBind) { NS_WARNING("Unexpected managed endpoint lifecycle message after actor bound!"); return MsgNotAllowed; } mAwaitingManagedEndpointBind = false; return MsgProcessed; } case MANAGED_ENDPOINT_DROPPED_MESSAGE_TYPE: { if (!mAwaitingManagedEndpointBind) { NS_WARNING("Unexpected managed endpoint lifecycle message after actor bound!"); return MsgNotAllowed; } mAwaitingManagedEndpointBind = false; this->ActorDisconnected(ManagedEndpointDropped); return MsgProcessed; } case PGamepadEventChannel::Reply___delete____ID: { return MsgProcessed; } case PGamepadEventChannel::Reply_RequestAllGamepads__ID: { if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadEventChannelChild", this->ToplevelProtocol()->OtherPidMaybeInvalid(), "Received ", (&(msg__))->type(), mozilla::ipc::MessageDirection::eReceiving); } AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_RequestAllGamepads", OTHER); return mAsyncCallbacks.GotReply(this, msg__); } case PGamepadEventChannel::Msg_GamepadUpdate__ID: { if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadEventChannelChild", this->ToplevelProtocol()->OtherPidMaybeInvalid(), "Received ", (&(msg__))->type(), mozilla::ipc::MessageDirection::eReceiving); } AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_GamepadUpdate", OTHER); IPC::MessageReader reader__{ msg__, this}; auto maybe__aGamepadEvent = IPC::ReadParam((&(reader__))); if (!maybe__aGamepadEvent) { FatalError("Error deserializing 'GamepadChangeEvent'"); return MsgValueError; } auto& aGamepadEvent = *maybe__aGamepadEvent; // Sentinel = 'aGamepadEvent' if ((!(((&(reader__)))->ReadSentinel(578225427)))) { mozilla::ipc::SentinelReadError("Error deserializing 'GamepadChangeEvent'"); return MsgValueError; } reader__.EndRead(); mozilla::ipc::IPCResult __ok = (static_cast<::mozilla::dom::GamepadEventChannelChild*>(this))->RecvGamepadUpdate(std::move(aGamepadEvent)); if ((!(__ok))) { mozilla::ipc::ProtocolErrorBreakpoint("Handler returned error code!"); // Error handled in mozilla::ipc::IPCResult return MsgProcessingError; } return MsgProcessed; } case PGamepadEventChannel::Msg_ReplyGamepadPromise__ID: { if (mozilla::ipc::LoggingEnabledFor("PGamepadEventChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadEventChannelChild", this->ToplevelProtocol()->OtherPidMaybeInvalid(), "Received ", (&(msg__))->type(), mozilla::ipc::MessageDirection::eReceiving); } AUTO_PROFILER_LABEL("PGamepadEventChannel::Msg_ReplyGamepadPromise", OTHER); IPC::MessageReader reader__{ msg__, this}; auto maybe__aPromiseID = IPC::ReadParam((&(reader__))); if (!maybe__aPromiseID) { FatalError("Error deserializing 'uint32_t'"); return MsgValueError; } auto& aPromiseID = *maybe__aPromiseID; // Sentinel = 'aPromiseID' if ((!(((&(reader__)))->ReadSentinel(363398094)))) { mozilla::ipc::SentinelReadError("Error deserializing 'uint32_t'"); return MsgValueError; } reader__.EndRead(); mozilla::ipc::IPCResult __ok = (static_cast<::mozilla::dom::GamepadEventChannelChild*>(this))->RecvReplyGamepadPromise(std::move(aPromiseID)); if ((!(__ok))) { mozilla::ipc::ProtocolErrorBreakpoint("Handler returned error code!"); // Error handled in mozilla::ipc::IPCResult return MsgProcessingError; } return MsgProcessed; } default: return MsgNotKnown; } } auto PGamepadEventChannelChild::OnMessageReceived( const Message& msg__, UniquePtr& reply__) -> PGamepadEventChannelChild::Result { if (!CanSend()) { return MsgDropped; } return MsgNotKnown; } } // namespace dom } // namespace mozilla