// // Automatically generated by ipdlc. // Edit at your own risk // #include "mozilla/dom/PGamepadTestChannelChild.h" #include "mozilla/ProfilerLabels.h" #include "mozilla/dom/GamepadMessageUtils.h" #include "mozilla/dom/GamepadTestChannelChild.h" #include "mozilla/ipc/PBackgroundChild.h" #include "ipc/IPCMessageUtils.h" #include "ipc/IPCMessageUtilsSpecializations.h" #include "nsIFile.h" #include "mozilla/ipc/Endpoint.h" #include "mozilla/ipc/ProtocolMessageUtils.h" #include "mozilla/ipc/ProtocolUtils.h" #include "mozilla/ipc/ShmemMessageUtils.h" #include "mozilla/ipc/TaintingIPCUtils.h" namespace mozilla { namespace dom { MOZ_IMPLICIT PGamepadTestChannelChild::PGamepadTestChannelChild() : mozilla::ipc::IRefCountedProtocol(kProtocolId, mozilla::ipc::ChildSide) { MOZ_COUNT_CTOR(PGamepadTestChannelChild); } PGamepadTestChannelChild::~PGamepadTestChannelChild() { MOZ_COUNT_DTOR(PGamepadTestChannelChild); } auto PGamepadTestChannelChild::ActorAlloc() -> void { AddRef(); } auto PGamepadTestChannelChild::ActorDealloc() -> void { Release(); } auto PGamepadTestChannelChild::OtherPid() const -> ::base::ProcessId { ::base::ProcessId pid = ::mozilla::ipc::IProtocol::ToplevelProtocol()->OtherPidMaybeInvalid(); MOZ_RELEASE_ASSERT(pid != ::base::kInvalidProcessId); return pid; } auto PGamepadTestChannelChild::OtherChildID() const -> ::GeckoChildID { ::GeckoChildID childID = ::mozilla::ipc::IProtocol::ToplevelProtocol()->OtherChildIDMaybeInvalid(); MOZ_RELEASE_ASSERT(childID != -1); return childID; } auto PGamepadTestChannelChild::OtherEndpointProcInfo() const -> ::mozilla::ipc::EndpointProcInfo { return ::mozilla::ipc::EndpointProcInfo{OtherPid(), OtherChildID()}; } auto PGamepadTestChannelChild::Manager() const -> PBackgroundChild* { return static_cast(IProtocol::Manager()); } auto PGamepadTestChannelChild::ManagedProtocolIds() const -> mozilla::Span { return {}; } auto PGamepadTestChannelChild::GetManagedActors(mozilla::ipc::ProtocolId aProtocol) -> UntypedManagedContainer* { switch (aProtocol) { default: return nullptr; } } auto PGamepadTestChannelChild::SendGamepadTestEvent( const uint32_t& aID, const GamepadChangeEvent& aGamepadEvent) -> bool { UniquePtr msg__ = PGamepadTestChannel::Msg_GamepadTestEvent(Id()); IPC::MessageWriter writer__{ (*(msg__)), this}; IPC::WriteParam((&(writer__)), aID); // Sentinel = 'aID' ((&(writer__)))->WriteSentinel(33292527); IPC::WriteParam((&(writer__)), aGamepadEvent); // Sentinel = 'aGamepadEvent' ((&(writer__)))->WriteSentinel(578225427); if (mozilla::ipc::LoggingEnabledFor("PGamepadTestChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadTestChannelChild", this->ToplevelProtocol()->OtherPidMaybeInvalid(), "Sending ", msg__->type(), mozilla::ipc::MessageDirection::eSending); } AUTO_PROFILER_LABEL("PGamepadTestChannel::Msg_GamepadTestEvent", OTHER); bool sendok__ = ChannelSend(std::move(msg__)); return sendok__; } auto PGamepadTestChannelChild::Send__delete__(PGamepadTestChannelChild* actor) -> bool { if (!actor || !actor->CanSend()) { NS_WARNING("Attempt to __delete__ missing or closed actor"); return false; } UniquePtr msg__ = PGamepadTestChannel::Msg___delete__((actor)->Id()); IPC::MessageWriter writer__{ (*(msg__)), actor}; if (mozilla::ipc::LoggingEnabledFor("PGamepadTestChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadTestChannelChild", actor->ToplevelProtocol()->OtherPidMaybeInvalid(), "Sending ", msg__->type(), mozilla::ipc::MessageDirection::eSending); } AUTO_PROFILER_LABEL("PGamepadTestChannel::Msg___delete__", OTHER); bool sendok__ = (actor)->ChannelSend(std::move(msg__)); actor->ActorDisconnected(Deletion); return sendok__; } auto PGamepadTestChannelChild::DeallocManagee( mozilla::ipc::ProtocolId aProtocolId, IProtocol* aListener) -> void { FatalError("unreached"); return; } auto PGamepadTestChannelChild::OnMessageReceived(const Message& msg__) -> PGamepadTestChannelChild::Result { if (!CanSend()) { if (mozilla::ipc::LoggingEnabledFor("PGamepadTestChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadTestChannelChild", this->ToplevelProtocol()->OtherPidMaybeInvalid(), "Ignored message for dead actor", (&(msg__))->type(), mozilla::ipc::MessageDirection::eSending); } return MsgProcessed; } switch (msg__.type()) { case MANAGED_ENDPOINT_BOUND_MESSAGE_TYPE: { if (!mAwaitingManagedEndpointBind) { NS_WARNING("Unexpected managed endpoint lifecycle message after actor bound!"); return MsgNotAllowed; } mAwaitingManagedEndpointBind = false; return MsgProcessed; } case MANAGED_ENDPOINT_DROPPED_MESSAGE_TYPE: { if (!mAwaitingManagedEndpointBind) { NS_WARNING("Unexpected managed endpoint lifecycle message after actor bound!"); return MsgNotAllowed; } mAwaitingManagedEndpointBind = false; this->ActorDisconnected(ManagedEndpointDropped); return MsgProcessed; } case PGamepadTestChannel::Reply___delete____ID: { return MsgProcessed; } case PGamepadTestChannel::Msg_ReplyGamepadHandle__ID: { if (mozilla::ipc::LoggingEnabledFor("PGamepadTestChannel", mozilla::ipc::ChildSide)) { mozilla::ipc::LogMessageForProtocol( "PGamepadTestChannelChild", this->ToplevelProtocol()->OtherPidMaybeInvalid(), "Received ", (&(msg__))->type(), mozilla::ipc::MessageDirection::eReceiving); } AUTO_PROFILER_LABEL("PGamepadTestChannel::Msg_ReplyGamepadHandle", OTHER); IPC::MessageReader reader__{ msg__, this}; auto maybe__aID = IPC::ReadParam((&(reader__))); if (!maybe__aID) { FatalError("Error deserializing 'uint32_t'"); return MsgValueError; } auto& aID = *maybe__aID; // Sentinel = 'aID' if ((!(((&(reader__)))->ReadSentinel(33292527)))) { mozilla::ipc::SentinelReadError("Error deserializing 'uint32_t'"); return MsgValueError; } auto maybe__aHandle = IPC::ReadParam((&(reader__))); if (!maybe__aHandle) { FatalError("Error deserializing 'GamepadHandle'"); return MsgValueError; } auto& aHandle = *maybe__aHandle; // Sentinel = 'aHandle' if ((!(((&(reader__)))->ReadSentinel(174326446)))) { mozilla::ipc::SentinelReadError("Error deserializing 'GamepadHandle'"); return MsgValueError; } reader__.EndRead(); mozilla::ipc::IPCResult __ok = (static_cast<::mozilla::dom::GamepadTestChannelChild*>(this))->RecvReplyGamepadHandle(std::move(aID), std::move(aHandle)); if ((!(__ok))) { mozilla::ipc::ProtocolErrorBreakpoint("Handler returned error code!"); // Error handled in mozilla::ipc::IPCResult return MsgProcessingError; } return MsgProcessed; } default: return MsgNotKnown; } } auto PGamepadTestChannelChild::OnMessageReceived( const Message& msg__, UniquePtr& reply__) -> PGamepadTestChannelChild::Result { if (!CanSend()) { return MsgDropped; } return MsgNotKnown; } } // namespace dom } // namespace mozilla