#### `alpha` alpha of the stream Value type: #gdouble #### `fheight` height of the source in float Value type: #gfloat #### `fposx` x position of the stream in float Value type: #gfloat #### `fposy` y position of the stream in float Value type: #gfloat #### `fwidth` width of the source in float Value type: #gfloat #### `height` height of the source Value type: #gint #### `operator` Blending operator to use for blending this pad over the previous ones Valid values: - **Source** (0) – source - **Over** (1) – over - **Add** (2) – add #### `posx` x position of the stream Value type: #gint #### `posy` y position of the stream Value type: #gint #### `reverse` Whether to playback the source reverse or not Value type: #gboolean See #nlesource:reverse #### `video-direction` Video direction: rotation and flipping Valid values: - **GST_VIDEO_ORIENTATION_IDENTITY** (0) – identity - **GST_VIDEO_ORIENTATION_90R** (1) – 90r - **GST_VIDEO_ORIENTATION_180** (2) – 180 - **GST_VIDEO_ORIENTATION_90L** (3) – 90l - **GST_VIDEO_ORIENTATION_HORIZ** (4) – horiz - **GST_VIDEO_ORIENTATION_VERT** (5) – vert - **GST_VIDEO_ORIENTATION_UL_LR** (6) – ul-lr - **GST_VIDEO_ORIENTATION_UR_LL** (7) – ur-ll - **GST_VIDEO_ORIENTATION_AUTO** (8) – auto - **GST_VIDEO_ORIENTATION_CUSTOM** (9) – custom See #GstVideoDirection:video-direction #### `width` width of the source Value type: #gint #### `zorder` z order of the stream. **WARNING**: Setting it manually overrides the #GESLayer:priority and should be used very carefully Value type: #guint