/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include #include #include #include #include "gstd3d12.h" G_BEGIN_DECLS #define GST_TYPE_D3D12_DECODER (gst_d3d12_decoder_get_type()) G_DECLARE_FINAL_TYPE (GstD3D12Decoder, gst_d3d12_decoder, GST, D3D12_DECODER, GstObject); typedef struct _GstD3D12DecoderClassData GstD3D12DecoderClassData; struct GstD3D12DecoderSubClassData { GstDxvaCodec codec; gint64 adapter_luid; guint device_id; guint vendor_id; }; #define GST_D3D12_DECODER_DEFINE_TYPE(ModuleObjName,module_obj_name,MODULE,OBJ_NAME,ParentName) \ static GstElementClass *parent_class = NULL; \ typedef struct _##ModuleObjName { \ ParentName parent; \ GstD3D12Decoder *decoder; \ } ModuleObjName;\ typedef struct _##ModuleObjName##Class { \ ParentName##Class parent_class; \ GstD3D12DecoderSubClassData class_data; \ } ModuleObjName##Class; \ static inline ModuleObjName * MODULE##_##OBJ_NAME (gpointer ptr) { \ return (ModuleObjName *) (ptr); \ } \ static inline ModuleObjName##Class * MODULE##_##OBJ_NAME##_GET_CLASS (gpointer ptr) { \ return G_TYPE_INSTANCE_GET_CLASS ((ptr),G_TYPE_FROM_INSTANCE(ptr),ModuleObjName##Class); \ } \ static void module_obj_name##_finalize (GObject * object); \ static void module_obj_name##_get_property (GObject * object, \ guint prop_id, GValue * value, GParamSpec * pspec); \ static void module_obj_name##_set_context (GstElement * element, \ GstContext * context); \ static gboolean module_obj_name##_open (GstVideoDecoder * decoder); \ static gboolean module_obj_name##_stop (GstVideoDecoder * decoder); \ static gboolean module_obj_name##_close (GstVideoDecoder * decoder); \ static gboolean module_obj_name##_negotiate (GstVideoDecoder * decoder); \ static gboolean module_obj_name##_decide_allocation (GstVideoDecoder * decoder, \ GstQuery * query); \ static gboolean module_obj_name##_sink_query (GstVideoDecoder * decoder, \ GstQuery * query); \ static gboolean module_obj_name##_src_query (GstVideoDecoder * decoder, \ GstQuery * query); \ static gboolean module_obj_name##_sink_event (GstVideoDecoder * decoder, \ GstEvent * event); \ static GstFlowReturn module_obj_name##_drain (GstVideoDecoder * decoder); \ static GstFlowReturn module_obj_name##_finish (GstVideoDecoder * decoder); \ static gboolean module_obj_name##_flush (GstVideoDecoder * decoder); \ static GstFlowReturn module_obj_name##_configure (ParentName * decoder, \ GstVideoCodecState * input_state, const GstVideoInfo * info, \ gint crop_x, gint crop_y, \ gint coded_width, gint coded_height, gint max_dpb_size); \ static GstFlowReturn module_obj_name##_new_picture (ParentName * decoder, \ GstCodecPicture * picture); \ static guint8 module_obj_name##_get_picture_id (ParentName * decoder, \ GstCodecPicture * picture); \ static GstFlowReturn module_obj_name##_start_picture (ParentName * decoder, \ GstCodecPicture * picture, guint8 * picture_id); \ static GstFlowReturn module_obj_name##_end_picture (ParentName * decoder, \ GstCodecPicture * picture, GPtrArray * ref_pics, \ const GstDxvaDecodingArgs * args); \ static GstFlowReturn module_obj_name##_output_picture (ParentName * decoder, \ GstVideoCodecFrame * frame, GstCodecPicture * picture, \ GstVideoBufferFlags buffer_flags, \ gint display_width, gint display_height); #define GST_D3D12_DECODER_DEFINE_TYPE_FULL(ModuleObjName,module_obj_name,MODULE,OBJ_NAME,ParentName) \ GST_D3D12_DECODER_DEFINE_TYPE(ModuleObjName,module_obj_name,MODULE,OBJ_NAME,ParentName); \ static GstFlowReturn module_obj_name##_duplicate_picture (ParentName * decoder, \ GstCodecPicture * src, GstCodecPicture * dst); GstD3D12Decoder * gst_d3d12_decoder_new (GstDxvaCodec codec, gint64 adapter_luid); gboolean gst_d3d12_decoder_open (GstD3D12Decoder * decoder, GstElement * element); gboolean gst_d3d12_decoder_close (GstD3D12Decoder * decoder); GstFlowReturn gst_d3d12_decoder_configure (GstD3D12Decoder * decoder, GstVideoDecoder * videodec, GstVideoCodecState * input_state, const GstVideoInfo * info, gint crop_x, gint crop_y, gint coded_width, gint coded_height, guint dpb_size); GstFlowReturn gst_d3d12_decoder_drain (GstD3D12Decoder * decoder, GstVideoDecoder * videodec); gboolean gst_d3d12_decoder_flush (GstD3D12Decoder * decoder, GstVideoDecoder * videodec); gboolean gst_d3d12_decoder_stop (GstD3D12Decoder * decoder); GstFlowReturn gst_d3d12_decoder_new_picture (GstD3D12Decoder * decoder, GstVideoDecoder * videodec, GstCodecPicture * picture); GstFlowReturn gst_d3d12_decoder_new_picture_with_size (GstD3D12Decoder * decoder, GstVideoDecoder * videodec, GstCodecPicture * picture, guint width, guint height); GstFlowReturn gst_d3d12_decoder_duplicate_picture (GstD3D12Decoder * decoder, GstCodecPicture * src, GstCodecPicture * dst); guint8 gst_d3d12_decoder_get_picture_id (GstD3D12Decoder * decoder, GstCodecPicture * picture); GstFlowReturn gst_d3d12_decoder_start_picture (GstD3D12Decoder * decoder, GstCodecPicture * picture, guint8 * picture_id); GstFlowReturn gst_d3d12_decoder_end_picture (GstD3D12Decoder * decoder, GstCodecPicture * picture, GPtrArray * ref_pics, const GstDxvaDecodingArgs * args); GstFlowReturn gst_d3d12_decoder_output_picture (GstD3D12Decoder * decoder, GstVideoDecoder * videodec, GstVideoCodecFrame * frame, GstCodecPicture * picture, GstVideoBufferFlags buffer_flags, gint display_width, gint display_height); gboolean gst_d3d12_decoder_negotiate (GstD3D12Decoder * decoder, GstVideoDecoder * videodec); gboolean gst_d3d12_decoder_decide_allocation (GstD3D12Decoder * decoder, GstVideoDecoder * videodec, GstQuery * query); void gst_d3d12_decoder_sink_event (GstD3D12Decoder * decoder, GstEvent * event); void gst_d3d12_decoder_set_context (GstD3D12Decoder * decoder, GstElement * element, GstContext * context); gboolean gst_d3d12_decoder_handle_query (GstD3D12Decoder * decoder, GstElement * element, GstQuery * query); /* Utils for element registration */ GstD3D12DecoderClassData * gst_d3d12_decoder_check_feature_support (GstD3D12Device * device, ID3D12VideoDevice * video_device, GstDxvaCodec codec); void gst_d3d12_decoder_class_data_fill_subclass_data (GstD3D12DecoderClassData * data, GstD3D12DecoderSubClassData * subclass_data); void gst_d3d12_decoder_proxy_class_init (GstElementClass * klass, GstD3D12DecoderClassData * data, const gchar * author); void gst_d3d12_decoder_proxy_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec, GstD3D12DecoderSubClassData * subclass_data); G_END_DECLS