# # This file and its contents are supplied under the terms of the # Common Development and Distribution License ("CDDL"), version 1.0. # You may only use this file in accordance with the terms of version # 1.0 of the CDDL. # # A full copy of the text of the CDDL should have accompanied this # source. A copy of the CDDL is also available via the Internet at # http://www.illumos.org/license/CDDL. # # # Copyright 2024 # set name=pkg.fmri value=pkg:/$(COMPONENT_FMRI)@$(IPS_COMPONENT_VERSION),$(BUILD_VERSION) set name=pkg.human-version value=$(HUMAN_VERSION) set name=pkg.summary value="$(COMPONENT_SUMMARY)" set name=info.classification value="$(COMPONENT_CLASSIFICATION)" set name=info.upstream-url value=$(COMPONENT_PROJECT_URL) set name=info.source-url value=$(COMPONENT_ARCHIVE_URL) set name=org.opensolaris.consolidation value=$(CONSOLIDATION) license $(COMPONENT_LICENSE_FILE) license='$(COMPONENT_LICENSE)' file path=usr/bin/calcmysky file path=usr/bin/showmysky file path=usr/include/ShowMySky/AtmosphereRenderer.hpp file path=usr/include/ShowMySky/Exception.hpp file path=usr/include/ShowMySky/Settings.hpp file path=usr/lib/$(MACH64)/cmake/ShowMySky-Qt5/ShowMySky-Qt5Config-release.cmake file path=usr/lib/$(MACH64)/cmake/ShowMySky-Qt5/ShowMySky-Qt5Config.cmake link path=usr/lib/$(MACH64)/libShowMySky-Qt5.so target=libShowMySky-Qt5.so.15 link path=usr/lib/$(MACH64)/libShowMySky-Qt5.so.15 \ target=libShowMySky-Qt5.so.15.0.0 file path=usr/lib/$(MACH64)/libShowMySky-Qt5.so.15.0.0 file path=usr/share/CalcMySky/shaders/accumulate-single-scattering-texture.frag file path=usr/share/CalcMySky/shaders/calc-view-dir.h.glsl file path=usr/share/CalcMySky/shaders/common-functions.frag file path=usr/share/CalcMySky/shaders/common-functions.h.glsl file path=usr/share/CalcMySky/shaders/compute-direct-irradiance.frag file path=usr/share/CalcMySky/shaders/compute-eclipsed-double-scattering.frag file path=usr/share/CalcMySky/shaders/compute-eclipsed-single-scattering.frag file path=usr/share/CalcMySky/shaders/compute-indirect-irradiance.frag file path=usr/share/CalcMySky/shaders/compute-light-pollution-multiple-scattering.frag file path=usr/share/CalcMySky/shaders/compute-light-pollution-single-scattering.frag file path=usr/share/CalcMySky/shaders/compute-multiple-scattering.frag file path=usr/share/CalcMySky/shaders/compute-scattering-density.frag file path=usr/share/CalcMySky/shaders/compute-single-scattering.frag file path=usr/share/CalcMySky/shaders/compute-transmittance-functions.h.glsl file path=usr/share/CalcMySky/shaders/compute-transmittance.frag file path=usr/share/CalcMySky/shaders/copy-scattering-texture-2d.frag file path=usr/share/CalcMySky/shaders/copy-scattering-texture-3d.frag file path=usr/share/CalcMySky/shaders/direct-irradiance.frag file path=usr/share/CalcMySky/shaders/direct-irradiance.h.glsl file path=usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.frag file path=usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.h.glsl file path=usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.frag file path=usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.h.glsl file path=usr/share/CalcMySky/shaders/multiple-scattering.frag file path=usr/share/CalcMySky/shaders/multiple-scattering.h.glsl file path=usr/share/CalcMySky/shaders/render.frag file path=usr/share/CalcMySky/shaders/shader.geom file path=usr/share/CalcMySky/shaders/shader.vert file path=usr/share/CalcMySky/shaders/single-scattering-eclipsed.frag file path=usr/share/CalcMySky/shaders/single-scattering-eclipsed.h.glsl file path=usr/share/CalcMySky/shaders/single-scattering-light-pollution.frag file path=usr/share/CalcMySky/shaders/single-scattering-light-pollution.h.glsl file path=usr/share/CalcMySky/shaders/single-scattering.frag file path=usr/share/CalcMySky/shaders/single-scattering.h.glsl file path=usr/share/CalcMySky/shaders/texture-coordinates.frag file path=usr/share/CalcMySky/shaders/texture-coordinates.h.glsl file path=usr/share/CalcMySky/shaders/texture-sampling-functions.frag file path=usr/share/CalcMySky/shaders/texture-sampling-functions.h.glsl file path=usr/share/CalcMySky/shaders/version.h.glsl