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 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include <o3tl/cow_wrapper.hxx>


// predefines

namespace drawinglayer::attribute {
    class ImpSdrSceneAttribute;
}


namespace drawinglayer::attribute
    {
        class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute
        {
        public:
            typedef o3tl::cow_wrapper< ImpSdrSceneAttribute > ImplType;

        private:
            ImplType mpSdrSceneAttribute;

        public:
            /// constructors/assignmentoperator/destructor
            SdrSceneAttribute(
                double fDistance,
                double fShadowSlant,
                css::drawing::ProjectionMode aProjectionMode,
                css::drawing::ShadeMode aShadeMode,
                bool bTwoSidedLighting);
            SdrSceneAttribute();
            SdrSceneAttribute(const SdrSceneAttribute&);
            SdrSceneAttribute(SdrSceneAttribute&&);
            SdrSceneAttribute& operator=(const SdrSceneAttribute&);
            SdrSceneAttribute& operator=(SdrSceneAttribute&&);
            ~SdrSceneAttribute();

            // checks if the incarnation is default constructed
            bool isDefault() const;

            // compare operator
            bool operator==(const SdrSceneAttribute& rCandidate) const;

            // data read access
            double getShadowSlant() const;
            css::drawing::ProjectionMode getProjectionMode() const;
            css::drawing::ShadeMode getShadeMode() const;
            bool getTwoSidedLighting() const;
        };

} // end of namespace drawinglayer::attribute


#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX

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