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#ifndef INCLUDED_EDITENG_ACCESSIBLEPARAMANAGER_HXX
#define INCLUDED_EDITENG_ACCESSIBLEPARAMANAGER_HXX

#include <config_options.h>
#include <vector>
#include <utility>
#include <tools/gen.hxx>
#include <com/sun/star/awt/Rectangle.hpp>
#include <rtl/ref.hxx>
#include <unotools/weakref.hxx>
#include <editeng/AccessibleEditableTextPara.hxx>
#include <editeng/editengdllapi.h>

class SvxEditSourceAdapter;

namespace accessibility
{

/** This class manages the paragraphs of an AccessibleTextHelper

    To facilitate automatic deletion of paragraphs no longer used,
    this class uses unotools::WeakReference to hold the objects weakly.
 */
class UNLESS_MERGELIBS(EDITENG_DLLPUBLIC) AccessibleParaManager
{
public:
    typedef unotools::WeakReference<AccessibleEditableTextPara> WeakPara;
    typedef ::std::pair< WeakPara, css::awt::Rectangle > WeakChild;
    typedef ::std::vector< WeakChild > VectorOfChildren;

    AccessibleParaManager();
    ~AccessibleParaManager();

    /** Sets a bitset of additional accessible states.

        The states are passed to every created child object
        (text paragraph). The state values are defined in
        css::accessibility::AccessibleStateType.
     */
    void SetAdditionalChildStates( sal_Int64 nChildStates );

    /** Set the number of paragraphs

        @param nNumPara
        The total number of paragraphs the EditEngine currently
        has (_not_ the number of currently visible children)
     */
    void SetNum( sal_Int32 nNumParas );

    /** Get the number of paragraphs currently possible */
    sal_Int32 GetNum() const;

    // iterators
    VectorOfChildren::iterator begin();
    VectorOfChildren::iterator end();

    /// Set focus to given child
    void SetFocus( sal_Int32 nChild );

    void FireEvent( sal_Int32 nPara,
                    const sal_Int16 nEventId ) const;

    bool IsReferencable( sal_Int32 nChild ) const;

    rtl::Reference<comphelper::OAccessible>
    CreateChild(sal_Int32 nChild, const rtl::Reference<comphelper::OAccessible>& pFrontEnd,
                SvxEditSourceAdapter& rEditSource, sal_Int32 nParagraphIndex);

    WeakChild GetChild( sal_Int32 nParagraphIndex ) const;
    bool HasCreatedChild( sal_Int32 nParagraphIndex ) const;

    // forwarder to all paragraphs
    /// Make all children active and editable (or off)
    void SetActive( bool bActive = true );
    /// Set state of all children
    void SetState( const sal_Int64 nStateId );
    /// Unset state of all children
    void UnSetState( const sal_Int64 nStateId );
    /// Set offset to edit engine for all children
    void SetEEOffset        ( const Point& rOffset );
    /// Dispose all living children
    void Dispose            ();

    // forwarder to given paragraphs

    /** Release the given range of paragraphs

        All ranges have the meaning [start,end), similar to STL

        @param nStartPara
        Index of paragraph to start with releasing

        @param nEndPara
        Index of first paragraph to stop with releasing
     */
    void Release( sal_Int32 nStartPara, sal_Int32 nEndPara );

    /** Fire event for the given range of paragraphs

        All ranges have the meaning [start,end), similar to STL

        @param nStartPara
        Index of paragraph to start with event firing

        @param nEndPara
        Index of first paragraph to stop with event firing
     */
    void FireEvent( sal_Int32 nStartPara,
                    sal_Int32 nEndPara,
                    const sal_Int16 nEventId,
                    const css::uno::Any& rNewValue = css::uno::Any(),
                    const css::uno::Any& rOldValue = css::uno::Any() ) const;

    /** Functor adapter for ForEach template

        Adapts giving functor such that only the paragraph objects
        are accessed and the fact that our children are held
        weakly is hidden

        The functor must provide the following method:
        void operator() ( AccessibleEditablePara& )

    */
    template < typename Functor > class WeakChildAdapter
    {
    public:
        WeakChildAdapter( Functor& rFunctor ) : mrFunctor(rFunctor) {}
        void operator()( const WeakChild& rPara )
        {
            // retrieve hard reference from weak one
            auto aHardRef( rPara.first.get() );

            if( aHardRef.is() )
                mrFunctor( *aHardRef );
        }

    private:
        Functor& mrFunctor;
    };

    /** Adapter for unary member functions

        Since STL's binder don't work with const& arguments (and
        BOOST's neither, at least on MSVC), have to provide our
        own adapter for unary member functions.

        Create with pointer to member function of
        AccessibleEditableTextPara and the corresponding argument.
     */
    template < typename Argument > class MemFunAdapter
    {
    public:
        typedef void (::accessibility::AccessibleEditableTextPara::*FunctionPointer)( Argument );

        MemFunAdapter( FunctionPointer aFunPtr, Argument aArg ) : maFunPtr(aFunPtr), maArg(aArg) {}
        void operator()( const WeakChild& rPara )
        {
            // retrieve hard reference from weak one
            auto aHardRef( rPara.first.get() );

            if( aHardRef.is() )
                (*aHardRef.*maFunPtr)( maArg );
        }

    private:
        FunctionPointer maFunPtr;
        Argument maArg;
    };

private:
    /// Set state on given child
    void SetState( sal_Int32 nChild, const sal_Int64 nStateId );
    /// Unset state on given child
    void UnSetState( sal_Int32 nChild, const sal_Int64 nStateId );
    /// Init child with default state (as stored in previous SetFocus and SetActive calls)
    void InitChild( AccessibleEditableTextPara&     rChild,
                    SvxEditSourceAdapter&           rEditSource,
                    sal_Int32                       nChild,
                    sal_Int32                       nParagraphIndex ) const;

    // vector the size of the paragraph number of the underlying EditEngine
    VectorOfChildren maChildren;

    /// Additional states that will be set at every created child object.
    sal_Int64 mnChildStates;

    // cache EE offset for child creation
    Point maEEOffset;

    // which child currently has the focus (-1 for none)
    sal_Int32 mnFocusedChild;

    // whether children are active and editable
    bool mbActive;
};

} // end of namespace accessibility

#endif

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