/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#pragma once

#include <vector>
#include <functional>

#include <basegfx/range/b2drectangle.hxx>
#include <basegfx/polygon/b2dpolygontriangulator.hxx>
#include <com/sun/star/drawing/PointSequence.hpp>
#include <com/sun/star/drawing/FlagSequence.hpp>
#include <basegfx/basegfxdllapi.h>
#include <o3tl/typed_flags_set.hxx>


namespace basegfx { class B2DPolyPolygon; }
namespace basegfx { class B2DPoint; }
namespace basegfx { class B2DVector; }
namespace basegfx { class B3DPolygon; }
namespace basegfx { class B3DHomMatrix; }

// Definitions for the cut flags used from the findCut methods
enum class CutFlagValue
{
    NONE        = 0x0000,
    LINE        = 0x0001,
    START1      = 0x0002,
    START2      = 0x0004,
    END1        = 0x0008,
    END2        = 0x0010,
    ALL         = LINE|START1|START2|END1|END2,
    DEFAULT     = LINE|START2|END2,
};
namespace o3tl
{
    template<> struct typed_flags<CutFlagValue> : is_typed_flags<CutFlagValue, 0x1f> {};
}

namespace basegfx
{
    class B2DPolygon;
    class B2DRange;
}

namespace basegfx::utils
{
        // B2DPolygon tools

        // open/close with point add/remove and control point corrections
        BASEGFX_DLLPUBLIC void openWithGeometryChange(B2DPolygon& rCandidate);
        BASEGFX_DLLPUBLIC void closeWithGeometryChange(B2DPolygon& rCandidate);

        /** Check if given polygon is closed.

            This is kind of a 'classic' method to support old polygon
            definitions.  Those old polygon definitions define the
            closed state of the polygon using identical start and
            endpoints. This method corrects this (removes double
            start/end points) and sets the Closed()-state of the
            polygon correctly.
        */
        BASEGFX_DLLPUBLIC void checkClosed(B2DPolygon& rCandidate);

        // Get successor and predecessor indices. Returning the same index means there
        // is none. Same for successor.
        BASEGFX_DLLPUBLIC sal_uInt32 getIndexOfPredecessor(sal_uInt32 nIndex, const B2DPolygon& rCandidate);
        BASEGFX_DLLPUBLIC sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const B2DPolygon& rCandidate);

        // Get orientation of Polygon
        BASEGFX_DLLPUBLIC B2VectorOrientation getOrientation(const B2DPolygon& rCandidate);

        // isInside tests for B2dPoint and other B2dPolygon. On border is not inside as long as
        // not true is given in bWithBorder flag.
        BASEGFX_DLLPUBLIC bool isInside(const B2DPolygon& rCandidate, const B2DPoint& rPoint, bool bWithBorder = false);
        BASEGFX_DLLPUBLIC bool isInside(const B2DPolygon& rCandidate, const B2DPolygon& rPolygon, bool bWithBorder = false);

        // get signed area of polygon
        BASEGFX_DLLPUBLIC double getSignedArea(const B2DPolygon& rCandidate);

        // get area of polygon
        BASEGFX_DLLPUBLIC double getArea(const B2DPolygon& rCandidate);

        /** get length of polygon edge from point nIndex to nIndex + 1 */
        BASEGFX_DLLPUBLIC double getEdgeLength(const B2DPolygon& rCandidate, sal_uInt32 nIndex);

        /** get length of polygon */
        BASEGFX_DLLPUBLIC double getLength(const B2DPolygon& rCandidate);

        // get position on polygon for absolute given distance.
        // length is the polygon length
        BASEGFX_DLLPUBLIC B2DPoint getPositionAbsolute(const B2DPolygon& rCandidate, double fDistance, double fLength);

        // get position on polygon for relative given distance in range [0.0 .. 1.0].
        // length is the polygon length
        BASEGFX_DLLPUBLIC B2DPoint getPositionRelative(const B2DPolygon& rCandidate, double fDistance, double fLength);

        // get a snippet from given polygon for absolute distances. The polygon is assumed
        // to be opened (not closed). fFrom and fTo need to be in range [0.0 .. fLength], where
        // fTo >= fFrom. length is the polygon length.
        BASEGFX_DLLPUBLIC B2DPolygon getSnippetAbsolute(const B2DPolygon& rCandidate, double fFrom, double fTo, double fLength);

        // Continuity check for point with given index
        BASEGFX_DLLPUBLIC B2VectorContinuity getContinuityInPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndex);

        // Subdivide all contained curves. Use distanceBound value if given.
        BASEGFX_DLLPUBLIC B2DPolygon adaptiveSubdivideByDistance(const B2DPolygon& rCandidate, double fDistanceBound, int nRecurseLimit = 30);

        // Subdivide all contained curves. Use angleBound value if given.
        BASEGFX_DLLPUBLIC B2DPolygon adaptiveSubdivideByAngle(const B2DPolygon& rCandidate, double fAngleBound = 0.0);

        // This version works with two points and vectors to define the
        // edges for the cut test.
        BASEGFX_DLLPUBLIC CutFlagValue findCut(
            const B2DPoint& rEdge1Start, const B2DVector& rEdge1Delta,
            const B2DPoint& rEdge2Start, const B2DVector& rEdge2Delta,
            CutFlagValue aCutFlags = CutFlagValue::DEFAULT,
            double* pCut1 = nullptr, double* pCut2 = nullptr);

        // test if point is on the given edge in range ]0.0..1.0[ without
        // the start/end points. If so, return true and put the parameter
        // value in pCut (if provided)
        BASEGFX_DLLPUBLIC bool isPointOnEdge(
            const B2DPoint& rPoint,
            const B2DPoint& rEdgeStart,
            const B2DVector& rEdgeDelta,
            double* pCut = nullptr);

        /** Apply given LineDashing to given polygon

            This method is used to cut down line polygons to the needed
            pieces when a dashing needs to be applied.
            It is now capable of keeping contained bezier segments.
            It is also capable of delivering line and non-line portions
            depending on what target polygons You provide. This is useful
            e.g. for dashed lines with two colors.
            If the last and the first snippet in one of the results have
            a common start/end ppoint, they will be merged to achieve as
            view as needed result line snippets. This is also relevant for
            further processing the results.

            @param rCandidate
            The polygon based on which the snippets will be created.

            @param rDotDashArray
            The line pattern given as array of length values

            @param pLineTarget
            The target for line snippets, e.g. the first entry will be
            a line segment with length rDotDashArray[0]. The given
            polygon will be emptied as preparation.

            @param pGapTarget
            The target for gap snippets, e.g. the first entry will be
            a line segment with length rDotDashArray[1]. The given
            polygon will be emptied as preparation.

            @param fFullDashDotLen
            The summed-up length of the rDotDashArray. If zero, it will
            be calculated internally.

            There is now a 2nd version that allows to provide callback
            functions that get called when a snippet of a line/gap is
            produced and needs to be added. This allows to use it like
            a 'pipeline'. When using this (e.g. the 1st version uses
            this internally to guarantee the same algorithm is used)
            it is not needed to accumulate a potentially huge number
            of polygons in the result-polyPolygons, but e.g. consume
            them directly in the caller. Example is rendering a
            dashed line but without creating the potentially huge amount
            of polygons.
            The 2nd version will also merge first/last line/gap snippets
            if the input polygon is closed and the start/end-points match
            accordingly - at the cost that this will be delivered last.
        */
        BASEGFX_DLLPUBLIC void applyLineDashing(
            const B2DPolygon& rCandidate,
            const std::vector<double>& rDotDashArray,
            const std::function<void(const basegfx::B2DPolygon& rSnippet)>& rLineTargetCallback,
            const std::function<void(const basegfx::B2DPolygon& rSnippet)>& rGapTargetCallback = std::function<void(const basegfx::B2DPolygon&)>(),
            double fDotDashLength = 0.0);
        BASEGFX_DLLPUBLIC void applyLineDashing(
            const B2DPolygon& rCandidate,
            const ::std::vector<double>& rDotDashArray,
            B2DPolyPolygon* pLineTarget,
            B2DPolyPolygon* pGapTarget = nullptr,
            double fDotDashLength = 0.0);

        // test if point is inside epsilon-range around an edge defined
        // by the two given points. Can be used for HitTesting. The epsilon-range
        // is defined to be the rectangle centered to the given edge, using height
        // 2 x fDistance, and the circle around both points with radius fDistance.
        BASEGFX_DLLPUBLIC bool isInEpsilonRange(const B2DPoint& rEdgeStart, const B2DPoint& rEdgeEnd, const B2DPoint& rTestPosition, double fDistance);

        // test if point is inside epsilon-range around the given Polygon. Can be used
        // for HitTesting. The epsilon-range is defined to be the rectangle centered
        // to the given edge, using height 2 x fDistance, and the circle around both points
        // with radius fDistance.
        BASEGFX_DLLPUBLIC bool isInEpsilonRange(const B2DPolygon& rCandidate, const B2DPoint& rTestPosition, double fDistance);

        /** Create a polygon from a rectangle.

            @param rRect
            The rectangle which describes the polygon size

            @param fRadiusX
            @param fRadiusY
            Radius of the edge rounding, relative to the rectangle size. 0.0 means no
            rounding, 1.0 will lead to an ellipse
         */
        BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromRect( const B2DRectangle& rRect, double fRadiusX, double fRadiusY );

        /** Create a polygon from a rectangle.
         */
        BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromRect( const B2DRectangle& rRect );

        /** Create the unit polygon
         */
        BASEGFX_DLLPUBLIC B2DPolygon const & createUnitPolygon();

        /** Create a circle polygon with given radius.

            This method creates a circle approximation consisting of
            12 cubic bezier segments, which approximate the given
            circle with an error of less than 0.5 percent.

            @param rCenter
            Center point of the circle

            @param fRadius
            Radius of the circle
         */
        BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromCircle( const B2DPoint& rCenter, double fRadius );

        /// create half circle centered on (0,0) from [0 .. M_PI]
        B2DPolygon const & createHalfUnitCircle();

        /** create a polygon which describes the unit circle and close it

            @param nStartQuadrant
            To be able to rebuild the old behaviour where the circles started at bottom,
            this parameter is used. Default is 0 which is the first quadrant and the
            polygon's start point will be the rightmost one. When using e.g. 1, the
            first created quadrant will start at the YMax-position (with Y down on screens,
            this is the lowest one). This is needed since when lines are dashed, toe old
            geometry started at bottom point, else it would look different.
         */
        BASEGFX_DLLPUBLIC B2DPolygon const & createPolygonFromUnitCircle(sal_uInt32 nStartQuadrant = 0);

        /** Create an ellipse polygon with given radii.

            This method creates an ellipse approximation consisting of
            12 cubic bezier segments, which approximate the given
            ellipse with an error of less than 0.5 percent.

            @param rCenter
            Center point of the circle

            @param fRadiusX
            Radius of the ellipse in X direction

            @param fRadiusY
            Radius of the ellipse in Y direction

            @param nStartQuadrant
            With Y down on screens, 0 = 3 o'clock, 1 = 6 o'clock, 2 = 9 o'clock, 3 = 12 o'clock
         */
        BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromEllipse( const B2DPoint& rCenter, double fRadiusX, double fRadiusY, sal_uInt32 nStartQuadrant = 0);

        /** Create a unit ellipse polygon with the given angles, from start to end
         */
        BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromEllipseSegment( const B2DPoint& rCenter, double fRadiusX, double fRadiusY, double fStart, double fEnd );

        BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromUnitEllipseSegment( double fStart, double fEnd );

        /** Predicate whether a given polygon is a rectangle.

            @param rPoly
            Polygon to check

            @return true, if the polygon describes a rectangle
            (polygon is closed, and the points are either cw or ccw
            enumerations of a rectangle's vertices). Note that
            intermediate points and duplicate points are ignored.
         */
        BASEGFX_DLLPUBLIC bool isRectangle( const B2DPolygon& rPoly );

        // create 3d polygon from given 2d polygon. The given fZCoordinate is used to expand the
        // third coordinate.
        BASEGFX_DLLPUBLIC B3DPolygon createB3DPolygonFromB2DPolygon(const B2DPolygon& rCandidate, double fZCoordinate = 0.0);

        // create 2d tools::PolyPolygon from given 3d PolyPolygon. All coordinates are transformed using the given
        // matrix and the resulting x,y is used to form the new polygon.
        BASEGFX_DLLPUBLIC B2DPolygon createB2DPolygonFromB3DPolygon(const B3DPolygon& rCandidate, const B3DHomMatrix& rMat);

        // calculate the smallest distance to given edge and return. The relative position on the edge is returned in Cut.
        // That position is in the range [0.0 .. 1.0] and the returned distance is adapted accordingly to the start or end
        // point of the edge
        BASEGFX_DLLPUBLIC double getSmallestDistancePointToEdge(const B2DPoint& rPointA, const B2DPoint& rPointB, const B2DPoint& rTestPoint, double& rCut);

        // for each contained edge calculate the smallest distance. Return the index to the smallest
        // edge in rEdgeIndex. The relative position on the edge is returned in rCut.
        // If nothing was found (e.g. empty input plygon), DBL_MAX is returned.
        BASEGFX_DLLPUBLIC double getSmallestDistancePointToPolygon(const B2DPolygon& rCandidate, const B2DPoint& rTestPoint, sal_uInt32& rEdgeIndex, double& rCut);

        // distort single point. rOriginal describes the original range, where the given points describe the distorted corresponding points.
        BASEGFX_DLLPUBLIC B2DPoint distort(const B2DPoint& rCandidate, const B2DRange& rOriginal, const B2DPoint& rTopLeft, const B2DPoint& rTopRight, const B2DPoint& rBottomLeft, const B2DPoint& rBottomRight);

        // distort polygon. rOriginal describes the original range, where the given points describe the distorted corresponding points.
        BASEGFX_DLLPUBLIC B2DPolygon distort(const B2DPolygon& rCandidate, const B2DRange& rOriginal, const B2DPoint& rTopLeft, const B2DPoint& rTopRight, const B2DPoint& rBottomLeft, const B2DPoint& rBottomRight);

        // expand all segments (which are not yet) to curve segments. This is done with setting the control
        // vectors on the 1/3 resp. 2/3 distances on each segment.
        BASEGFX_DLLPUBLIC B2DPolygon expandToCurve(const B2DPolygon& rCandidate);

        // expand given segment to curve segment. This is done with setting the control
        // vectors on the 1/3 resp. 2/3 distances. The return value describes if a change took place.
        BASEGFX_DLLPUBLIC bool expandToCurveInPoint(B2DPolygon& rCandidate, sal_uInt32 nIndex);

        // set continuity for given index. If not a curve, nothing will change. Non-curve points are not changed, too.
        // The return value describes if a change took place.
        BASEGFX_DLLPUBLIC bool setContinuityInPoint(B2DPolygon& rCandidate, sal_uInt32 nIndex, B2VectorContinuity eContinuity);

        // test if polygon contains neutral points. A neutral point is one whose orientation is neutral
        // e.g. positioned on the edge of its predecessor and successor
        BASEGFX_DLLPUBLIC bool hasNeutralPoints(const B2DPolygon& rCandidate);

        // remove neutral points. A neutral point is one whose orientation is neutral
        // e.g. positioned on the edge of its predecessor and successor
        BASEGFX_DLLPUBLIC B2DPolygon removeNeutralPoints(const B2DPolygon& rCandidate);

        // tests if polygon is convex
        BASEGFX_DLLPUBLIC bool isConvex(const B2DPolygon& rCandidate);

        // calculates the orientation at edge nIndex
        BASEGFX_DLLPUBLIC B2VectorOrientation getOrientationForIndex(const B2DPolygon& rCandidate, sal_uInt32 nIndex);

        // calculates if given point is on given line, taking care of the numerical epsilon
        BASEGFX_DLLPUBLIC bool isPointOnLine(const B2DPoint& rStart, const B2DPoint& rEnd, const B2DPoint& rCandidate, bool bWithPoints);

        // calculates if given point is on given polygon, taking care of the numerical epsilon. Uses
        // isPointOnLine internally
        BASEGFX_DLLPUBLIC bool isPointOnPolygon(const B2DPolygon& rCandidate, const B2DPoint& rPoint, bool bWithPoints = true);

        // test if candidate is inside triangle
        BASEGFX_DLLPUBLIC bool isPointInTriangle(const B2DPoint& rA, const B2DPoint& rB, const B2DPoint& rC, const B2DPoint& rCandidate, bool bWithBorder);

        // test if candidateA and candidateB are on the same side of the given line
        bool arePointsOnSameSideOfLine(const B2DPoint& rStart, const B2DPoint& rEnd, const B2DPoint& rCandidateA, const B2DPoint& rCandidateB, bool bWithLine);

        // add triangles for given rCandidate to rTarget. For each triangle, 3 points will be added to rCandidate.
        // All triangles will go from the start point of rCandidate to two consecutive points, building (rCandidate.count() - 2)
        // triangles.
        void addTriangleFan(
            const B2DPolygon& rCandidate,
            triangulator::B2DTriangleVector& rTarget);

        // grow for polygon. Move all geometry in each point in the direction of the normal in that point
        // with the given amount. Value may be negative.
        BASEGFX_DLLPUBLIC B2DPolygon growInNormalDirection(const B2DPolygon& rCandidate, double fValue);

        // force all sub-polygons to a point count of nSegments
        BASEGFX_DLLPUBLIC B2DPolygon reSegmentPolygon(const B2DPolygon& rCandidate, sal_uInt32 nSegments);

        // create polygon state at t from 0.0 to 1.0 between the two polygons. Both polygons must have the same
        // organisation, e.g. same amount of points
        BASEGFX_DLLPUBLIC B2DPolygon interpolate(const B2DPolygon& rOld1, const B2DPolygon& rOld2, double t);

        // #i76891# Try to remove existing curve segments if they are simply edges
        BASEGFX_DLLPUBLIC B2DPolygon simplifyCurveSegments(const B2DPolygon& rCandidate);

        // makes the given indexed point the new polygon start point. To do that, the points in the
        // polygon will be rotated. This is only valid for closed polygons, for non-closed ones
        // an assertion will be triggered
        BASEGFX_DLLPUBLIC B2DPolygon makeStartPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndexOfNewStatPoint);

        /** create edges of given length along given B2DPolygon

            @param rCandidate
            The polygon to move along. Points at the given polygon are created, starting
            at position fStart and stopping at less or equal to fEnd. The closed state is
            preserved.
            The polygon is subdivided if curve segments are included. That subdivision is the base
            for the newly created points.
            If the source is closed, the indirectly existing last edge may NOT have the
            given length.
            If the source is open, all edges will have the given length. You may use the last
            point of the original when You want to add the last edge Yourself.

            @param fLength
            The length of the created edges. If less or equal zero, an empty polygon is returned.

            @param fStart
            The start distance for the first to be generated point. Use 0.0 to get the
            original start point. Negative values are truncated to 0.0.

            @param fEnd
            The maximum distance for the last point. No more points behind this distance will be created.
            Use 0.0 to process the whole polygon. Negative values are truncated to 0.0. It also
            needs to be more or equal to fStart, else it is truncated to fStart.

            @return
            The newly created polygon
         */
        B2DPolygon createEdgesOfGivenLength(const B2DPolygon& rCandidate, double fLength, double fStart = 0.0, double fEnd = 0.0);

        /** Create Waveline along given polygon
            The implementation is based on createEdgesOfGivenLength and creates a curve
            segment with the given dimensions for each created line segment. The polygon
            is treated as if opened (closed state will be ignored) and only for whole
            edges a curve segment will be created (no rest handling)

            @param rCandidate
            The polygon along which the waveline will be created

            @param fWaveWidth
            The length of a single waveline curve segment

            @param fgWaveHeight
            The height of the waveline (amplitude)
        */
        BASEGFX_DLLPUBLIC B2DPolygon createWaveline(const B2DPolygon& rCandidate, double fWaveWidth, double fWaveHeight);

        /** snap some polygon coordinates to discrete coordinates

            This method allows to snap some polygon points to discrete (integer) values
            which equals e.g. a snap to discrete coordinates. It will snap points of
            horizontal and vertical edges

            @param rCandidate
            The source polygon

            @return
            The modified version of the source polygon
        */
        BASEGFX_DLLPUBLIC B2DPolygon snapPointsOfHorizontalOrVerticalEdges(const B2DPolygon& rCandidate);

        /// get the tangent with which the given point is entered seen from the previous
        /// polygon path data. Take into account all stuff like closed state, zero-length edges and others.
        BASEGFX_DLLPUBLIC B2DVector getTangentEnteringPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndex);

        /// get the tangent with which the given point is left seen from the following
        /// polygon path data. Take into account all stuff like closed state, zero-length edges and others.
        BASEGFX_DLLPUBLIC B2DVector getTangentLeavingPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndex);

        /// converters for css::drawing::PointSequence
        BASEGFX_DLLPUBLIC B2DPolygon UnoPointSequenceToB2DPolygon(
            const css::drawing::PointSequence& rPointSequenceSource);
        BASEGFX_DLLPUBLIC void B2DPolygonToUnoPointSequence(
            const B2DPolygon& rPolygon,
            css::drawing::PointSequence& rPointSequenceRetval);

        /* converters for css::drawing::PointSequence and
           css::drawing::FlagSequence to B2DPolygon (curved polygons)
         */
        B2DPolygon UnoPolygonBezierCoordsToB2DPolygon(
            const css::drawing::PointSequence& rPointSequenceSource,
            const css::drawing::FlagSequence& rFlagSequenceSource);
        void B2DPolygonToUnoPolygonBezierCoords(
            const B2DPolygon& rPolyPolygon,
            css::drawing::PointSequence& rPointSequenceRetval,
            css::drawing::FlagSequence& rFlagSequenceRetval);

        /** Read poly-polygon from SVG.

            This function imports a poly-polygon from an SVG points
            attribute (a plain list of coordinate pairs).

            @param o_rPoly
            The output polygon. Note that svg:points can only define a
            single polygon

            @param rSvgPointsAttribute
            A valid SVG points attribute string

            @return true, if the string was successfully parsed
         */
        BASEGFX_DLLPUBLIC bool importFromSvgPoints( B2DPolygon&            o_rPoly,
                                  std::u16string_view rSvgPointsAttribute );

        /** Write poly-polygon to SVG.

            This function imports a non-bezier polygon to SVG points
            (a plain list of coordinate pairs).

            @param rPoly
            The polygon to export

            @param rSvgPointsAttribute
            A valid SVG points attribute string

            @return true, if the string was successfully parsed
         */
        BASEGFX_DLLPUBLIC OUString exportToSvgPoints( const B2DPolygon& rPoly );

        /** Reduces the number of points using the Ramer-Douglas-Peucker (RDP) algorithm. If the input
            polygon has control points or less than three points, the input polygon is returned
            unchanged. Otherwise, a simplified polygon is returned. If the input polygon is closed,
            the caller is expected to ensure that the first and last points of the polygon are
            identical. The polygon is treated as open in this case. Closing the result polygon is not
            performed here, but left to the caller.

            @param rCandidate
            The source polygon from which the reduced polygon is generated

            @param fTolerance
            The tolerance for the RDP algorithm.

            @return
            A newly created polygon with reduced point count.
         */
        BASEGFX_DLLPUBLIC B2DPolygon createSimplifiedPolygon(const B2DPolygon& rCandidate,
                                                             const double fTolerance);

} // end of namespace basegfx::utils

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
