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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>


namespace drawinglayer::primitive3d
    {
        /** TransformPrimitive3D class

            This is one of the basic grouping 3D primitives and it provides
            embedding a sequence of primitives (a geometry) into a
            3D transformation.

            Please see the description for TransformPrimitive2D since these
            primitives are pretty similar.
         */
        class DRAWINGLAYER_DLLPUBLIC TransformPrimitive3D final : public GroupPrimitive3D
        {
        private:
            // the 3D transformation to apply
            basegfx::B3DHomMatrix                   maTransformation;

        public:
            /// constructor
            TransformPrimitive3D(
                basegfx::B3DHomMatrix aTransformation,
                const Primitive3DContainer& rChildren);

            /// data read access
            const basegfx::B3DHomMatrix& getTransformation() const { return maTransformation; }

            /// compare operator
            virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;

            /// get range
            virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;

            /// provide unique ID
            DeclPrimitive3DIDBlock()
        };

} // end of namespace drawinglayer::primitive3d


#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX

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