/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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module com { module sun { module star { module rendering {

/** Enumeration of possible values to spread a texture across a
    primitive.

    @since OOo 2.0
 */
constants TexturingMode
{
    /** Pixel outside the texture area are fully transparent.<p>

        This completely switches off pixel generation outside the
        texture coordinate range [0,1]. This results in only one
        instance of the texture generated per textured primitive.<p>
       */
    const byte NONE=0;


    /** Clamp texture coordinate.<p>

        This value clamps the texture coordinates to the range
        [0,1]. This results in only one instance of the texture
        generated per textured primitive, with the remaining area
        filled with the color of the outermost texels<p>
       */
    const byte CLAMP=1;


    /** Repeat the texture.<p>

        This value repeats the texture over the textured primitive,
        for the given texture coordinate.<p>
     */
    const byte REPEAT=2;
};

}; }; }; };

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