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 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
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 */


 module com {  module sun {  module star {  module animations {


interface XAnimationNode : ::com::sun::star::container::XChild
{
    /**  a value from AnimationNodeType.

        @see http://www.w3.org/TR/smil20/smil-timing.html#adef-timeContainer
    */
    [readonly, attribute] short Type;

    /** a sequence of values that define the beginning of this element
        <br>
        #Begin is
            <ul>
            <li>`double` describes the element begin as an offset in seconds from an implicit syncbase.
                The definition of the implicit syncbase depends upon the element's parent time container.
                The offset is measured in parent simple time.</li>
            <li>Event describes an event and an optional offset that determine the
                element begin. The element begin is defined relative to the time that the event
                is raised.</li>
            <li>Timing::INDEFINITE the begin of the element will be determined by an
                external event to the element.</li>
            <li>sequence&lt;any&gt; a sequence of values described above if more than
                one begin value is defined for this element.</li>
            <li>`VOID` if no begin behavior is defined for this element.</li>
            </ul>

        @see http://www.w3.org/TR/smil20/smil-timing.html#adef-begin
    */
    [attribute] any Begin;

    /** defines the length of the simple duration.
        <br>
        #Duration is
            <ul>
            <li>`double` specifies the length of the simple duration in seconds.</li>
            <li>Timing::INDEFINITE specifies the simple duration as indefinite.</li>
            <li>Timing::MEDIA specifies the simple duration as the intrinsic media duration. This is only valid for elements that define media.</li>
            <li>`VOID` the simple duration for the element is defined to be the implicit duration of the element.</li>
            </ul>

        @see http://www.w3.org/TR/smil20/smil-timing.html#adef-dur
    */
    [attribute] any Duration;

    /** a sequence of values that define the ending of this element
        <br>
        #End is
            <ul>
            <li>`double` describes the element end as an offset in seconds from an implicit syncbase.
                The definition of the implicit syncbase depends upon the element's parent time container.
                The offset is measured in parent simple time.</li>
            <li>Event describes an event and an optional offset that determine the
                element end. The element end is defined relative to the time that the event
                is raised.</li>
            <li>Timing::INDEFINITE the end of the element will be determined by an
                external event to the element.</li>
            <li>sequence&lt;any&gt; a sequence of values described above if more than
                one begin value is defined for this element.</li>
            <li>`VOID` if no end behavior is defined for this element.</li>
            </ul>

        @see http://www.w3.org/TR/smil20/smil-timing.html#adef-end
    */
    [attribute] any End;

    /** controls the implicit duration of time containers,
        as a function of the children.
        <br>
        The EndSync attribute is only valid for
        par and excl time container elements, and media elements with timed
        children (e.g. animate or area elements).

        #EndSync is
            either a `short` constant from EndSync,
            an interface reference to a child XTimeContainer
            or `VOID`.

        @see http://www.w3.org/TR/smil20/smil-timing.html#adef-endsync
    */
    [attribute] any EndSync;

    /** the number of iterations of the simple duration.
        <br>
        #RepeatCount is
            <ul>
            <li>`double`
                this is a numeric value that specifies the number of iterations.
                It can include partial iterations expressed as fraction values.
                A fractional value describes a portion of the simple duration.
                Values must be greater than 0.</li>
            <li>Timing::INDEFINITE the element is defined to repeat indefinitely
                (subject to the constraints of the parent time container).</li>
            <li>`VOID`
                no repeat count is defined for this element.</li>
            </ul>

        @see EndSync
        @see http://www.w3.org/TR/smil20/smil-timing.html#adef-repeatCount
    */
    [attribute] any RepeatCount;

    /** the total duration for repeat.
        <br>
        #RepeatDuration is
            <ul>
            <li>`double`
                specifies the duration in element active time
                to repeat the simple duration in seconds.</li>
            <li>Timing::INDEFINITE the element is defined to repeat indefinitely
                (subject to the constraints of the parent time container).</li>
            <li>`VOID`
                No repeat duration is defined for this element. </li>
            </ul>

        @see http://www.w3.org/TR/smil20/smil-timing.html#adef-repeatDur
    */
    [attribute] any RepeatDuration;

    /** the attribute that specify the behavior how an element
        should be extended beyond the active duration by freezing the final
        state of the element.
        <br>
        #Fill is
            a value from AnimationFill.

        @see Fill
        @see http://www.w3.org/TR/smil20/smil-timing.html#adef-fill
    */
    [attribute] short Fill;

    /** the default value for the fill behavior for this element and all
        descendants.
        <br>
        #FillDefault is
            <ul>
            <li>The values AnimationFill::REMOVE, AnimationFill::FREEZE,
            AnimationFill::HOLD, AnimationFill::TRANSITION and AnimationFill::AUTO
            specify that the element fill behavior is the respective value.</li>
            <li>The value AnimationFill::INHERIT specifies that the value of this attribute
            (and of the fill behavior) are inherited from the #FillDefault value of the parent
            element. If there is no parent element, the value is AnimationFill::AUTO.</li>
            </ul>

        @see Fill
        @see http://www.w3.org/TR/smil20/smil-timing.html#adef-fillDefault
    */
    [attribute] short FillDefault;

    /** defines the restart behavior of this element.
        <br>
        #Restart is
            a `short` value from AnimationRestart.

        @see AnimationRestart
        @see http://www.w3.org/TR/smil20/smil-timing.html#adef-restart
    */
    [attribute] short Restart;

    /** defines the default restart behavior for this element and all descendants.

        @returns
            a value from Restart.

        @see AnimationRestart
        @see http://www.w3.org/TR/smil20/smil-timing.html#adef-restartDefault
    */
    [attribute] short RestartDefault;

    /** defines the acceleration for this element.
        <br>
        Element time will accelerate from a rate of 0 at the beginning up
        to a run rate, over the course of the specified proportion of the
        simple duration.

        #Acceleration is
            a value between 0 (no acceleration) and 1 (acceleration until end
            of the elements duration).

        @see http://www.w3.org/TR/smil20/smil-timemanip.html#adef-accelerate
    */
    [attribute] double Acceleration;

    /** defines the deceleration for this element.
        Element time will deceleration from a run rate to a rate of 0 at the
        ending, over the course of the specified proportion of the
        simple duration.

        #Decelerate is
            a value between 0 (no deceleration) and 1 (deceleration from beginning
            of the elements duration).

        @see http://www.w3.org/TR/smil20/smil-timemanip.html#adef-decelerate
    */
    [attribute] double Decelerate;

    /** defines the auto reverse settings for this element.

        #AutoReverse is
            <ul>
            <li>`FALSE` if the animation is played normal.</li>
            <li>`TRUE` if the animation is played forwards and then backwards. This doubles the duration</li>
            </ul>

        @see http://www.w3.org/TR/smil20/smil-timemanip.html#adef-autoReverse
    */
    [attribute] boolean AutoReverse;

    [attribute] sequence< ::com::sun::star::beans::NamedValue > UserData;
};


}; }; }; };

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