/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GPU_ShaderModule_H_
#define GPU_ShaderModule_H_

#include "ObjectModel.h"
#include "mozilla/webgpu/WebGPUTypes.h"
#include "nsWrapperCache.h"

namespace mozilla::webgpu {

class CompilationInfo;
class Device;

class ShaderModule final : public nsWrapperCache,
                           public ObjectBase,
                           public ChildOf<Device> {
 public:
  GPU_DECL_CYCLE_COLLECTION(ShaderModule)
  GPU_DECL_JS_WRAP(ShaderModule)

  ShaderModule(Device* const aParent, RawId aId,
               const RefPtr<dom::Promise>& aCompilationInfo);
  already_AddRefed<dom::Promise> GetCompilationInfo(ErrorResult& aRv);

 private:
  virtual ~ShaderModule();

  RefPtr<dom::Promise> mCompilationInfo;
};

}  // namespace mozilla::webgpu

#endif  // GPU_ShaderModule_H_
