/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_CommandBuffer_H_ #define GPU_CommandBuffer_H_ #include "ObjectModel.h" #include "mozilla/Span.h" #include "mozilla/WeakPtr.h" #include "mozilla/webgpu/WebGPUTypes.h" #include "nsTArrayForwardDeclare.h" #include "nsWrapperCache.h" namespace mozilla::webgpu { class CanvasContext; class CommandEncoder; class Device; class ExternalTexture; class CommandBuffer final : public nsWrapperCache, public ObjectBase, public ChildOf { public: GPU_DECL_CYCLE_COLLECTION(CommandBuffer) GPU_DECL_JS_WRAP(CommandBuffer) CommandBuffer(Device* const aParent, RawId aId, nsTArray>&& aPresentationContexts, nsTArray>&& aExternalTextures); Span> GetExternalTextures() const { return mExternalTextures; } RawId Commit(); private: virtual ~CommandBuffer(); const nsTArray> mPresentationContexts; // List of external textures used in this command buffer. nsTArray> mExternalTextures; }; } // namespace mozilla::webgpu #endif // GPU_CommandBuffer_H_