/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_BLUR_H_ #define MOZILLA_GFX_BLUR_H_ #include "mozilla/gfx/Rect.h" #include "mozilla/gfx/Point.h" #include "mozilla/gfx/Types.h" class SkSurface; namespace mozilla { namespace gfx { class DrawTargetSkia; #ifdef _MSC_VER # pragma warning(disable : 4251) #endif /** * Implementation of a Gaussian blur. * * A Gaussian blur is good for blurring because, when done independently * in the horizontal and vertical directions, it matches the result that * would be obtained using a different (rotated) set of axes. * * This is a "service" class; the constructors set up all the information * based on the values. * The callers are responsible for creating and managing the backing surface * and passing the pointer to the data to the Blur() method. This class does * not retain the pointer to the data outside of the Blur() call. * * A spread N makes each output pixel the maximum value of all source * pixels within a square of side length 2N+1 centered on the output pixel. */ class GFX2D_API GaussianBlur final { public: /** Constructs a Gaussian blur and computes the backing surface size. * * @param aRect The coordinates of the surface to create in device units. * * @param aSigma The blur sigma. * * @param aDirtyRect A pointer to a dirty rect, measured in device units, if * available. This will be used for optimizing the blur operation. It is * safe to pass nullptr here. * * @param aSkipRect A pointer to a rect, measured in device units, that * represents an area where blurring is unnecessary and shouldn't be done * for speed reasons. It is safe to pass nullptr here. * * @param aFormat The format of the surface's data. * * @param aClamp Whether clamping at border pixels is required. */ GaussianBlur(const Rect& aRect, const IntSize& aSpreadRadius, const Point& aSigma, const Rect* aDirtyRect, const Rect* aSkipRect, SurfaceFormat aFormat = SurfaceFormat::A8, bool aClamp = false); explicit GaussianBlur(const Point& aSigma, bool aClamp = false); GaussianBlur(); void Init(const Rect& aRect, const IntSize& aSpreadRadius, const Point& aBlurSigma, const Rect* aDirtyRect, const Rect* aSkipRect, SurfaceFormat aFormat = SurfaceFormat::A8, bool aClamp = false); ~GaussianBlur(); /** * Return the size, in pixels, of the surface we'd use. */ IntSize GetSize() const; /** * Return the format of the blur data. */ SurfaceFormat GetFormat() const; /** * Return the stride, in bytes, of the surface we'd use. */ int32_t GetStride() const; /** * Returns the device-space rectangle the surface covers. */ IntRect GetRect() const; /** * Return a pointer to a dirty rect, as passed in to the constructor, or * nullptr if none was passed in. */ Rect* GetDirtyRect(); /** * Return the spread radius, in pixels. */ IntSize GetSpreadRadius() const { return mSpreadRadius; } /** * Return the blur sigma. */ Point GetBlurSigma() const { return mBlurSigma; } /** * Return the blur radius, in pixels. */ IntSize GetBlurRadius() const { return mBlurRadius; } /** * Return the skip rect. */ IntRect GetSkipRect() const { return mSkipRect; } /** * Return the minimum buffer size that should be given to Blur() method. If * zero, the class is not properly setup for blurring. Note that this * includes the extra three bytes on top of the stride*width, where something * like gfxImageSurface::GetDataSize() would report without it, even if it * happens to have the extra bytes. */ size_t GetSurfaceAllocationSize() const; /** * Perform the blur in-place on the surface backed by specified surface data. * The size must be at least that returned by GetSurfaceAllocationSize() or * bad things will happen. */ void Blur(uint8_t* aData, int32_t aStride, const IntSize& aSize, SurfaceFormat aFormat = SurfaceFormat::UNKNOWN) const; /** * Calculates a blur radius that, when used with box blur, approximates a * Gaussian blur with the given standard deviation. The result of this * function should be used as the aBlurRadius parameter to GaussianBlur's * constructor, above. */ static IntSize CalculateBlurRadius(const Point& aStandardDeviation); static Float CalculateBlurSigma(int32_t aBlurRadius); private: /** * A rect indicating the area where blurring is unnecessary, and the blur * algorithm should skip over it. * * This is guaranteed to be 4-pixel aligned in the x axis. */ IntRect mSkipRect; /** * The device-space rectangle the backing surface covers. */ IntRect mRect; /** * A copy of the dirty rect passed to the constructor. This will only be valid * if mHasDirtyRect is true. */ Rect mDirtyRect; /** * The spread radius, in pixels. */ IntSize mSpreadRadius; /** * The blur sigma (standard deviation). */ Point mBlurSigma; /** * The blur radius, in pixels. */ IntSize mBlurRadius; /** * The format of the data passed to Blur() */ SurfaceFormat mFormat = SurfaceFormat::UNKNOWN; /** * Whether clamping at border pixels is required. */ bool mClamp = false; /** * The stride of the data passed to Blur() */ int32_t mStride = 0; /** * The minimum size of the buffer needed for the Blur() operation. */ size_t mSurfaceAllocationSize = 0; /** * Whether mDirtyRect contains valid data. */ bool mHasDirtyRect = false; bool Spread(uint8_t* aData, int32_t aStride, const IntSize& aSize, SurfaceFormat aFormat) const; friend class DrawTargetSkia; bool BlurSkSurface(SkSurface* aSurface) const; }; } // namespace gfx } // namespace mozilla #endif /* MOZILLA_GFX_BLUR_H_ */