/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsMathUtils_h__ #define nsMathUtils_h__ #include "nscore.h" #include #include #if defined(XP_SOLARIS) # include #endif /* * round */ inline double NS_round(double aNum) { return aNum >= 0.0 ? floor(aNum + 0.5) : ceil(aNum - 0.5); } inline float NS_roundf(float aNum) { return aNum >= 0.0f ? floorf(aNum + 0.5f) : ceilf(aNum - 0.5f); } inline int32_t NS_lround(double aNum) { return aNum >= 0.0 ? int32_t(aNum + 0.5) : int32_t(aNum - 0.5); } inline int32_t NS_lroundf(float aNum) { return aNum >= 0.0f ? int32_t(aNum + 0.5f) : int32_t(aNum - 0.5f); } /* * hypot. We don't need a super accurate version of this, if a platform * turns up with none of the possibilities below it would be okay to fall * back to sqrt(x*x + y*y). */ inline double NS_hypot(double aNum1, double aNum2) { #ifdef __GNUC__ return __builtin_hypot(aNum1, aNum2); #elif defined _WIN32 return _hypot(aNum1, aNum2); #else return hypot(aNum1, aNum2); #endif } /** * Returns the result of the modulo of x by y using a floored division. * fmod(x, y) is using a truncated division. * The main difference is that the result of this method will have the sign of * y while the result of fmod(x, y) will have the sign of x. */ inline double NS_floorModulo(double aNum1, double aNum2) { return (aNum1 - aNum2 * floor(aNum1 / aNum2)); } #endif