/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "TimerThread.h"

#include <bit>

#include "GeckoProfiler.h"
#include "mozilla/ArenaAllocator.h"
#include "mozilla/ChaosMode.h"
#include "mozilla/OperatorNewExtensions.h"
#include "mozilla/Services.h"
#include "mozilla/StaticPrefs_timer.h"
#include "mozilla/glean/XpcomMetrics.h"
#include "nsIObserverService.h"
#include "nsIPropertyBag2.h"
#include "nsThreadUtils.h"
#include "nsTimerImpl.h"

using namespace mozilla;

// Uncomment the following line to enable runtime stats during development.
// #define TIMERS_RUNTIME_STATS

#ifdef TIMERS_RUNTIME_STATS
// This class gathers durations and displays some basic stats when destroyed.
// It is intended to be used as a static variable (see `AUTO_TIMERS_STATS`
// below), to display stats at the end of the program.
class StaticTimersStats {
 public:
  explicit StaticTimersStats(const char* aName) : mName(aName) {}

  ~StaticTimersStats() {
    // Using unsigned long long for computations and printfs.
    using ULL = unsigned long long;
    ULL n = static_cast<ULL>(mCount);
    if (n == 0) {
      printf("[%d] Timers stats `%s`: (nothing)\n",
             int(profiler_current_process_id().ToNumber()), mName);
    } else if (ULL sumNs = static_cast<ULL>(mSumDurationsNs); sumNs == 0) {
      printf("[%d] Timers stats `%s`: %llu\n",
             int(profiler_current_process_id().ToNumber()), mName, n);
    } else {
      printf("[%d] Timers stats `%s`: %llu ns / %llu = %llu ns, max %llu ns\n",
             int(profiler_current_process_id().ToNumber()), mName, sumNs, n,
             sumNs / n, static_cast<ULL>(mLongestDurationNs));
    }
  }

  void AddDurationFrom(TimeStamp aStart) {
    // Duration between aStart and now, rounded to the nearest nanosecond.
    DurationNs duration = static_cast<DurationNs>(
        (TimeStamp::Now() - aStart).ToMicroseconds() * 1000 + 0.5);
    mSumDurationsNs += duration;
    ++mCount;
    // Update mLongestDurationNs if this one is longer.
    for (;;) {
      DurationNs longest = mLongestDurationNs;
      if (MOZ_LIKELY(longest >= duration)) {
        // This duration is not the longest, nothing to do.
        break;
      }
      if (MOZ_LIKELY(mLongestDurationNs.compareExchange(longest, duration))) {
        // Successfully updated `mLongestDurationNs` with the new value.
        break;
      }
      // Otherwise someone else just updated `mLongestDurationNs`, we need to
      // try again by looping.
    }
  }

  void AddCount() {
    MOZ_ASSERT(mSumDurationsNs == 0, "Don't mix counts and durations");
    ++mCount;
  }

 private:
  using DurationNs = uint64_t;
  using Count = uint32_t;

  Atomic<DurationNs> mSumDurationsNs{0};
  Atomic<DurationNs> mLongestDurationNs{0};
  Atomic<Count> mCount{0};
  const char* mName;
};

// RAII object that measures its scoped lifetime duration and reports it to a
// `StaticTimersStats`.
class MOZ_RAII AutoTimersStats {
 public:
  explicit AutoTimersStats(StaticTimersStats& aStats)
      : mStats(aStats), mStart(TimeStamp::Now()) {}

  ~AutoTimersStats() { mStats.AddDurationFrom(mStart); }

 private:
  StaticTimersStats& mStats;
  TimeStamp mStart;
};

// Macro that should be used to collect basic statistics from measurements of
// block durations, from where this macro is, until the end of its enclosing
// scope. The name is used in the static variable name and when displaying stats
// at the end of the program; Another location could use the same name but their
// stats will not be combined, so use different name if these locations should
// be distinguished.
#  define AUTO_TIMERS_STATS(name)                  \
    static ::StaticTimersStats sStat##name(#name); \
    ::AutoTimersStats autoStat##name(sStat##name);

// This macro only counts the number of times it's used, not durations.
// Don't mix with AUTO_TIMERS_STATS!
#  define COUNT_TIMERS_STATS(name)                 \
    static ::StaticTimersStats sStat##name(#name); \
    sStat##name.AddCount();

#else  // TIMERS_RUNTIME_STATS

#  define AUTO_TIMERS_STATS(name)
#  define COUNT_TIMERS_STATS(name)

#endif  // TIMERS_RUNTIME_STATS else

NS_IMPL_ISUPPORTS_INHERITED(TimerThread, Runnable, nsIObserver)

TimerThread::TimerThread()
    : Runnable("TimerThread"),
      mInitialized(false),
      mMonitor("TimerThread.mMonitor"),
      mShutdown(false),
      mWaiting(false),
      mNotified(false),
      mSleeping(false),
      mAllowedEarlyFiringMicroseconds(0) {}

TimerThread::~TimerThread() {
  mThread = nullptr;

  NS_ASSERTION(mTimers.IsEmpty(), "Timers remain in TimerThread::~TimerThread");

#if TIMER_THREAD_STATISTICS
  {
    TimerThreadMonitorAutoLock lock(mMonitor);
    PrintStatistics();
  }
#endif
}

namespace {

class TimerObserverRunnable : public Runnable {
 public:
  explicit TimerObserverRunnable(nsIObserver* aObserver)
      : mozilla::Runnable("TimerObserverRunnable"), mObserver(aObserver) {}

  NS_DECL_NSIRUNNABLE

 private:
  nsCOMPtr<nsIObserver> mObserver;
};

NS_IMETHODIMP
TimerObserverRunnable::Run() {
  nsCOMPtr<nsIObserverService> observerService =
      mozilla::services::GetObserverService();
  if (observerService) {
    observerService->AddObserver(mObserver, "sleep_notification", false);
    observerService->AddObserver(mObserver, "wake_notification", false);
    observerService->AddObserver(mObserver, "suspend_process_notification",
                                 false);
    observerService->AddObserver(mObserver, "resume_process_notification",
                                 false);
  }
  return NS_OK;
}

}  // namespace

namespace {

// TimerEventAllocator is a thread-safe allocator used only for nsTimerEvents.
// It's needed to avoid contention over the default allocator lock when
// firing timer events (see bug 733277).  The thread-safety is required because
// nsTimerEvent objects are allocated on the timer thread, and freed on another
// thread.  Because TimerEventAllocator has its own lock, contention over that
// lock is limited to the allocation and deallocation of nsTimerEvent objects.
//
// Because this is layered over ArenaAllocator, it never shrinks -- even
// "freed" nsTimerEvents aren't truly freed, they're just put onto a free-list
// for later recycling.  So the amount of memory consumed will always be equal
// to the high-water mark consumption.  But nsTimerEvents are small and it's
// unusual to have more than a few hundred of them, so this shouldn't be a
// problem in practice.

class TimerEventAllocator {
 private:
  struct FreeEntry {
    FreeEntry* mNext;
  };

  ArenaAllocator<4096> mPool MOZ_GUARDED_BY(mMonitor);
  FreeEntry* mFirstFree MOZ_GUARDED_BY(mMonitor);
  mozilla::Monitor mMonitor;

 public:
  TimerEventAllocator()
      : mFirstFree(nullptr), mMonitor("TimerEventAllocator") {}

  ~TimerEventAllocator() = default;

  void* Alloc(size_t aSize);
  void Free(void* aPtr);
};

}  // namespace

// This is a nsICancelableRunnable because we can dispatch it to Workers and
// those can be shut down at any time, and in these cases, Cancel() is called
// instead of Run().
class nsTimerEvent final : public CancelableRunnable {
 public:
  NS_IMETHOD Run() override;

  nsresult Cancel() override {
    mTimer->Cancel();
    return NS_OK;
  }

#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
  NS_IMETHOD GetName(nsACString& aName) override;
#endif

  explicit nsTimerEvent(already_AddRefed<nsTimerImpl> aTimer,
                        uint64_t aTimerSeq, ProfilerThreadId aTimerThreadId)
      : mozilla::CancelableRunnable("nsTimerEvent"),
        mTimer(aTimer),
        mTimerSeq(aTimerSeq),
        mTimerThreadId(aTimerThreadId) {
    // Note: We override operator new for this class, and the override is
    // fallible!

    AddAllocatorRef();

    if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug) ||
        profiler_thread_is_being_profiled_for_markers(mTimerThreadId)) {
      mInitTime = TimeStamp::Now();
    }
  }

  static void Init();
  static void Shutdown();

  static void* operator new(size_t aSize) noexcept(true) {
    return sAllocator->Alloc(aSize);
  }
  void operator delete(void* aPtr) {
    sAllocator->Free(aPtr);
    ReleaseAllocatorRef();
  }

  already_AddRefed<nsTimerImpl> ForgetTimer() { return mTimer.forget(); }

  nsTimerEvent(const nsTimerEvent&) = delete;
  nsTimerEvent& operator=(const nsTimerEvent&) = delete;
  nsTimerEvent& operator=(const nsTimerEvent&&) = delete;

 private:
  ~nsTimerEvent() = default;

  static void AddAllocatorRef() { ++sAllocatorRefs; }
  static void ReleaseAllocatorRef() {
    nsrefcnt count = --sAllocatorRefs;
    if (count == 0) {
      delete sAllocator;
      sAllocator = nullptr;
    }
  }

  TimeStamp mInitTime;
  RefPtr<nsTimerImpl> mTimer;
  const uint64_t mTimerSeq;
  ProfilerThreadId mTimerThreadId;

  static TimerEventAllocator* sAllocator;
  static ThreadSafeAutoRefCnt sAllocatorRefs;
};

TimerEventAllocator* nsTimerEvent::sAllocator = nullptr;
ThreadSafeAutoRefCnt nsTimerEvent::sAllocatorRefs;

namespace {

void* TimerEventAllocator::Alloc(size_t aSize) {
  MOZ_ASSERT(aSize == sizeof(nsTimerEvent));

  mozilla::MonitorAutoLock lock(mMonitor);

  void* p;
  if (mFirstFree) {
    p = mFirstFree;
    mFirstFree = mFirstFree->mNext;
  } else {
    p = mPool.Allocate(aSize, fallible);
  }

  return p;
}

void TimerEventAllocator::Free(void* aPtr) {
  mozilla::MonitorAutoLock lock(mMonitor);

  FreeEntry* entry = reinterpret_cast<FreeEntry*>(aPtr);

  entry->mNext = mFirstFree;
  mFirstFree = entry;
}

}  // namespace

struct TimerMarker : public BaseMarkerType<TimerMarker> {
  static constexpr const char* Name = "Timer";
  using MS = MarkerSchema;
  static constexpr MS::PayloadField PayloadFields[] = {
      {"delay", MS::InputType::TimeDuration, "Delay", MS::Format::Milliseconds},
      {"ttype", MS::InputType::CString, "Timer Type", MS::Format::UniqueString},
      {"canceled", MS::InputType::Boolean, "Canceled"},
      {"threadId", MS::InputType::Int64, nullptr, MS::Format::String,
       MS::PayloadFlags::Hidden},
  };
  static constexpr MS::Location Locations[] = {
      MS::Location::MarkerChart,
      MS::Location::MarkerTable,
  };
  static constexpr const char* ChartLabel =
      "{marker.data.canceled ? '❌ ' : ''}{marker.data.delay}";
  static constexpr const char* TableLabel = ChartLabel;
  // The string property for the timer type is not written when the type is
  // one shot, as that's the type used almost all the time, and that would
  // consume space in the profiler buffer and then in the profile JSON,
  // getting in the way of capturing long power profiles.
  // Bug 1815677 might make this cheap to capture.
  static const char* TimerTypeString(uint8_t aType) {
    switch (aType) {
      case nsITimer::TYPE_REPEATING_SLACK:
        return "repeating slack";
      case nsITimer::TYPE_REPEATING_PRECISE:
        return "repeating precise";
      case nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP:
        return "repeating precise can skip";
      case nsITimer::TYPE_REPEATING_SLACK_LOW_PRIORITY:
        return "repeating slack low priority";
      case nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY:
        return "low priority";
      default:
        return "";
    }
  }
  static void StreamJSONMarkerData(baseprofiler::SpliceableJSONWriter& aWriter,
                                   TimeDuration aDelay, uint8_t aType,
                                   MarkerThreadId aThreadId, bool aCanceled) {
    StreamJSONMarkerDataImpl(aWriter, aDelay);

    const auto ttype = MakeStringSpan(TimerTypeString(aType));
    if (ttype.Length()) {
      aWriter.UniqueStringProperty("ttype", ttype);
    }

    if (aCanceled) {
      aWriter.BoolProperty("canceled", true);
    }

    if (!aThreadId.IsUnspecified()) {
      // Tech note: If `ToNumber()` returns a uint64_t, the conversion to
      // int64_t is "implementation-defined" before C++20. This is
      // acceptable here, because this is a one-way conversion to a unique
      // identifier that's used to visually separate data by thread on the
      // front-end.
      aWriter.IntProperty(
          "threadId", static_cast<int64_t>(aThreadId.ThreadId().ToNumber()));
    }
  }
  static void TranslateMarkerInputToSchema(void* aContext, TimeDuration aDelay,
                                           uint8_t aType,
                                           MarkerThreadId aThreadId,
                                           bool aCanceled) {
    ETW::OutputMarkerSchema(
        aContext, TimerMarker{}, aDelay,
        mozilla::ProfilerString8View::WrapNullTerminatedString(
            TimerTypeString(aType)),
        aCanceled, static_cast<int64_t>(aThreadId.ThreadId().ToNumber()));
  }
};

struct AddRemoveTimerMarker : public BaseMarkerType<AddRemoveTimerMarker> {
  static constexpr const char* Name = "AddRemoveTimer";
  using MS = MarkerSchema;
  static constexpr MS::PayloadField PayloadFields[] = {
      {"name", MS::InputType::CString, "Name", MS::Format::String},
      {"delay", MS::InputType::TimeDuration, "Delay", MS::Format::Milliseconds},
      {"threadId", MS::InputType::Int64, nullptr, MS::Format::String,
       MS::PayloadFlags::Hidden},
  };
  static constexpr MS::Location Locations[] = {
      MS::Location::MarkerChart,
      MS::Location::MarkerTable,
  };
  static constexpr const char* TableLabel =
      "{marker.data.name} - {marker.data.delay}";

  static void TranslateMarkerInputToSchema(
      void* aContext, const ProfilerString8View& aTimerName,
      TimeDuration aDelay, MarkerThreadId aThreadId) {
    ETW::OutputMarkerSchema(
        aContext, AddRemoveTimerMarker{}, aTimerName, aDelay,
        static_cast<int64_t>(aThreadId.ThreadId().ToNumber()));
  }
  static void StreamJSONMarkerData(baseprofiler::SpliceableJSONWriter& aWriter,
                                   const ProfilerString8View& aTimerName,
                                   TimeDuration aDelay,
                                   MarkerThreadId aThreadId) {
    StreamJSONMarkerDataImpl(aWriter, aTimerName, aDelay);
    if (!aThreadId.IsUnspecified()) {
      // Tech note: If `ToNumber()` returns a uint64_t, the conversion to
      // int64_t is "implementation-defined" before C++20. This is
      // acceptable here, because this is a one-way conversion to a unique
      // identifier that's used to visually separate data by thread on the
      // front-end.
      aWriter.IntProperty(
          "threadId", static_cast<int64_t>(aThreadId.ThreadId().ToNumber()));
    }
  }
};

void nsTimerEvent::Init() {
  sAllocator = new TimerEventAllocator();
  AddAllocatorRef();  // Freed in Shutdown
}

void nsTimerEvent::Shutdown() {
  ReleaseAllocatorRef();  // Taken in Init
}

#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
NS_IMETHODIMP
nsTimerEvent::GetName(nsACString& aName) {
  bool current;
  MOZ_RELEASE_ASSERT(
      NS_SUCCEEDED(mTimer->mEventTarget->IsOnCurrentThread(&current)) &&
      current);

  mTimer->GetName(aName);
  return NS_OK;
}
#endif

NS_IMETHODIMP
nsTimerEvent::Run() {
  if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) {
    TimeStamp now = TimeStamp::Now();
    MOZ_LOG(GetTimerLog(), LogLevel::Debug,
            ("[this=%p] time between PostTimerEvent() and Fire(): %fms\n", this,
             (now - mInitTime).ToMilliseconds()));
  }

  if (profiler_thread_is_being_profiled_for_markers(mTimerThreadId)) {
    MutexAutoLock lock(mTimer->mMutex);
    // This adds a marker with the timer name as the marker name, to make it
    // obvious which timers are being used. This marker will be useful to
    // understand which timers might be added and firing excessively often.
    profiler_add_marker(
        mTimer->mName, geckoprofiler::category::TIMER,
        MarkerOptions(MOZ_LIKELY(mInitTime)
                          ? MarkerTiming::Interval(
                                mTimer->mTimeout - mTimer->mDelay, mInitTime)
                          : MarkerTiming::IntervalUntilNowFrom(
                                mTimer->mTimeout - mTimer->mDelay),
                      MarkerThreadId(mTimerThreadId)),
        TimerMarker{}, mTimer->mDelay, mTimer->mType,
        MarkerThreadId::CurrentThread(), false);
    // This marker is meant to help understand the behavior of the timer thread.
    profiler_add_marker(
        "PostTimerEvent", geckoprofiler::category::OTHER,
        MarkerOptions(MOZ_LIKELY(mInitTime)
                          ? MarkerTiming::IntervalUntilNowFrom(mInitTime)
                          : MarkerTiming::InstantNow(),
                      MarkerThreadId(mTimerThreadId)),
        AddRemoveTimerMarker{}, mTimer->mName, mTimer->mDelay,
        MarkerThreadId::CurrentThread());
  }

  mTimer->Fire(mTimerSeq);

  return NS_OK;
}

nsresult TimerThread::Init() {
  mMonitor.AssertCurrentThreadOwns();
  MOZ_LOG(GetTimerLog(), LogLevel::Debug,
          ("TimerThread::Init [%d]\n", mInitialized));

  if (!mInitialized) {
    nsTimerEvent::Init();

    // We hold on to mThread to keep the thread alive.
    nsresult rv =
        NS_NewNamedThread("Timer", getter_AddRefs(mThread), this,
                          {.stackSize = nsIThreadManager::DEFAULT_STACK_SIZE,
                           .blockDispatch = true});
    if (NS_FAILED(rv)) {
      mThread = nullptr;
    } else {
      RefPtr r = MakeRefPtr<TimerObserverRunnable>(this);
      if (NS_IsMainThread()) {
        r->Run();
      } else {
        NS_DispatchToMainThread(r);
      }
    }

    mInitialized = true;
  }

  if (!mThread) {
    return NS_ERROR_FAILURE;
  }

  return NS_OK;
}

nsresult TimerThread::Shutdown() {
  MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("TimerThread::Shutdown begin\n"));

  if (!mThread) {
    return NS_ERROR_NOT_INITIALIZED;
  }

  nsTArray<Entry> timers;
  {
    // lock scope
    TimerThreadMonitorAutoLock lock(mMonitor);

    mShutdown = true;

    // notify the cond var so that Run() can return
    if (mWaiting) {
      mNotified = true;
      mMonitor.Notify();
    }

    // Need to move the content of mTimers to a local array
    // because call to timers' Cancel() (and release its self)
    // must not be done under the lock. Destructor of a callback
    // might potentially call some code reentering the same lock
    // that leads to unexpected behavior or deadlock.
    // See bug 422472.
    timers = std::move(mTimers);
    MOZ_ASSERT(mTimers.IsEmpty());

    // Clear IsInTimerThread while the lock is held, as these timers are no
    // longer in mTimers.
    for (auto& entry : timers) {
      // We could find canceled timers that have not yet been removed.
      if (entry.mTimerImpl) {
        entry.mTimerImpl->SetIsInTimerThread(false);
      }
    }
  }

  for (const auto& entry : timers) {
    if (entry.mTimerImpl) {
      entry.mTimerImpl->Cancel();
    }
  }

  mThread->Shutdown();  // wait for the thread to die

  nsTimerEvent::Shutdown();

  MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("TimerThread::Shutdown end\n"));
  return NS_OK;
}

namespace {

struct MicrosecondsToInterval {
  PRIntervalTime operator[](size_t aMs) const {
    return PR_MicrosecondsToInterval(aMs);
  }
};

struct IntervalComparator {
  int operator()(PRIntervalTime aInterval) const {
    return (0 < aInterval) ? -1 : 1;
  }
};

}  // namespace

TimerThread::WakeupTime TimerThread::ComputeWakeupTimeFromTimers() const {
  mMonitor.AssertCurrentThreadOwns();

  if (mTimers.IsEmpty()) {
    return {{}, {}};
  }

  // The first timer should be non-canceled and we rely on that here.
  MOZ_ASSERT(mTimers[0].mTimerImpl);

  // Overview: Find the last timer in the list that can be "bundled" together in
  // the same wake-up with mTimers[0] and use its timeout as our target wake-up
  // time.

  const TimeDuration minTimerDelay = TimeDuration::FromMilliseconds(
      StaticPrefs::timer_minimum_firing_delay_tolerance_ms());
  const TimeDuration maxTimerDelay = TimeDuration::FromMilliseconds(
      StaticPrefs::timer_maximum_firing_delay_tolerance_ms());

  // bundleWakeup is when we should wake up in order to be able to fire all of
  // the timers in our selected bundle. It will always be the timeout of the
  // last timer in the bundle.
  TimeStamp bundleWakeup = mTimers[0].mTimeout;

  // cutoffTime is the latest that we can wake up for the timers currently
  // accepted into the bundle. This needs to be updated as we go through the
  // list because later timers may have more strict delay tolerances.
  TimeStamp cutoffTime =
      bundleWakeup + ComputeAcceptableFiringDelay(mTimers[0].mDelay,
                                                  minTimerDelay, maxTimerDelay);

  const size_t timerCount = mTimers.Length();
  for (size_t entryIndex = 1; entryIndex < timerCount; ++entryIndex) {
    const Entry& curEntry = mTimers[entryIndex];
    const nsTimerImpl* curTimer = curEntry.mTimerImpl;
    if (!curTimer) {
      // Canceled timer - skip it
      continue;
    }

    const TimeStamp curTimerDue = curEntry.mTimeout;
    if (curTimerDue > cutoffTime) {
      // Can't include this timer in the bundle - it fires too late.
      break;
    }

    // This timer can be included in the bundle. Update bundleWakeup and
    // cutoffTime.
    bundleWakeup = curTimerDue;
    const TimeDuration timerDelay = ComputeAcceptableFiringDelay(
        curEntry.mDelay, minTimerDelay, maxTimerDelay);
    cutoffTime = std::min(curTimerDue + timerDelay, cutoffTime);
    MOZ_ASSERT(bundleWakeup <= cutoffTime);
  }

  MOZ_ASSERT(bundleWakeup - mTimers[0].mTimeout <=
             ComputeAcceptableFiringDelay(mTimers[0].mDelay, minTimerDelay,
                                          maxTimerDelay));

  return {bundleWakeup, cutoffTime - bundleWakeup};
}

TimeDuration TimerThread::ComputeAcceptableFiringDelay(
    TimeDuration timerDuration, TimeDuration minDelay,
    TimeDuration maxDelay) const {
  // Use the timer's duration divided by this value as a base for how much
  // firing delay a timer can accept. 8 was chosen specifically because it is a
  // power of two which means that this division turns nicely into a shift.
  constexpr int64_t timerDurationDivider = 8;
  static_assert(
      std::has_single_bit(static_cast<uint64_t>(timerDurationDivider)));
  const TimeDuration tmp = timerDuration / timerDurationDivider;
  return std::clamp(tmp, minDelay, maxDelay);
}

uint64_t TimerThread::FireDueTimers(TimeDuration aAllowedEarlyFiring) {
  RemoveLeadingCanceledTimersInternal();

  uint64_t timersFired = 0;
  TimeStamp lastNow = TimeStamp::Now();

  // Fire timers that are due. We have to keep removing leading cancelled timers
  // and looking at the front of the list each time through because firing a
  // timer can result in timers getting added to/removed from the list.
  while (!mTimers.IsEmpty()) {
    Entry& frontEntry = mTimers[0];
    MOZ_ASSERT(frontEntry.IsTimerInThreadAndUnchanged());

    if (lastNow + aAllowedEarlyFiring < frontEntry.mTimeout) {
      // This timer is not ready to execute yet, and we need to preserve the
      // order of timers, so we might have to stop here. First let's
      // re-evaluate 'now' though, because some time might have passed since
      // we last got it.
      lastNow = TimeStamp::Now();
      if (lastNow + aAllowedEarlyFiring < frontEntry.mTimeout) {
        break;
      }
    }

    // We are going to let the call to PostTimerEvent here handle the release of
    // the timer so that we don't end up releasing the timer on the TimerThread
    // instead of on the thread it targets.
    {
      ++timersFired;
      LogTimerEvent::Run run(frontEntry.mTimerImpl.get());
      PostTimerEvent(frontEntry);
      // Note that the call to PostTimerEvent moved mTimerImpl out of
      // postMe before unlocking and locking mMonitor. The now canceled
      // slot may be removed below if it was not re-used already.
    }

    // PostTimerEvent releases mMonitor, which means that mShutdown could have
    // gotten set during that time. If so, just stop firing timers. TODO: This
    // is probably not necessary and, if so, should be removed.
    if (mShutdown) {
      break;
    }

    RemoveLeadingCanceledTimersInternal();
  }

  return timersFired;
}

// Queue for tracking of how many timers are fired on each wake-up. We need to
// buffer these locally and only send off to glean occasionally to avoid
// performance problems.
class TelemetryQueue {
 public:
  TelemetryQueue() {
    mQueuedTimersFiredPerWakeup.SetLengthAndRetainStorage(
        kMaxQueuedTimersFired);
  }

  ~TelemetryQueue() {
    // About to shut down - let's send out the final batch of telemetry.
    if (mQueuedTimersFiredCount != 0) {
      mQueuedTimersFiredPerWakeup.SetLengthAndRetainStorage(
          mQueuedTimersFiredCount);
      glean::timer_thread::timers_fired_per_wakeup.AccumulateSamples(
          mQueuedTimersFiredPerWakeup);
    }
  }

  void AccumulateAndMaybeSendTelemetry(uint64_t timersFiredThisWakeup) {
    mQueuedTimersFiredPerWakeup[mQueuedTimersFiredCount] =
        timersFiredThisWakeup;
    ++mQueuedTimersFiredCount;
    if (mQueuedTimersFiredCount == kMaxQueuedTimersFired) {
      glean::timer_thread::timers_fired_per_wakeup.AccumulateSamples(
          mQueuedTimersFiredPerWakeup);
      mQueuedTimersFiredCount = 0;
    }
  }

 private:
  static constexpr size_t kMaxQueuedTimersFired = 128;
  AutoTArray<uint64_t, kMaxQueuedTimersFired> mQueuedTimersFiredPerWakeup;
  size_t mQueuedTimersFiredCount = 0;
};

void TimerThread::Wait(TimeDuration aWaitFor, TimeDuration aTolerance)
    MOZ_REQUIRES(mMonitor) {
  mWaiting = true;
  mNotified = false;
  {
    AUTO_PROFILER_MARKER("TimerThread::Wait", OTHER);
#if defined(XP_WIN)
    mMonitor.Wait(aWaitFor, aTolerance);
#else
    mMonitor.Wait(aWaitFor);
#endif
  }
  mWaiting = false;
}

NS_IMETHODIMP
TimerThread::Run() {
  TimerThreadMonitorAutoLock lock(mMonitor);

  mProfilerThreadId = profiler_current_thread_id();

  // TODO: Make mAllowedEarlyFiringMicroseconds const and initialize it in the
  // constructor.
  mAllowedEarlyFiringMicroseconds = 250;
  const TimeDuration normalAllowedEarlyFiring =
      TimeDuration::FromMicroseconds(mAllowedEarlyFiringMicroseconds);

  TelemetryQueue telemetryQueue;

  while (!mShutdown) {
    const bool chaosModeActive =
        ChaosMode::isActive(ChaosFeature::TimerScheduling);

    TimeDuration waitFor, waitTolerance;
    if (!mSleeping) {
      // Determine how early we are going to allow timers to fire. In chaos mode
      // we mess with this a little bit.
      const TimeDuration allowedEarlyFiring =
          !chaosModeActive
              ? normalAllowedEarlyFiring
              : TimeDuration::FromMicroseconds(ChaosMode::randomUint32LessThan(
                    4 * mAllowedEarlyFiringMicroseconds));

      // In chaos mode we mess with our wait time.
      const TimeDuration chaosWaitDelay =
          !chaosModeActive ? TimeDuration::Zero()
                           : TimeDuration::FromMicroseconds(
                                 ChaosMode::randomInt32InRange(-10000, 10000));

      const uint64_t timersFiredThisWakeup = FireDueTimers(allowedEarlyFiring);

      // mMonitor gets released when a timer is fired, so a shutdown could have
      // snuck in during that time. That empties the timer list so we need to
      // bail out here or else we will attempt an indefinite wait.
      if (mShutdown) {
        break;
      }

      // Determine when we should wake up.
      const auto [wakeupTime, wakeupTolerance] = ComputeWakeupTimeFromTimers();
      mIntendedWakeupTime = wakeupTime;
      waitTolerance = wakeupTolerance;

      // About to sleep - let's make note of how many timers we processed and
      // see if we should send out a new batch of telemetry.
      telemetryQueue.AccumulateAndMaybeSendTelemetry(timersFiredThisWakeup);

#if TIMER_THREAD_STATISTICS
      CollectTimersFiredStatistics(timersFiredThisWakeup);
#endif

      // Determine how long to sleep for. Grab TimeStamp::Now() at the last
      // moment to get the most accurate value.
      const TimeStamp now = TimeStamp::Now();
      waitFor = !wakeupTime.IsNull()
                    ? std::max(TimeDuration::Zero(),
                               wakeupTime + chaosWaitDelay - now)
                    : TimeDuration::Forever();

      if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) {
        if (waitFor == TimeDuration::Forever())
          MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("waiting forever\n"));
        else
          MOZ_LOG(GetTimerLog(), LogLevel::Debug,
                  ("waiting for %f\n", waitFor.ToMilliseconds()));
      }
    } else {
      mIntendedWakeupTime = TimeStamp{};
      // Sleep for 0.1 seconds while not firing timers.
      // NOTE: Re-evaluate this behavior. Why do we wake up ten times a second
      // to do nothing?
      uint32_t milliseconds = 100;
      if (chaosModeActive) {
        milliseconds = ChaosMode::randomUint32LessThan(200);
      }
      waitFor = TimeDuration::FromMilliseconds(milliseconds);

      // Don't need to wake up precisely when "sleeping"
      static constexpr double sWaitToleranceWhenSleeping_ms = 32.0;
      waitTolerance =
          TimeDuration::FromMilliseconds(sWaitToleranceWhenSleeping_ms);
    }

    Wait(waitFor, waitTolerance);

#if TIMER_THREAD_STATISTICS
    CollectWakeupStatistics();
#endif
  }

  return NS_OK;
}

nsresult TimerThread::AddTimer(nsTimerImpl* aTimer,
                               const MutexAutoLock& aProofOfLock) {
  TimerThreadMonitorAutoLock lock(mMonitor);
  AUTO_TIMERS_STATS(TimerThread_AddTimer);

  if (mShutdown) {
    return NS_ERROR_NOT_AVAILABLE;
  }

  if (!aTimer->mEventTarget) {
    return NS_ERROR_NOT_INITIALIZED;
  }

  nsresult rv = Init();
  if (NS_FAILED(rv)) {
    return rv;
  }

  // Awaken the timer thread if:
  // - This timer needs to fire *before* the Timer Thread is scheduled to wake
  //   up.
  // AND/OR
  // - The delay is 0, which is usually meant to be run as soon as possible.
  //   Note: Even if the thread is scheduled to wake up now/soon, on some
  //   systems there could be a significant delay compared to notifying, which
  //   is almost immediate; and some users of 0-delay depend on it being this
  //   fast!
  const TimeDuration minTimerDelay = TimeDuration::FromMilliseconds(
      StaticPrefs::timer_minimum_firing_delay_tolerance_ms());
  const TimeDuration maxTimerDelay = TimeDuration::FromMilliseconds(
      StaticPrefs::timer_maximum_firing_delay_tolerance_ms());
  const TimeDuration firingDelay = ComputeAcceptableFiringDelay(
      aTimer->mDelay, minTimerDelay, maxTimerDelay);
  const bool firingBeforeNextWakeup =
      mIntendedWakeupTime.IsNull() ||
      (aTimer->mTimeout + firingDelay < mIntendedWakeupTime);
  const bool wakeUpTimerThread =
      mWaiting && (firingBeforeNextWakeup || aTimer->mDelay.IsZero());

#if TIMER_THREAD_STATISTICS
  if (mTotalTimersAdded == 0) {
    mFirstTimerAdded = TimeStamp::Now();
  }
  ++mTotalTimersAdded;
#endif

  MOZ_ASSERT(!aTimer->IsInTimerThread());

  // Add the timer to our list.
  AddTimerInternal(*aTimer);
  aTimer->SetIsInTimerThread(true);

  if (wakeUpTimerThread) {
    mNotified = true;
    mMonitor.Notify();
  }

  if (profiler_thread_is_being_profiled_for_markers(mProfilerThreadId)) {
    nsLiteralCString prefix("Anonymous_");
    profiler_add_marker(
        "AddTimer", geckoprofiler::category::OTHER,
        MarkerOptions(
            MarkerThreadId(mProfilerThreadId),
            MarkerStack::MaybeCapture(
                aTimer->mName.Equals("nonfunction:JS") ||
                StringHead(aTimer->mName, prefix.Length()) == prefix)),
        AddRemoveTimerMarker{}, aTimer->mName, aTimer->mDelay,
        MarkerThreadId::CurrentThread());
  }

  return NS_OK;
}

nsresult TimerThread::RemoveTimer(nsTimerImpl* aTimer,
                                  const MutexAutoLock& aProofOfLock) {
  TimerThreadMonitorAutoLock lock(mMonitor);
  AUTO_TIMERS_STATS(TimerThread_RemoveTimer);

  // Remove the timer from our array.  Tell callers that aTimer was not found
  // by returning NS_ERROR_NOT_AVAILABLE.

  bool wasInThread = RemoveTimerInternal(*aTimer);
  if (!wasInThread) {
    return NS_ERROR_NOT_AVAILABLE;
  }
  aTimer->SetIsInTimerThread(false);

#if TIMER_THREAD_STATISTICS
  ++mTotalTimersRemoved;
#endif

  // Note: The timer thread is *not* awoken.
  // The removed-timer entry is just left null, and will be reused (by a new or
  // re-set timer) or discarded (when the timer thread logic handles non-null
  // timers around it).
  // If this was the front timer, and in the unlikely case that its entry is not
  // soon reused by a re-set timer, the timer thread will wake up at the
  // previously-scheduled time, but will quickly notice that there is no actual
  // pending timer, and will restart its wait until the following real timeout.

  if (profiler_thread_is_being_profiled_for_markers(mProfilerThreadId)) {
    nsLiteralCString prefix("Anonymous_");
    // This marker is meant to help understand the behavior of the timer thread.
    profiler_add_marker(
        "RemoveTimer", geckoprofiler::category::OTHER,
        MarkerOptions(
            MarkerThreadId(mProfilerThreadId),
            MarkerStack::MaybeCapture(
                aTimer->mName.Equals("nonfunction:JS") ||
                StringHead(aTimer->mName, prefix.Length()) == prefix)),
        AddRemoveTimerMarker{}, aTimer->mName, aTimer->mDelay,
        MarkerThreadId::CurrentThread());
    // This adds a marker with the timer name as the marker name, to make it
    // obvious which timers are being used. This marker will be useful to
    // understand which timers might be added and removed excessively often.
    profiler_add_marker(aTimer->mName, geckoprofiler::category::TIMER,
                        MarkerOptions(MarkerTiming::IntervalUntilNowFrom(
                                          aTimer->mTimeout - aTimer->mDelay),
                                      MarkerThreadId(mProfilerThreadId)),
                        TimerMarker{}, aTimer->mDelay, aTimer->mType,
                        MarkerThreadId::CurrentThread(), true);
  }

  return NS_OK;
}

TimeStamp TimerThread::FindNextFireTimeForCurrentThread(TimeStamp aDefault,
                                                        uint32_t aSearchBound) {
  TimerThreadMonitorAutoLock lock(mMonitor);
  AUTO_TIMERS_STATS(TimerThread_FindNextFireTimeForCurrentThread);

  for (const Entry& entry : mTimers) {
    const nsTimerImpl* timer = entry.mTimerImpl;
    if (timer) {
      if (entry.mTimeout > aDefault) {
        return aDefault;
      }

      // Don't yield to timers created with the *_LOW_PRIORITY type.
      if (!timer->IsLowPriority()) {
        bool isOnCurrentThread = false;
        nsresult rv =
            timer->mEventTarget->IsOnCurrentThread(&isOnCurrentThread);
        if (NS_SUCCEEDED(rv) && isOnCurrentThread) {
          return entry.mTimeout;
        }
      }

      if (aSearchBound == 0) {
        // Couldn't find any non-low priority timers for the current thread.
        // Return a compromise between a very short and a long idle time.
        TimeStamp fallbackDeadline =
            TimeStamp::Now() + TimeDuration::FromMilliseconds(16);
        return fallbackDeadline < aDefault ? fallbackDeadline : aDefault;
      }

      --aSearchBound;
    }
  }

  // No timers for this thread, return the default.
  return aDefault;
}

void TimerThread::AssertTimersSortedAndUnique() {
  MOZ_ASSERT(std::is_sorted(mTimers.begin(), mTimers.end()),
             "mTimers must be sorted.");
  MOZ_ASSERT(
      std::adjacent_find(mTimers.begin(), mTimers.end()) == mTimers.end(),
      "mTimers must not contain duplicate entries.");
}

// This function must be called from within a lock
// Also: we hold the mutex for the nsTimerImpl.
void TimerThread::AddTimerInternal(nsTimerImpl& aTimer) {
  mMonitor.AssertCurrentThreadOwns();
  aTimer.mMutex.AssertCurrentThreadOwns();
  AUTO_TIMERS_STATS(TimerThread_AddTimerInternal);
  LogTimerEvent::LogDispatch(&aTimer);

  // Do the AddRef here.
  Entry toBeAdded{aTimer};
  size_t insertAt = mTimers.IndexOfFirstElementGt(toBeAdded);

  if (insertAt > 0 && !mTimers[insertAt - 1].mTimerImpl) {
    // Very common scenario in practice: The timer just before the insertion
    // point is canceled, overwrite it.
    // Note: This is most likely common because we often cancel and re-add the
    // same timer even shortly after having it added before, such that we find
    // our very own canceled slot here, given the order of the array.
    AUTO_TIMERS_STATS(TimerThread_AddTimerInternal_ReuseBefore);
    mTimers[insertAt - 1] = std::move(toBeAdded);
    AssertTimersSortedAndUnique();
    return;
  }

  bool usedEmptySlot = false;

  if (insertAt < mTimers.Length()) {
    // We shift the elements manually until we find an empty slot if any.
    AUTO_TIMERS_STATS(TimerThread_AddTimerInternal_ShiftAndFindEmptySlot);
    Span<Entry> tail = Span{mTimers}.From(insertAt);
    for (Entry& e : tail) {
      if (!e.mTimerImpl) {
        e = std::move(toBeAdded);
        usedEmptySlot = true;
        break;
      }
      std::swap(e, toBeAdded);
    }
  }

  if (!usedEmptySlot) {
    // If we did not find an empty slot while shifting: append. Only this step
    // may cause a re-alloc, if needed.
    AUTO_TIMERS_STATS(TimerThread_AddTimerInternal_Expand);
    mTimers.AppendElement(std::move(toBeAdded));
  }

  AssertTimersSortedAndUnique();
}

// This function must be called from within a lock
// Also: we hold the mutex for the nsTimerImpl.
bool TimerThread::RemoveTimerInternal(nsTimerImpl& aTimer) {
  mMonitor.AssertCurrentThreadOwns();
  aTimer.mMutex.AssertCurrentThreadOwns();
  AUTO_TIMERS_STATS(TimerThread_RemoveTimerInternal);
  if (!aTimer.IsInTimerThread()) {
    COUNT_TIMERS_STATS(TimerThread_RemoveTimerInternal_not_in_list);
    return false;
  }

  size_t removeAt = mTimers.BinaryIndexOf(EntryKey{aTimer});
  if (removeAt != nsTArray<Entry>::NoIndex) {
    MOZ_ASSERT(mTimers[removeAt].mTimerImpl == &aTimer);
    // Mark the timer as canceled, defer the removal to the timer thread.
    mTimers[removeAt].mTimerImpl = nullptr;
    AssertTimersSortedAndUnique();
    return true;
  }

  MOZ_ASSERT_UNREACHABLE("Not found in the list but it should be!?");
  return false;
}

void TimerThread::RemoveLeadingCanceledTimersInternal() {
  mMonitor.AssertCurrentThreadOwns();
  AUTO_TIMERS_STATS(TimerThread_RemoveLeadingCanceledTimersInternal);

  // Let's check if we are still sorted before removing the canceled timers.
  AssertTimersSortedAndUnique();

  size_t toRemove = 0;
  while (toRemove < mTimers.Length() && !mTimers[toRemove].mTimerImpl) {
    ++toRemove;
  }
  mTimers.RemoveElementsAt(0, toRemove);
}

void TimerThread::PostTimerEvent(Entry& aPostMe) {
  mMonitor.AssertCurrentThreadOwns();
  AUTO_TIMERS_STATS(TimerThread_PostTimerEvent);

  RefPtr<nsTimerImpl> timer(std::move(aPostMe.mTimerImpl));
  timer->SetIsInTimerThread(false);

#if TIMER_THREAD_STATISTICS
  const double actualFiringDelay =
      std::max((TimeStamp::Now() - timer->mTimeout).ToMilliseconds(), 0.0);
  if (mNotified) {
    ++mTotalTimersFiredNotified;
    mTotalActualTimerFiringDelayNotified += actualFiringDelay;
  } else {
    ++mTotalTimersFiredUnnotified;
    mTotalActualTimerFiringDelayUnnotified += actualFiringDelay;
  }
#endif

  if (!timer->mEventTarget) {
    NS_ERROR("Attempt to post timer event to NULL event target");
    return;
  }

  // XXX we may want to reuse this nsTimerEvent in the case of repeating timers.

  // Since we already addref'd 'timer', we don't need to addref here.
  // We will release either in ~nsTimerEvent(), or pass the reference back to
  // the caller. We need to copy the generation number from this timer into the
  // event, so we can avoid firing a timer that was re-initialized after being
  // canceled.

  void* p = nsTimerEvent::operator new(sizeof(nsTimerEvent));
  if (!p) {
    return;
  }

  // We need to release mMonitor around the Dispatch because if the Dispatch
  // or any Release of our objects interacts with the timer API we'll deadlock.

  nsCOMPtr<nsIEventTarget> lockedTargetPtr = timer->mEventTarget;
  RefPtr<nsTimerEvent> lockedEventPtr = ::new (KnownNotNull, p)
      nsTimerEvent(timer.forget(), aPostMe.mTimerSeq, mProfilerThreadId);
  {
    TimerThreadMonitorAutoUnlock unlock(mMonitor);
    // Ensure references are released while we're unlocked.
    nsCOMPtr<nsIEventTarget> target = lockedTargetPtr.forget();
    RefPtr<nsTimerEvent> event = lockedEventPtr.forget();
    // If we fail we have no way to report an error, but fallible dispatch
    // will take care of releasing our event and timer.
    target->Dispatch(event.forget(), NS_DISPATCH_FALLIBLE);
  }
}

void TimerThread::DoBeforeSleep() {
  // Mainthread
  TimerThreadMonitorAutoLock lock(mMonitor);
  mSleeping = true;
}

// Note: wake may be notified without preceding sleep notification
void TimerThread::DoAfterSleep() {
  // Mainthread
  TimerThreadMonitorAutoLock lock(mMonitor);
  mSleeping = false;

  // Wake up the timer thread to re-process the array to ensure the sleep delay
  // is correct, and fire any expired timers (perhaps quite a few)
  mNotified = true;
  PROFILER_MARKER_UNTYPED("AfterSleep", OTHER,
                          MarkerThreadId(mProfilerThreadId));
  mMonitor.Notify();
}

NS_IMETHODIMP
TimerThread::Observe(nsISupports* /*aSubject*/, const char* aTopic,
                     const char16_t* /*aData*/) {
  if (StaticPrefs::timer_ignore_sleep_wake_notifications()) {
    return NS_OK;
  }

  if (strcmp(aTopic, "sleep_notification") == 0 ||
      strcmp(aTopic, "suspend_process_notification") == 0) {
    DoBeforeSleep();
  } else if (strcmp(aTopic, "wake_notification") == 0 ||
             strcmp(aTopic, "resume_process_notification") == 0) {
    DoAfterSleep();
  }

  return NS_OK;
}

uint32_t TimerThread::AllowedEarlyFiringMicroseconds() {
  TimerThreadMonitorAutoLock lock(mMonitor);
  return mAllowedEarlyFiringMicroseconds;
}

#if TIMER_THREAD_STATISTICS
void TimerThread::CollectTimersFiredStatistics(uint64_t timersFiredThisWakeup) {
  mMonitor.AssertCurrentThreadOwns();

  size_t bucketIndex = 0;
  while (bucketIndex < sTimersFiredPerWakeupBucketCount - 1 &&
         timersFiredThisWakeup > sTimersFiredPerWakeupThresholds[bucketIndex]) {
    ++bucketIndex;
  }
  MOZ_ASSERT(bucketIndex < sTimersFiredPerWakeupBucketCount);
  ++mTimersFiredPerWakeup[bucketIndex];

  ++mTotalWakeupCount;
  if (mNotified) {
    ++mTimersFiredPerNotifiedWakeup[bucketIndex];
    ++mTotalNotifiedWakeupCount;
  } else {
    ++mTimersFiredPerUnnotifiedWakeup[bucketIndex];
    ++mTotalUnnotifiedWakeupCount;
  }
}

void TimerThread::CollectWakeupStatistics() {
  mMonitor.AssertCurrentThreadOwns();

  // We've just woken up. If we weren't notified, and had a specific
  // wake-up time in mind, let's measure how early we woke up.
  const TimeStamp now = TimeStamp::Now();
  if (!mNotified && !mIntendedWakeupTime.IsNull() &&
      now < mIntendedWakeupTime) {
    ++mEarlyWakeups;
    const double earlinessms = (mIntendedWakeupTime - now).ToMilliseconds();
    mTotalEarlyWakeupTime += earlinessms;
  }
}

void TimerThread::PrintStatistics() const {
  mMonitor.AssertCurrentThreadOwns();

  const TimeStamp freshNow = TimeStamp::Now();
  const double timeElapsed = mFirstTimerAdded.IsNull()
                                 ? 0.0
                                 : (freshNow - mFirstTimerAdded).ToSeconds();
  printf_stderr("TimerThread Stats (Total time %8.2fs)\n", timeElapsed);

  printf_stderr("Added: %6llu Removed: %6llu Fired: %6llu\n", mTotalTimersAdded,
                mTotalTimersRemoved,
                mTotalTimersFiredNotified + mTotalTimersFiredUnnotified);

  auto PrintTimersFiredBucket =
      [](const AutoTArray<size_t, sTimersFiredPerWakeupBucketCount>& buckets,
         const size_t wakeupCount, const size_t timersFiredCount,
         const double totalTimerDelay, const char* label) {
        printf_stderr("%s : [", label);
        for (size_t bucketVal : buckets) {
          printf_stderr(" %5llu", bucketVal);
        }
        printf_stderr(
            " ] Wake-ups/timer %6llu / %6llu (%7.4f) Avg Timer Delay %7.4f\n",
            wakeupCount, timersFiredCount,
            static_cast<double>(wakeupCount) / timersFiredCount,
            totalTimerDelay / timersFiredCount);
      };

  printf_stderr("Wake-ups:\n");
  PrintTimersFiredBucket(
      mTimersFiredPerWakeup, mTotalWakeupCount,
      mTotalTimersFiredNotified + mTotalTimersFiredUnnotified,
      mTotalActualTimerFiringDelayNotified +
          mTotalActualTimerFiringDelayUnnotified,
      "Total      ");
  PrintTimersFiredBucket(mTimersFiredPerNotifiedWakeup,
                         mTotalNotifiedWakeupCount, mTotalTimersFiredNotified,
                         mTotalActualTimerFiringDelayNotified, "Notified   ");
  PrintTimersFiredBucket(mTimersFiredPerUnnotifiedWakeup,
                         mTotalUnnotifiedWakeupCount,
                         mTotalTimersFiredUnnotified,
                         mTotalActualTimerFiringDelayUnnotified, "Unnotified ");

  printf_stderr("Early Wake-ups: %6llu Avg: %7.4fms\n", mEarlyWakeups,
                mTotalEarlyWakeupTime / mEarlyWakeups);
}
#endif

/* This nsReadOnlyTimer class is used for the values returned by the
 * TimerThread::GetTimers method.
 * It is not possible to return a strong reference to the nsTimerImpl
 * instance (that could extend the lifetime of the timer and cause it to fire
 * a callback pointing to already freed memory) or a weak reference
 * (nsSupportsWeakReference doesn't support freeing the referee on a thread
 * that isn't the thread that owns the weak reference), so instead the timer
 * name, delay and type are copied to a new object. */
class nsReadOnlyTimer final : public nsITimer {
 public:
  explicit nsReadOnlyTimer(const nsACString& aName, uint32_t aDelay,
                           uint32_t aType)
      : mName(aName), mDelay(aDelay), mType(aType) {}
  NS_DECL_ISUPPORTS

  NS_IMETHOD Init(nsIObserver* aObserver, uint32_t aDelayInMs,
                  uint32_t aType) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }
  NS_IMETHOD InitWithCallback(nsITimerCallback* aCallback, uint32_t aDelayInMs,
                              uint32_t aType) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }
  NS_IMETHOD InitHighResolutionWithCallback(nsITimerCallback* aCallback,
                                            const mozilla::TimeDuration& aDelay,
                                            uint32_t aType) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }
  NS_IMETHOD Cancel(void) override { return NS_ERROR_NOT_IMPLEMENTED; }
  NS_IMETHOD InitWithNamedFuncCallback(nsTimerCallbackFunc aCallback,
                                       void* aClosure, uint32_t aDelay,
                                       uint32_t aType,
                                       const nsACString& aName) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }
  NS_IMETHOD InitHighResolutionWithNamedFuncCallback(
      nsTimerCallbackFunc aCallback, void* aClosure,
      const mozilla::TimeDuration& aDelay, uint32_t aType,
      const nsACString& aName) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }

  NS_IMETHOD GetName(nsACString& aName) override {
    aName = mName;
    return NS_OK;
  }
  NS_IMETHOD GetDelay(uint32_t* aDelay) override {
    *aDelay = mDelay;
    return NS_OK;
  }
  NS_IMETHOD SetDelay(uint32_t aDelay) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }
  NS_IMETHOD GetType(uint32_t* aType) override {
    *aType = mType;
    return NS_OK;
  }
  NS_IMETHOD SetType(uint32_t aType) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }
  NS_IMETHOD GetClosure(void** aClosure) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }
  NS_IMETHOD GetCallback(nsITimerCallback** aCallback) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }
  NS_IMETHOD GetTarget(nsIEventTarget** aTarget) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }
  NS_IMETHOD SetTarget(nsIEventTarget* aTarget) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }
  NS_IMETHOD GetAllowedEarlyFiringMicroseconds(
      uint32_t* aAllowedEarlyFiringMicroseconds) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }
  size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) override {
    return sizeof(*this);
  }

 private:
  nsCString mName;
  uint32_t mDelay;
  uint32_t mType;
  ~nsReadOnlyTimer() = default;
};

NS_IMPL_ISUPPORTS(nsReadOnlyTimer, nsITimer)

nsresult TimerThread::GetTimers(nsTArray<RefPtr<nsITimer>>& aRetVal) {
  nsTArray<RefPtr<nsTimerImpl>> timers;
  {
    TimerThreadMonitorAutoLock lock(mMonitor);
    for (const auto& entry : mTimers) {
      nsTimerImpl* timer = entry.mTimerImpl;
      if (!timer) {
        continue;
      }
      timers.AppendElement(timer);
    }
  }

  for (nsTimerImpl* timer : timers) {
    nsAutoCString name;
    timer->GetName(name);

    uint32_t delay;
    timer->GetDelay(&delay);

    uint32_t type;
    timer->GetType(&type);

    aRetVal.AppendElement(new nsReadOnlyTimer(name, delay, type));
  }

  return NS_OK;
}
