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Unlike other documents this guide accents the keymap developer's point of view. </p></div></div></div><hr /></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="sect1"><a href="#Overview">Overview</a></span></dt><dt><span class="sect1"><a href="#The_Basics">The Basics</a></span></dt><dt><span class="sect1"><a href="#Enhancing_XKB_Configuration">Enhancing XKB Configuration</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Levels_And_Groups">Levels And Groups</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Defining_New_Layouts">Defining New Layouts</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Predefined_XKB_Symbol_Sets">Predefined XKB Symbol Sets</a></span></dt><dt><span class="sect2"><a href="#Key_Types">Key Types</a></span></dt><dt><span class="sect2"><a href="#Rules">Rules</a></span></dt><dt><span class="sect2"><a href="#Descriptive_Files_of_Rules">Descriptive Files of Rules</a></span></dt></dl></dd></dl></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Overview"></a>Overview</h2></div></div></div><p> The developer of a new layout should read the xkb protocol specification (<a class="ulink" href="http://www.x.org/docs/XKB/XKBproto.pdf" target="_top">The X Keyboard Extension: Protocol Specification</a>) at least to clarify for himself some xkb-specific terms used in this document and elsewhere in xkb configuration. Also it shows wise to understand how the X server and a client digest their keyboard inputs (with and without xkb). </p><p> A useful source is also <a class="ulink" href="http://www.tsu.ru/~pascal/en/xkb" target="_top">Ivan Pascal's text about xkb configuration</a> often referenced throughout this document. </p><p> Note that this document covers only enhancements which are to be made to XFree86 version 4.3 and X11R6.7.0 and above. </p></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="The_Basics"></a>The Basics</h2></div></div></div><p> At the startup (or at later at user's command) X server starts its xkb keyboard module extension and reads data from a compiled configuration file. </p><p> This compiled configuration file is prepared by the program <span class="command"><strong>xkbcomp</strong></span> which behaves altogether as an ordinary compiler (see <strong class="userinput"><code>man xkbcomp</code></strong>). Its input are human readable xkb configuration files which are verified and then composed into a useful xkb configuration. Users don't need to mess with <span class="command"><strong>xkbcomp</strong></span> themselves, for them it is invisible. Usually, it is started upon X server startup. </p><p> As you probably already know, the xkb configuration consists of five main modules: </p><div class="variablelist"><table border="0" class="variablelist"><colgroup><col align="left" valign="top" /></colgroup><tbody><tr><td><p><span class="term">Keycodes</span></p></td><td><p> Tables that defines translation from keyboard scan codes into reasonable symbolic names, maximum, minimum legal keycodes, symbolic aliases and description of physically present LED-indicators. The primary sence of this component is to allow definitions of maps of symbols (see below) to be independent of physical keyboard scancodes. There are two main naming conventions for symbolic names (always four bytes long): </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p> names which express some traditional meaning like <span class="keycode"><SPCE></span> (stands for space bar) or </p></li><li class="listitem"><p> names which express some relative positioning on a keyboard, for example <span class="keycode"><AE01></span> (an exclamation mark on US keyboards), on the right there are keys <span class="keycode"><AE02></span>, <span class="keycode"><AE03></span> etc. </p></li></ul></div><p> </p></td></tr><tr><td><p><span class="term">Types</span></p></td><td><p> Types describe how the produced key is changed by active modifiers (like Shift, Control, Alt, ...). There are several predefined types which cover most of used combinations. </p></td></tr><tr><td><p><span class="term">Compat</span></p></td><td><p> Compatibility component defines internal behaviour of modifiers. Using compat component you can assign various actions (elaborately described in xkb specification) to key events. This is also the place where LED-indicators behaviour is defined. </p></td></tr><tr><td><p><span class="term">Symbols</span></p></td><td><p> For i18n purposes, this is the most important table. It defines what values (=symbols) are assigned to what keycodes (represented by their symbolic name, see above). There may be defined more than one value for each key and then it depends on a key type and on modifiers state (respective compat component) which value will be the resulting one. </p></td></tr><tr><td><p><span class="term">Geometry</span></p></td><td><p> Geometry files aren't used by xkb itself but they may be used by some external programs to depict a keyboard image. </p></td></tr></tbody></table></div><p> All these components have the files located in xkb configuration tree in subdirectories with the same names (usually in <code class="filename">/usr/lib/X11/xkb</code>). </p></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Enhancing_XKB_Configuration"></a>Enhancing XKB Configuration</h2></div></div></div><p> Most of xkb enhancements concerns a need to define new output symbols for the some input key events. In other words, a need to define a new symbol map (for a new language, standard or just to feel more comfortable when typing text). </p><p> What do you need to do? Generally, you have to define following things: </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p> the map of symbols itself </p></li><li class="listitem"><p> the rules to allow users to select the new mapping </p></li><li class="listitem"><p> the description of the new layout </p></li></ul></div><p> </p><p> First of all, it is good to go through existing layouts and to examine them if there is something you could easily adjust to fit your needs. Even if there is nothing similar you may get some ideas about basic concepts and used tricks. </p><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a id="Levels_And_Groups"></a>Levels And Groups</h3></div></div></div><p> Since XFree86 4.3.0 and X11R6.7.0 you can use <em class="firstterm">multi-layout</em> concept of xkb configuration. Though it is still in boundaries of xkb protocol and general ideas, the keymap designer must obey new rules when creating new maps. In exchange we get a more powerful and cleaner configuration system. </p><p> Remember that it is the application which must decide which symbol matches which keycode according to effective modifier state. The X server itself sends only an input event message to. Of course, usually the general interpretation is processed by Xlib, Xaw, Motif, Qt, Gtk and similar libraries. The X server only supplies its mapping table (usually upon an application startup). </p><p> You can think of the X server's symbol table as of a irregular table where each keycode has its row and where each combination of modifiers determines exactly one column. The resulting cell then gives the proper symbolic value. Not all keycodes need to bind different values for different combination of modifiers. <span class="keycode"><ENTER></span> key, for instance, usually doesn't depend on any modifiers so it its row has only one column defined. </p><p> Note that in XKB there is no prior assumption that certain modifiers are bound to certain columns. By editing proper files (see <a class="xref" href="#Key_Types" title="Key Types">Key Types</a>) this mapping can be changed as well. </p><p> Unlike the original X protocol the XKB approach is far more flexible. It is comfortable to add one additional XKB term - group. You can think of a group as of a vector of columns per each keycode (naturally the dimension of this vector may differ for different keycodes). What is it good for? The group is not very useful unless you intend to use more than one logically different set of symbols (like more than one alphabet) defined in a single mapping table. But then, the group has a natural meaning - each symbol set has its own group and changing it means selecting a different one. XKB approach allows up to four different groups. The columns inside each group are called (shift) levels. The X server knows the current group and reports it together with modifier set and with a keycode in key events. </p><p> To sum it up: </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p> for each keycode XKB keyboard map contains up to four one-dimensional tables - groups (logically different symbol sets) </p></li><li class="listitem"><p> for each group of a keycode XKB keyboard map contains some columns - shift levels (values reached by combinations of Shift, Ctrl, Alt, ... modifiers) </p></li><li class="listitem"><p> different keycodes can have different number of groups </p></li><li class="listitem"><p> different groups of one keycode can have different number of shift levels </p></li><li class="listitem"><p> the current group number is tracked by X server </p></li></ul></div><p> </p><p> It is clear that if you sanely define levels, groups and sanely bind modifiers and associated actions you can have simultaneously loaded up to four different symbol sets where each of them would reside in its own group. </p><p> The multi-layout concept provides a facility to manipulate xkb groups and symbol definitions in a way that allows almost arbitrary composition of predefined symbol tables. To keep it fully functional you have to: </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p> define all symbols only in the first group </p></li><li class="listitem"><p> (re)define any modifiers with extra care to avoid strange (anisometric) behaviour </p></li></ul></div><p> </p></div></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Defining_New_Layouts"></a>Defining New Layouts</h2></div></div></div><p> See <a class="ulink" href="http://www.tsu.ru/~pascal/en/xkb/internals.html" target="_top">Some Words About XKB internals</a> for explanation of used xkb terms and problems addressed by XKB extension. </p><p> See <a class="ulink" href="http://www.tsu.ru/~pascal/en/xkb/gram-common.html" target="_top">Common notes about XKB configuration files language</a> for more precise explanation of syntax of xkb configuration files. </p><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a id="Predefined_XKB_Symbol_Sets"></a>Predefined XKB Symbol Sets</h3></div></div></div><p> If you are about to define some European symbol map extension, you might want to use on of four predefined latin alphabet layouts. </p><p> Okay, let's assume you want extend an existing keymap and you want to override a few keys. Let's take a simple U.K. keyboard as an example (defined in <code class="filename">pc/gb</code>): </p><pre class="screen"> partial default alphanumeric_keys xkb_symbols "basic" { include "pc/latin" name[Group1]="Great Britain"; key <AE02> { [ 2, quotedbl, twosuperior, oneeighth ] }; key <AE03> { [ 3, sterling, threesuperior, sterling ] }; key <AC11> { [apostrophe, at, dead_circumflex, dead_caron] }; key <TLDE> { [ grave, notsign, bar, bar ] }; key <BKSL> { [numbersign, asciitilde, dead_grave, dead_breve ] }; key <RALT> { type[Group1]="TWO_LEVEL", [ ISO_Level3_Shift, Multi_key ] }; modifier_map Mod5 { <RALT> }; }; </pre><p> </p><p> It defines a new layout in <code class="literal">basic</code> variant as an extension of common latin alphabet layout. The layout (symbol set) name is set to "Great Britain". Then there are redefinitions of a few keycodes and a modifiers binding. As you can see the number of shift levels is the same for <span class="keycode"><AE02></span>, <span class="keycode"><AE03></span>, <span class="keycode"><AC11></span>, <span class="keycode"><TLDE></span> and <span class="keycode"><BKSL></span> keys but it differs from number of shift levels of <span class="keycode"><RALT></span>. </p><p> Note that the <span class="keycode"><RALT></span> key itself is a binding key for Mod5 and that it serves like a shift modifier for LevelThree, together with Shift as a multi-key. It is a good habit to respect this rule in a new similar layout. </p><p> Okay, you could now define more variants of your new layout besides <code class="literal">basic</code> simply by including (augmenting/overriding/...) the basic definition and altering what may be needed. </p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a id="Key_Types"></a>Key Types</h3></div></div></div><p> The differences in the number of columns (shift levels) are caused by a different types of keys (see the types definition in section basics). Most keycodes have implicitly set the keytype in the included <span class="quote">“<span class="quote"><code class="filename">pc/latin</code></span>â€</span> file to <span class="quote">“<span class="quote"><code class="literal">FOUR_LEVEL_ALPHABETIC</code></span>â€</span>. The only exception is <span class="keycode"><RALT></span> keycode which is explicitly set <span class="quote">“<span class="quote"><code class="literal">TWO_LEVEL</code></span>â€</span> keytype. </p><p> All those names refer to pre-defined shift level schemes. Usually you can choose a suitable shift level scheme from <code class="literal">default</code> types scheme list in proper xkb component's subdirectory. </p><p> The most used schemes are: </p><div class="variablelist"><table border="0" class="variablelist"><colgroup><col align="left" valign="top" /></colgroup><tbody><tr><td><p><span class="term">ONE_LEVEL</span></p></td><td><p> The key does not depend on any modifiers. The symbol from first level is always chosen. </p></td></tr><tr><td><p><span class="term">TWO_LEVEL</span></p></td><td><p> The key uses a modifier Shift and may have two possible values. The second level may be chosen by Shift modifier. If Lock modifier (usually Caps-lock) applies the symbol is further processed using system-specific capitalization rules. If both Shift+Lock modifier apply the symbol from the second level is taken and capitalization rules are applied (and usually have no effect). </p></td></tr><tr><td><p><span class="term">ALPHABETIC</span></p></td><td><p> The key uses modifiers Shift and Lock. It may have two possible values. The second level may be chosen by Shift modifier. When Lock modifier applies, the symbol from the first level is taken and further processed using system-specific capitalization rules. If both Shift+Lock modifier apply the symbol from the first level is taken and no capitalization rules applied. This is often called shift-cancels-caps behaviour. </p></td></tr><tr><td><p><span class="term">THREE_LEVEL</span></p></td><td><p> Is the same as TWO_LEVEL but it considers an extra modifier - LevelThree which can be used to gain the symbol value from the third level. If both Shift+LevelThree modifiers apply the value from the third level is also taken. As in TWO_LEVEL, the Lock modifier doesn't influence the resulting level. Only Shift and LevelThree are taken into that consideration. If the Lock modifier is active capitalization rules are applied on the resulting symbol. </p></td></tr><tr><td><p><span class="term">FOUR_LEVEL</span></p></td><td><p> Is the same as THREE_LEVEL but unlike LEVEL_THREE if both Shift+LevelThree modifiers apply the symbol is taken from the fourth level. </p></td></tr><tr><td><p><span class="term">FOUR_LEVEL_ALPHABETIC</span></p></td><td><p> Is similar to FOUR_LEVEL but also defines shift-cancels-caps behaviour as in ALPHABETIC. If Lock+LevelThree apply the symbol from the third level is taken and the capitalization rules are applied. If Lock+Shift+LevelThree apply the symbol from the third level is taken and no capitalization rules are applied. </p></td></tr><tr><td><p><span class="term">KEYPAD</span></p></td><td><p> As the name suggest this scheme is primarily used for numeric keypads. The scheme considers two modifiers - Shift and NumLock. If none of modifiers applies the symbol from the first level is taken. If either Shift or NumLock modifiers apply the symbol from the second level is taken. If both Shift+NumLock modifiers apply the symbol from the first level is taken. Again, shift-cancels-caps variant. </p></td></tr><tr><td><p><span class="term">FOUR_LEVEL_KEYPAD</span></p></td><td><p> Is similar to KEYPAD scheme but considers also LevelThree modifier. If LevelThree modifier applies the symbol from the third level is taken. If Shift+LevelThree or NumLock+LevelThree apply the symbol from the fourth level is taken. If all Shift+NumLock+LevelThree modifiers apply the symbol from the third level is taken. This also, shift-cancels-caps variant. </p></td></tr></tbody></table></div><p> </p><p> Besides that, there are several schemes for special purposes: </p><div class="variablelist"><table border="0" class="variablelist"><colgroup><col align="left" valign="top" /></colgroup><tbody><tr><td><p><span class="term">PC_BREAK</span></p></td><td><p> It is similar to TWO_LEVEL scheme but it considers the Control modifier rather than Shift. That means, the symbol from the second level is chosen by Control rather than by Shift. </p></td></tr><tr><td><p><span class="term">PC_SYSRQ</span></p></td><td><p> It is similar to TWO_LEVEL scheme but it considers the Alt modifier rather than Shift. That means, the symbol from the second level is chosen by Alt rather than by Shift. </p></td></tr><tr><td><p><span class="term">CTRL+ALT</span></p></td><td><p> The key uses modifiers Alt and Control. It may have two possible values. If only one modifier (Alt or Control) applies the symbol from the first level is chosen. Only if both Alt+Control modifiers apply the symbol from the second level is chosen. </p></td></tr><tr><td><p><span class="term">SHIFT+ALT</span></p></td><td><p> The key uses modifiers Shift and Alt. It may have two possible values. If only one modifier (Alt or Shift) applies the symbol from the first level is chosen. Only if both Alt+Shift modifiers apply the symbol from the second level is chosen. </p></td></tr></tbody></table></div><p> </p><p> If needed, special <code class="literal">caps</code> schemes may be used. They redefine the standard behaviour of all <code class="literal">*ALPHABETIC</code> types. The layouts (maps of symbols) with keys defined in respective types then automatically change their behaviour accordingly. Possible redefinitions are: </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>internal</p></li><li class="listitem"><p>internal_nocancel</p></li><li class="listitem"><p>shift</p></li><li class="listitem"><p>shift_nocancel</p></li></ul></div><p> None of these schemes should be used directly. They are defined merely for <code class="literal">'caps:'</code> xkb options (used to globally change the layouts behaviour). </p><p> Don't alter any of existing key types. If you need a different behaviour create a new one. </p><div class="sect3"><div class="titlepage"><div><div><h4 class="title"><a id="More_On_Definitions_Of_Types"></a>More On Definitions Of Types</h4></div></div></div><p> When the XKB software deals with a separate type description it gets a complete list of modifiers that should be taken into account from the <code class="literal">'modifiers=<list of modifiers>'</code> list and expects that a set of <code class="literal">'map[<combination of modifiers>]=<list of modifiers>'</code> instructions that contain the mapping for each combination of modifiers mentioned in that list. Modifiers that are not explicitly listed are NOT taken into account when the resulting shift level is computed. If some combination is omitted the program (subroutine) should choose the first level for this combination (a quite reasonable behavior). </p><p> Lets consider an example with two modifiers <span class="keysym">ModOne</span> and <span class="keysym">ModTwo</span>: </p><pre class="screen"> type "..." { modifiers = ModOne+ModTwo; map[None] = Level1; map[ModOne] = Level2; }; </pre><p> In this case the map statements for <span class="keysym">ModTwo</span> only and <span class="keysym">ModOne+ModTwo</span> are omitted. It means that if the <span class="keysym">ModTwo</span> is active the subroutine can't found explicit mapping for such combination an will use the <span class="emphasis"><em>default level</em></span> i.e. Level1. </p><p> But in the case the type described as: </p><pre class="screen"> type "..." { modifiers = ModOne; map[None] = Level1; map[ModOne] = Level2; }; </pre><p> the ModTwo will not be taken into account and the resulting level depends on the ModOne state only. That means, ModTwo alone produces the Level1 but the combination ModOne+ModTwo produces the Level2 as well as ModOne alone. </p><p> What does it mean if the second modifier is the Lock? It means that in the first case (the Lock itself is included in the list of modifiers but combinations with this modifier aren't mentioned in the map statements) the internal capitalization rules will be applied to the symbol from the first level. But in the second case the capitalization will be applied to the symbol chosen accordingly to he first modifier - and this can be the symbol from the first as well as from the second level. </p><p> Usually, all modifiers introduced in <code class="literal">'modifiers=<list of modifiers>'</code> list are used for shift level calculation and then discarded. Sometimes this is not desirable. If you want to use a modifier for shift level calculation but you don't want to discard it, you may list in '<code class="literal">preserve[<combination of modifiers>]=<list of modifiers>'</code>. That means, for a given combination all listed modifiers will be preserved. If the Lock modifier is preserved then the resulting symbol is passed to internal capitalization routine regardless whether it has been used for a shift level calculation or not. </p><p> Any key type description can use both real and virtual modifiers. Since real modifiers always have standard names it is not necessary to explicitly declare them. Virtual modifiers can have arbitrary names and can be declared (prior using them) directly in key type definition: </p><pre class="screen"> virtual_modifiers <comma-separated list of modifiers> ; </pre><p> as seen in for example <code class="literal">basic</code>, <code class="literal">pc</code> or <code class="literal">mousekeys</code> key type definitions. </p></div></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a id="Rules"></a>Rules</h3></div></div></div><p> Once you are finished with your symbol map you need to add it to rules file. The rules file describes how all the five basic keycodes, types, compat, symbols and geometry components should be composed to give a sensible resulting xkb configuration. </p><p> The main advantage of rules over formerly used keymaps is a possibility to simply parameterize (once) fixed patterns of configurations and thus to elegantly allow substitutions of various local configurations into predefined templates. </p><p> A pattern in a rules file (often located in <code class="filename">/usr/lib/X11/xkb/rules</code>) can be parameterized with four other arguments: <code class="literal">Model</code>, <code class="literal">Layout</code>, <code class="literal">Variant</code> and <code class="literal">Options</code>. For most cases parameters <code class="literal">model</code> and <code class="literal">layout</code> should be sufficient for choosing a functional keyboard mapping. </p><p> The rules file itself is composed of pattern lines and lines with rules. The pattern line starts with an exclamation mark ('<code class="literal">!</code>') and describes how will the xkb interpret the following lines (rules). A sample rules file looks like this: </p><pre class="screen"> ! model = keycodes macintosh_old = macintosh ... * = xorg ! model = symbols hp = +inet(%m) microsoftpro = +inet(%m) geniuscomfy = +inet(%m) ! model layout[1] = symbols macintosh us = macintosh/us%(v[1]) * * = pc/pc(%m)+pc/%l[1]%(v[1]) ! model layout[2] = symbols macintosh us = +macintosh/us[2]%(v[2]):2 * * = +pc/%l[2]%(v[2]):2 ! option = types caps:internal = +caps(internal) caps:internal_nocancel = +caps(internal_nocancel) </pre><p> </p><p> Each rule defines what certain combination of values on the left side of equal sign ('<code class="literal">=</code>') results in. For example a (keyboard) model <code class="literal">macintosh_old</code> instructs xkb to take definitions of keycodes from file <code class="filename">keycodes/macintosh</code> while the rest of models (represented by a wild card '<code class="literal">*</code>') instructs it to take them from file <code class="filename">keycodes/xorg</code>. The wild card represents all possible values on the left side which were not found in any of the previous rules. The more specialized (more complete) rules have higher precedence than general ones, i.e. the more general rules supply reasonable default values. </p><p> As you can see some lines contain substitution parameters - the parameters preceded by the percent sign ('<code class="literal">%</code>'). The first alphabetical character after the percent sign expands to the value which has been found on the left side. For example <code class="literal">+%l%(v)</code> expands into <code class="literal">+cz(bksl)</code> if the respective values on the left side were <code class="literal">cz</code> layout in its <code class="literal">bksl</code> variant. More, if the layout resp. variant parameter is followed by a pair of brackets ('<code class="literal">[</code>', '<code class="literal">]</code>') it means that xkb should <span class="emphasis"><em>place the layout resp. variant into specified xkb group</em></span>. If the brackets are omitted the first group is the default value. </p><p> So the second block of rules enhances symbol definitions for some particular keyboard models with extra keys (for internet, multimedia, ...) . Other models are left intact. Similarly, the last block overrides some key type definitions, so the common global behaviour ''shift cancels caps'' or ''shift doesn't cancel caps'' can be selected. The rest of rules produces special symbols for each variant <code class="literal">us</code> layout of <code class="literal">macintosh</code> keyboard and standard pc symbols in appropriate variants as a default. </p></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a id="Descriptive_Files_of_Rules"></a>Descriptive Files of Rules</h3></div></div></div><p> Now you just need to add a detailed description to <code class="filename"><rules>.xml</code> description file so the other users (and external programs which often parse this file) know what is your work about. </p><div class="sect3"><div class="titlepage"><div><div><h4 class="title"><a id="Old_Descriptive_Files"></a>Old Descriptive Files</h4></div></div></div><p> The formerly used descriptive files were named <code class="filename"><rules>.lst</code> Its structure is very simple and quite self descriptive but such simplicity had also some cavities, for example there was no way how to describe local variants of layouts and there were problems with the localization of descriptions. To preserve compatibility with some older programs, new XML descriptive files can be converted to old format '.lst'. </p><p> For each parameter of rules file should be described its meaning. For the rules file described above the <code class="filename">.lst</code> file could look like: </p><pre class="screen"> ! model pc104 Generic 104-key PC microsoft Microsoft Natural pc98 PC-98xx Series macintosh Original Macintosh ... ! layout us U.S. English cz Czech de German ... ! option caps:internal uses internal capitalization. Shift cancels Caps caps:internal_nocancel uses internal capitalization. Shift doesn't cancel Caps </pre><p> </p><p> And that should be it. Enjoy creating your own xkb mapping. </p></div></div></div></div></body></html>